add game&rawdata
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gamedata/configs/creatures/m_tushkano.ltx
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304
gamedata/configs/creatures/m_tushkano.ltx
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[m_tushkano_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald
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$spawn = "monsters\old\tushkano" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 16
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 50 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 5.0 ; option for ALife Simulator
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going_speed = 3;4.5 ; option for ALife Simulator
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current_level_going_speed = 3;2 ; option for ALife Simulator
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search_speed = 1.5 ; option for ALife Simulator
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visual = monsters\tushkano\tushkano
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corpse_visual = monsters\tushkano\tushkano_dead
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icon = ui_npc_monster_tushkano
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MaxHealthValue = 50 ; range [0..200]
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DynamicObjectsCount = 32
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smart_terrain_choose_interval = 00:15:00
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 0
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;---EVALUATION FUNCTIONS----------------------------------------------
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ef_creature_type = 2 ; option for evaluation functions
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ef_weapon_type = 2
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ef_detector_type = 1
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panic_threshold = 0.1
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cform = skeleton ; collision class
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class = SM_TUSHK ;AI_TUSH ; AI class
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bone_torso = bip01_spine1 ; bone name
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bone_head = bip01_head ; bone name
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bone_fire = bip01_head ; bone name
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weapon_usage = 0 ; boolean
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ph_box0_center = 0.0, 0.9, 0.0
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ph_box0_size = 0.30, 0.9, 0.30
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ph_box1_center = 0.0, 0.6, 0.0
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ph_box1_size = 0.40, 0.6, 0.40
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ph_crash_speed_min = 10
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ph_crash_speed_max = 30
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ph_collision_damage_factor = 0.1
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ph_mass = 20
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash
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script_binding = bind_monster.bind
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;---------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå êîýôôèöèåíò 0.002 èç êîäà)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 0.3 èç êîäà (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 5.0 èç êîäà)
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ph_skeleton_ddelay = 15.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ â ñóñòàâå ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê
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ph_skel_fatal_impulse_factor = 6.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;---------------------------------------------------------------------
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SoundThreshold = 0.1 ;0.06 ; range [0..1]
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eye_fov = 140;
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eye_range = 30 ;50 ;30
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max_hear_dist = 30 ;50
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hit_power = 20.0;
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ImpulseMin = 20.0
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ImpulseMax = 35.0
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 3.5, 3.5, 1, 1
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Velocity_WalkFwdNormal = 1.0, 7.5, 7.5, 0.02, 1.8
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Velocity_RunFwdNormal = 5.0, 6.5, 6.5, 0.3, 1
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Velocity_WalkFwdDamaged = 1.0, 4.5, 4.5, 0.2, 1.8
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Velocity_RunFwdDamaged = 3.0, 3.0, 3.0, 0.5, 1
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Velocity_Drag = 1.0, 3.0, 3.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 7.5
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;attack parameters
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MinAttackDist = 1.2 ;0.5
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MaxAttackDist = 1.8 ;3.8
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as_min_dist = 0.9
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as_step = 0.1
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DayTime_Begin = 0 ; ýð¢ðûð ôý ôû üþý¸ª¨ð
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DayTime_End = 21 ; úþýõ¡ ôý ôû üþý¸ª¨ð
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Min_Satiety = 0.4 ; üøý. ýþ¨üð ¸vªþ¸ªø (üõý¹°õ - ºöõ óþûþôývù)
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Max_Satiety = 1.0 ; üðú¸. ýþ¨üð ¸vªþ¸ªø (ñþû¹°õ - þ¢õý¹ ¸vªvù)
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distance_to_corpse = 1.2 ; ôø¸ª. ôþ ª¨ºÿð, ÿ¨ø úþªþ¨þù þý ÿõ¨õ¿þôøª ò ¸þ¸ªþ ýøõ õôv
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min_view_distance = 0.8 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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hit_type = wound
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;entity condition
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; entity condition
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satiety_v = 0.00001 ;0.01 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
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radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
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satiety_power_v = 0.005 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
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satiety_health_v = 0.0001 ;0.03 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
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satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
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radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
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morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
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health_hit_part = 1.0 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
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power_hit_part = 1.0 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
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psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
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;îòêðûòûå ðàíû
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bleeding_v = 0.04 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
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wound_incarnation_v = 0.05 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
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min_wound_size = 0.01
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sleep_health = 1.0 ;1.5 ;úþ¤¯¯ø¡øõýªv ¸úþ¨þ¸ªõù ø÷üõýõýø ÿð¨ðüõª¨þò òþ ò¨õü ¸ýð
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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eat_freq = 5.0 ; ¢ð¸ªþªð ºúº¸þò ò ¸õú
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eat_slice = 0.01 ; ºòõûø¢õýøõ ¸vªþ¸ªø ÿ¨ø 1 ºúº¸õ
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eat_slice_weight = 10.0 ; ºüõý¹°õýøõ õôv º ª¨ºÿð
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satiety_threshold = 0.5 ; below this value monster fill hunger
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; Morale
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Morale_Hit_Quant = 0.1
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Morale_Attack_Success_Quant = 0.1
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.05
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Morale_Despondent_Threashold = 0.5
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sound_idle = monsters\tushkano\tushkano_idle_
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sound_eat = monsters\tushkano\tushkano_eat_
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sound_aggressive = monsters\tushkano\tushkano_aggressive_
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sound_attack_hit = monsters\tushkano\tushkano_attack_
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sound_take_damage = monsters\tushkano\tushkano_pain_
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sound_die = monsters\tushkano\tushkano_death_
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sound_threaten = monsters\tushkano\tushkano_threaten_
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sound_landing = monsters\tushkano\tushkano_pain_ ;monsters\tushkano\tush_idle_
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sound_steal = monsters\beeps_ ;monsters\tushkano\tush_idle_
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sound_panic = monsters\biting\def_ ;monsters\tushkano\tushkano_panic_
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sound_growling = monsters\beeps_ ;monsters\tushkano\tush_idle_
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sound_die_in_anomaly = monsters\tushkano\tushkano_anomaly_
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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idle_sound_delay = 80000
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eat_sound_delay = 4000
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attack_sound_delay = 8000
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sound_distant_idle = monsters\tushkano\tushkano_idle_
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distant_idle_sound_delay = 80000
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distant_idle_sound_range = 100.0
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DamagedThreshold = 0.4
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critical_wound_threshold = -1
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critical_wound_decrease_quant = 0.
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material = creatures\medium
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DynamicObjectsCount = 32
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squad_attack_algorithm = 1
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attack_effector = small_monster_attack_effector
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LegsCount = 2
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;species of monster
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species = tushkano
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spec_rank = normal
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community = tushkano
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terrain = tushkan_terrain
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damage = m_tushkano_damage
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protections_sect = tushkano_protections
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immunities_sect = tushkano_immunities
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attack_params = m_tushkano_attack_params
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step_params = m_tushkano_step_params
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vision_free_section = tushkano_vision_free
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vision_danger_section = tushkano_vision_danger
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[tushkano_vision_free]
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min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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[tushkano_vision_danger]
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min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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[tushkan_terrain]
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255,000,255,255
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[tushkano_protections]
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skin_armor = 0
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hit_fraction_monster = 1.0
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[m_tushkano_damage]
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;bone_name = <hit_scale>,-1,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû
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default = 1.0, -1, 0.3
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bip01_pelvis = 1.0, -1, 0.5
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bip01_spine = 1.0, -1, 0.5
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bip01_spine1 = 1.0, -1, 0.5
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bip01_neck = 1.0, -1, 1.5
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bip01_head = 2.0, -1, 0.5, 10
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[tushkano_immunities]
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burn_immunity = 1 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 1
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shock_immunity = 1
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1
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explosion_immunity = 1
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fire_wound_immunity = 6
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[m_tushkano_attack_params]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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stand_attack_0 = 0.25, 0.55, 20, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
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stand_attack_1 = 0.25, 0.55, 30, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
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stand_attack_2 = 0.25, 0.55, 35, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
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[m_tushkano_step_params]
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;---------------------------------------------------------------------------
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; anim | Cycles | time1 | power1 | time2 | power2 |
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;---------------------------------------------------------------------------
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stand_walk_fwd_0 = 1, 0.2, 0.5, 0.7, 1,
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stand_run_0 = 1, 0.25, 1, 0.25, 1,
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[tushkano_normal]:m_tushkano_e
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$spawn = "monsters\tushkanos\tushkano_normal"
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rank = 1
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spec_rank = normal
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community = tushkano
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panic_threshold = 0.05
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