add game&rawdata
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gamedata/configs/creatures/m_giant.ltx
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434
gamedata/configs/creatures/m_giant.ltx
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;=========================================================================================
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; Base Definition
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;=========================================================================================
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[m_gigant_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald
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$spawn = "monsters\old\gigant" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 16
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 400 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 5.0 ; option for ALife Simulator
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going_speed = 3;4.5 ; option for ALife Simulator
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current_level_going_speed = 3;2 ; option for ALife Simulator
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search_speed = 1.5 ; option for ALife Simulator
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visual = monsters\psevdogigant\psevdogigant
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corpse_visual = monsters\psevdogigant\psevdogigant_dead
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icon = ui_npc_monster_psevdogigant
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MaxHealthValue = 200 ; range [0..200]
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DynamicObjectsCount = 32
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smart_terrain_choose_interval = 00:15:00
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ef_creature_type = 19 ; option for evaluation functions
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ef_weapon_type = 2
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ef_detector_type = 1
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panic_threshold = 0.1
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cform = skeleton ; collision class
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class = SM_GIANT ; AI class
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script_binding = bind_monster.bind
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bone_torso = spine ; bone name
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bone_head = head ; bone name
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bone_fire = head ; bone name
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weapon_usage = 0 ; boolean
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 5
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.9, 0.0
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ph_box0_size = 0.6, 0.9, 0.6
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ph_box1_center = 0.0, 0.6, 0.0
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ph_box1_size = 0.40, 0.6, 0.40
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ph_crash_speed_min = 100
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ph_crash_speed_max = 300
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ph_collision_damage_factor = 0.1
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ph_mass = 5000 ;370
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash
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;---------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå êîýôôèöèåíò 0.002 èç êîäà)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 0.3 èç êîäà (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 5.0 èç êîäà)
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ph_skeleton_ddelay = 15.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ â ñóñòàâå ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê
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ph_skel_fatal_impulse_factor = 12.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;---------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 6.0, 6.0, 1, 1
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Velocity_WalkFwdNormal = 4.2, 4.0, 4.0, 0.1, 2.5
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Velocity_RunFwdNormal = 11.0, 4.0, 4.0, 0.2, 1
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Velocity_WalkFwdDamaged = 2.5, 3.0, 3.0, 0.5, 1.5
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Velocity_RunFwdDamaged = 6.0, 4.0, 4.0, 0.2, 1
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Velocity_Drag = 1.0, 3.0, 3.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
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Velocity_JumpPrepare = 6.0, 1.0, 1.0, 1, 1
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Velocity_JumpGround = 12.5, 2.0, 2.0, 0.16, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 1.5
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Accel_Aggressive = 15.5
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 1.5 ;2.6 ;0.5
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MaxAttackDist = 2.6 ;3.5 ;3.8
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as_min_dist = 1.5
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as_step = 0.3
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;-----------------------------------------------------------------------
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; Run Attack
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;-----------------------------------------------------------------------
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Run_Attack_Dist = 4.5, 8.0
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Run_Attack_Delay = 3000, 6000
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;-----------------------------------------------------------------------
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DayTime_Begin = 0 ;
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DayTime_End = 21 ;
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Min_Satiety = 0.6 ;
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Max_Satiety = 0.9 ;
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distance_to_corpse = 1.2 ;
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selector_approach = 20.0,1.0,1000.0,0.0,0.0, 1000.0, 10000.0,
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terrain = giant_terrain
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hit_type = wound
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;----------------------------------------------------------------------------------------
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;Entity Condition
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;----------------------------------------------------------------------------------------
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satiety_v = 0.00001 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
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radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
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satiety_power_v = 0.001 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
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satiety_health_v = 0.001 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
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satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
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radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
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morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
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health_hit_part = 1 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
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power_hit_part = 1 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
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psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
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immunities_sect = giant_immunities
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protections_sect = giant_protections
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;îòêðûòûå ðàíû
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bleeding_v = 0.01 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
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wound_incarnation_v = 0.02 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
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min_wound_size = 0.01
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sleep_health = 1.0 ;1.5 ;êîýôôèöèåíòû ñêîðîñòåé èçìåíåíèÿ ïàðàìåòðîâ âî âðåìÿ ñíà
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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satiety_threshold = 0.5 ; below this value monster fill hunger
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;----------------------------------------------------------------------------------------
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eat_freq = 5.0 ; ÷àñòîòà óêóñîâ â ñåê
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eat_slice = 0.001 ; óâåëè÷åíèå ñûòîñòè ïðè 1 óêóñå
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eat_slice_weight = 10.0 ; óìåíüøåíèå åäû ó òðóïà
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;----------------------------------------------------------------------------------------
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; Morale
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Morale_Hit_Quant = 0.001
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Morale_Attack_Success_Quant = 0.1
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.01
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Morale_Despondent_Threashold = 0.5
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;----------------------------------------------------------------------------------------
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; Sounds
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;----------------------------------------------------------------------------------------
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sound_idle = monsters\giant\giant_breath_ ; giant_idle_
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sound_eat = monsters\boar\boar_eat_
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sound_aggressive = monsters\giant\giant_aggressive_
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sound_attack_hit = monsters\giant\giant_attack_
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sound_take_damage = monsters\giant\giant_hurt_
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sound_die = monsters\giant\giant_death_
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sound_bkgnd = monsters\biting\def_
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sound_threaten = monsters\giant\giant_threaten_ ; boar\threaten_
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sound_landing = monsters\boar\landing_
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sound_steal = monsters\biting\def_
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sound_panic = monsters\biting\def_
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sound_growling = monsters\biting\def_
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sound_die_in_anomaly = monsters\giant\giant_death_
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sound_threaten_hit = device\door_stop
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sound_threaten_start = monsters\giant\giant_attack_0
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---------------------------------------------------------------------------
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SoundThreshold = 0.1 ; range [0..1]
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max_hear_dist = 50
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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idle_sound_delay = 85000
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eat_sound_delay = 3000
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attack_sound_delay = 14000
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sound_distant_idle = monsters\giant\giant_breath_
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distant_idle_sound_delay = 80000
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distant_idle_sound_range = 100.0
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DamagedThreshold = 0.2
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material = creatures\large
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DynamicObjectsCount = 32
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squad_attack_algorithm = 1
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attack_effector = m_giant_attack_effector
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attack_params = m_gigant_attack_params
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step_params = m_gigant_step_params
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damage = m_giant_damage
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threaten_effector = pseudogigant_threaten_effector
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LegsCount = 2
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;species of monster
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species = giant
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rank = 21
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spec_rank = normal
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community = pseudo_gigant
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;-----------------------------
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; step effector
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;-----------------------------
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step_effector_time = 0.5
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step_effector_amplitude = 1.5
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step_effector_period_number = 5.0
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;-----------------------------
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; jump parameters
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;-----------------------------
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jump_delay = 30000 ;3000
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jump_factor = 1.7
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jump_ground_trace_range = 1.4
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jump_hit_trace_range = 3.0
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jump_build_line_distance = 5.0
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jump_min_distance = 5.0
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jump_max_distance = 15.0
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jump_max_angle = 0.3
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Anomaly_Detect_Radius = 15.0
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Anomaly_Detect_Time_Remember = 10000
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HugeKick_Damage = 1.2
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HugeKick_Particles = monsters\gigant_wave
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HugeKick_MinMaxDist = 5,20 ;10, 20
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HugeKick_MinMaxDelay = 13000, 22000 ;10000, 30000
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HugeKick_Time_SlowDown = 4000
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monster_type = outdoor
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critical_wound_threshold = -1
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critical_wound_decrease_quant = 0.
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;-------------------------------------------------------------------------
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; Vision
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;-------------------------------------------------------------------------
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eye_fov = 100 ;120
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eye_range = 40 ;80
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vision_free_section = giant_vision_free
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vision_danger_section = giant_vision_danger
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; ÇÍÀ×ÅÍÈß visibility_threshold ÄÎËÆÍÛ ÁÛÒÜ ÐÀÂÍÛ äëÿ äåíæåðà è ôðè,
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; èíà÷å âîçíèêàþò àðòåôàêòû ñ ïîòåðåé âèäèìîñòè ïðè ïåðåõîäå îò äåíæåðà âî ôðè.
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[giant_vision_free]
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min_view_distance = 0.5 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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[giant_vision_danger]
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min_view_distance = 0.5 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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[giant_protections]
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skin_armor = 0.6
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hit_fraction_monster = 0.2
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;=========================================================================================
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; Damage Params
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;=========================================================================================
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[m_giant_damage]
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;bone_name = <hit_scale>,-1,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû
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default = 1, -1, 0.1
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tail = 1, -1, 0.1
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spine = 1, -1, 0.1
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hip = 1, -1, 0.5
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head = 2, -1, 0.2, 10
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;=========================================================================================
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; Attack Animation Params
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;=========================================================================================
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[m_gigant_attack_params]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Bite
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stand_attack_0 = 0.25, 0.9, 150, 0.5, 1.0, 0.5, -0.8, 0.8, -1.8, 1.8, 2.6
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;Left leg Strike
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stand_attack_1 = 0.40, 0.9, 200, 5.0, 2.5, 4.0, -0.6, 0.6, -1.8, 1.8, 3.2
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;Bite2
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stand_attack_2 = 0.25, 0.9, 150, 0.5, 1.0, 5.0, -0.8, 0.8, -1.8, 1.8, 2.6
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stand_attack_run_0= 0.5, 0.9, 550, 0.5, 1.0, 5.0, -0.6, 1.3, -1.8, 1.8, 3.3
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jump_attack_1 = 0.1, 2.00, 1550, 0.5, 1.0, 5.0, -1.0, 1.3, -1.6, 1.6, 5.5
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;=========================================================================================
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; Attack Effector
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;=========================================================================================
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[m_giant_attack_effector]
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duality_h = 0.05;0.01
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duality_v = 0.08;0.01
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blur = 0.01
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gray = 0.5
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noise_intensity = 0.0
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noise_grain = 1
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noise_fps = 30
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color_base = 0.65,0.15,0.1
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color_gray = 0.333,0.333,0.333
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color_add = 0,0,0
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time = 1.5
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time_attack = 0.05 ; fade in
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time_release = 0.65 ; fade out
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; camera effects
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ce_time = 0.85 ;time
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ce_amplitude = 25.0;15.0
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||||
ce_period_number = 3.0
|
||||
ce_power = 3.0 ;0.7 ; power
|
||||
|
||||
;=========================================================================================
|
||||
; Step Params
|
||||
;=========================================================================================
|
||||
[m_gigant_step_params]
|
||||
;------------------------------------------------------------------------
|
||||
; anim Cycles| time1 | power1 | time2 | power2 |
|
||||
;------------------------------------------------------------------------
|
||||
stand_walk_fwd_0 = 1, 0.5, 1, 0.1, 0.7
|
||||
stand_walk_fwd_dmg_0= 1, 0.2, 1, 0.25, 0.7,
|
||||
stand_steal_0 = 1, 0.2, 1, 0.5, 0.7,
|
||||
|
||||
|
||||
;=========================================================================================
|
||||
; Threaten Effector
|
||||
;=========================================================================================
|
||||
[pseudogigant_threaten_effector]
|
||||
duality_h = 0.1 ;0.31
|
||||
duality_v = 0.1 ;0.31
|
||||
blur = 0.01
|
||||
gray = 0.3 ;0.5
|
||||
noise_intensity = 1.0
|
||||
noise_grain = 0.2
|
||||
noise_fps = 30
|
||||
color_base = 0.3,0.2,0.2 ;0.1,0.15,0.4
|
||||
color_gray = 0.333,0.333,0.333 ;0.333,0.333,0.333
|
||||
color_add = 0.0,0.0,0.0
|
||||
time = 2.0 ;1.5
|
||||
time_attack = 0.1 ;0.5 ; fade in
|
||||
time_release = 0.3 ; fade out
|
||||
|
||||
; camera effects
|
||||
ce_time = 1.7 ;1.5
|
||||
ce_amplitude = 6.0
|
||||
ce_period_number = 20.0
|
||||
ce_power = 1.3 ;0.7
|
||||
|
||||
;===========================================================================
|
||||
; TERRAIN
|
||||
;===========================================================================
|
||||
[giant_terrain]
|
||||
255,000,255,255
|
||||
|
||||
;===========================================================================
|
||||
; IMMUNITIES
|
||||
;===========================================================================
|
||||
[giant_immunities]
|
||||
burn_immunity = 0.1 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.0
|
||||
shock_immunity = 0.01
|
||||
wound_immunity = 0.01
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.1
|
||||
explosion_immunity = 0.08
|
||||
fire_wound_immunity = 0.04
|
||||
|
||||
;---------------------------
|
||||
[gigant_normal]:m_gigant_e
|
||||
$spawn = "monsters\gigants\gigant_normal"
|
||||
visual = monsters\psevdogigant\psevdogigant
|
||||
corpse_visual = monsters\psevdogigant\psevdogigant_dead
|
||||
icon = ui_npc_monster_psevdogigant
|
||||
rank = 20
|
||||
spec_rank = normal
|
||||
community = pseudo_gigant
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue