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gamedata/configs/creatures/m_stalker_monolith.ltx
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gamedata/configs/creatures/m_stalker_monolith.ltx
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[stalker_monolith]:stalker
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;---LEVEL EDITOR------------------------------------------------------
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$spawn = "stalkers\stalker_monolith" ; option for Level Editor
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panic_threshold = 0
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;---CRITICAL WOUND------------------------------------------------------------------
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critical_wound_threshold = 1.1
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critical_wound_decrease_quant = 0.
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body_parts_section_id = critical_wound_body_parts_section
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species = zombie
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;---SOUND PLAYER------------------------------------------------------
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sound_death = fight\death\death_
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sound_anomaly_death = fight\death\death_
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sound_hit = fight\hit\hit_
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sound_humming = states\idle\idle_
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sound_alarm = fight\enemy\enemy_
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sound_backup = fight\backup\backup_,fight\threat\threat_close_
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sound_detour = fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
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sound_friendly_fire =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls = fight\tolls\tolls_
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sound_grenade_alarm = fight\grenade\grenade_
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sound_friendly_grenade_alarm =
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sound_need_backup = fight\cover_fire\cover_fire_
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded = help\wounded\kill_wounded_
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sound_enemy_critically_wounded = fight\enemy_hit\enemy_hit_
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sound_enemy_killed_or_wounded = fight\enemy_down\enemy_down_
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sound_attack_no_allies = fight\fire\fire_,fight\threat\threat_distant_
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sound_attack_allies_single_enemy = fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
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sound_attack_allies_several_enemies = fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
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sound_search1_no_allies = fight\threat\threat_distant_
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sound_search1_with_allies = fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
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