add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
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[m_tushkano_e]:monster_base
GroupControlSection = spawn_group
SpaceRestrictionSection = space_restrictor,zone_mosquito_bald
$spawn = "monsters\old\tushkano" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 16
Scheduled = on ; option for ALife Simulator
Human = off ; option for ALife Simulator
Health = 50 ; option for ALife Simulator
MinSpeed = 1.0 ; option for ALife Simulator
MaxSpeed = 5.0 ; option for ALife Simulator
going_speed = 3;4.5 ; option for ALife Simulator
current_level_going_speed = 3;2 ; option for ALife Simulator
search_speed = 1.5 ; option for ALife Simulator
visual = monsters\tushkano\tushkano
corpse_visual = monsters\tushkano\tushkano_dead
icon = ui_npc_monster_tushkano
MaxHealthValue = 50 ; range [0..200]
DynamicObjectsCount = 32
smart_terrain_choose_interval = 00:15:00
;------------------------------------------------------------------------
; Influences
;------------------------------------------------------------------------
fire_max_distance = 0
fire_max_power = 5
fire_linear_factor = 0
fire_quadratic_factor = 0.025
psy_max_distance = 0
psy_max_power = 5
psy_linear_factor = 0.05
psy_quadratic_factor = 0
radiation_max_distance = 0
radiation_max_power = 0.01
radiation_linear_factor = 1
radiation_quadratic_factor = 1
radiation_pp_effector_name = postprocess_rad
radiation_pp_highest_at = 0.02
;---EVALUATION FUNCTIONS----------------------------------------------
ef_creature_type = 2 ; option for evaluation functions
ef_weapon_type = 2
ef_detector_type = 1
panic_threshold = 0.1
cform = skeleton ; collision class
class = SM_TUSHK ;AI_TUSH ; AI class
bone_torso = bip01_spine1 ; bone name
bone_head = bip01_head ; bone name
bone_fire = bip01_head ; bone name
weapon_usage = 0 ; boolean
ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.30, 0.9, 0.30
ph_box1_center = 0.0, 0.6, 0.0
ph_box1_size = 0.40, 0.6, 0.40
ph_crash_speed_min = 10
ph_crash_speed_max = 30
ph_collision_damage_factor = 0.1
ph_mass = 20
destroyed_vis_name = dynamics\Dead_Body\skelet_crash
script_binding = bind_monster.bind
;---------------------------------------------------------------------
ph_skeleton_airr_lin_factor = 2.0 ;550.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå êîýôôèöèåíò 0.002 èç êîäà)
ph_skeleton_airr_ang_factor = 0.0 ;0.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 0.3 èç êîäà (0.0*0.3=0.0))
ph_skeleton_hinger_factor1 = 1.0 ;1.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 5.0 èç êîäà)
ph_skeleton_ddelay = 15.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ â ñóñòàâå ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê
ph_skel_fatal_impulse_factor = 6.0
ph_after_death_velocity_factor= 0.75
ph_skel_shot_up_factor = 0.25
;---------------------------------------------------------------------
SoundThreshold = 0.1 ;0.06 ; range [0..1]
eye_fov = 140;
eye_range = 30 ;50 ;30
max_hear_dist = 30 ;50
hit_power = 20.0;
ImpulseMin = 20.0
ImpulseMax = 35.0
; speed factors linear | angular_real | angular_path | min | max
Velocity_Stand = 0, 3.5, 3.5, 1, 1
Velocity_WalkFwdNormal = 1.0, 7.5, 7.5, 0.02, 1.8
Velocity_RunFwdNormal = 5.0, 6.5, 6.5, 0.3, 1
Velocity_WalkFwdDamaged = 1.0, 4.5, 4.5, 0.2, 1.8
Velocity_RunFwdDamaged = 3.0, 3.0, 3.0, 0.5, 1
Velocity_Drag = 1.0, 3.0, 3.0, 1, 1
Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
; acceleration
Accel_Generic = 1.5
Accel_Calm = 2.5
Accel_Aggressive = 7.5
;attack parameters
MinAttackDist = 1.2 ;0.5
MaxAttackDist = 1.8 ;3.8
as_min_dist = 0.9
as_step = 0.1
DayTime_Begin = 0 ; ýð¢ðûð ôý  ôû  üþý¸ª¨ð
DayTime_End = 21 ; úþýõ¡ ôý  ôû  üþý¸ª¨ð
Min_Satiety = 0.4 ; üøý. ýþ¨üð ¸vªþ¸ªø (üõý¹°õ - ºöõ óþûþôývù)
Max_Satiety = 1.0 ; üðú¸. ýþ¨üð ¸vªþ¸ªø (ñþû¹°õ - þ¢õý¹ ¸vªvù)
distance_to_corpse = 1.2 ; ôø¸ª. ôþ ª¨ºÿð, ÿ¨ø úþªþ¨þù þý ÿõ¨õ¿þôøª ò ¸þ¸ªþ ýøõ õôv
min_view_distance = 0.8 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
always_visible_distance = 0.3
time_quant = 0.001
decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
velocity_factor = 0.5
luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
transparency_threshold = 0.25
hit_type = wound
;entity condition
; entity condition
satiety_v = 0.00001 ;0.01 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
satiety_power_v = 0.005 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
satiety_health_v = 0.0001 ;0.03 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
health_hit_part = 1.0 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
power_hit_part = 1.0 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
;îòêðûòûå ðàíû
bleeding_v = 0.04 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
wound_incarnation_v = 0.05 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
min_wound_size = 0.01
sleep_health = 1.0 ;1.5 ;úþ¤¯¯ø¡øõýªv ¸úþ¨þ¸ªõù ø÷üõýõýø  ÿð¨ðüõª¨þò òþ ò¨õü  ¸ýð
sleep_power = 1.0 ;1.5
sleep_satiety = 1.0 ;0.8
sleep_radiation = 1.0 ;1.1
sleep_psy_health = 1.0
eat_freq = 5.0 ; ¢ð¸ªþªð ºúº¸þò ò ¸õú
eat_slice = 0.01 ; ºòõûø¢õýøõ ¸vªþ¸ªø ÿ¨ø 1 ºúº¸õ
eat_slice_weight = 10.0 ; ºüõý¹°õýøõ õôv º ª¨ºÿð
satiety_threshold = 0.5 ; below this value monster fill hunger
; Morale
Morale_Hit_Quant = 0.1
Morale_Attack_Success_Quant = 0.1
Morale_Take_Heart_Speed = 0.1
Morale_Despondent_Speed = 0.1
Morale_Stable_Speed = 0.05
Morale_Despondent_Threashold = 0.5
sound_idle = monsters\tushkano\tushkano_idle_
sound_eat = monsters\tushkano\tushkano_eat_
sound_aggressive = monsters\tushkano\tushkano_aggressive_
sound_attack_hit = monsters\tushkano\tushkano_attack_
sound_take_damage = monsters\tushkano\tushkano_pain_
sound_die = monsters\tushkano\tushkano_death_
sound_threaten = monsters\tushkano\tushkano_threaten_
sound_landing = monsters\tushkano\tushkano_pain_ ;monsters\tushkano\tush_idle_
sound_steal = monsters\beeps_ ;monsters\tushkano\tush_idle_
sound_panic = monsters\biting\def_ ;monsters\tushkano\tushkano_panic_
sound_growling = monsters\beeps_ ;monsters\tushkano\tush_idle_
sound_die_in_anomaly = monsters\tushkano\tushkano_anomaly_
killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
idle_sound_delay = 80000
eat_sound_delay = 4000
attack_sound_delay = 8000
sound_distant_idle = monsters\tushkano\tushkano_idle_
distant_idle_sound_delay = 80000
distant_idle_sound_range = 100.0
DamagedThreshold = 0.4
critical_wound_threshold = -1
critical_wound_decrease_quant = 0.
material = creatures\medium
DynamicObjectsCount = 32
squad_attack_algorithm = 1
attack_effector = small_monster_attack_effector
LegsCount = 2
;species of monster
species = tushkano
spec_rank = normal
community = tushkano
terrain = tushkan_terrain
damage = m_tushkano_damage
protections_sect = tushkano_protections
immunities_sect = tushkano_immunities
attack_params = m_tushkano_attack_params
step_params = m_tushkano_step_params
vision_free_section = tushkano_vision_free
vision_danger_section = tushkano_vision_danger
[tushkano_vision_free]
min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
always_visible_distance = 0.3
time_quant = 0.001
decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
velocity_factor = 0.5
luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
transparency_threshold = 0.25
[tushkano_vision_danger]
min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
always_visible_distance = 0.3
time_quant = 0.001
decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
velocity_factor = 0.5
luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
transparency_threshold = 0.25
[tushkan_terrain]
255,000,255,255
[tushkano_protections]
skin_armor = 0
hit_fraction_monster = 1.0
[m_tushkano_damage]
;bone_name = <hit_scale>,-1,<wound_scale>
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû
default = 1.0, -1, 0.3
bip01_pelvis = 1.0, -1, 0.5
bip01_spine = 1.0, -1, 0.5
bip01_spine1 = 1.0, -1, 0.5
bip01_neck = 1.0, -1, 1.5
bip01_head = 2.0, -1, 0.5, 10
[tushkano_immunities]
burn_immunity = 1 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 1
shock_immunity = 1
wound_immunity = 0.5
radiation_immunity = 0.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1
explosion_immunity = 1
fire_wound_immunity = 6
[m_tushkano_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
stand_attack_0 = 0.25, 0.55, 20, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
stand_attack_1 = 0.25, 0.55, 30, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
stand_attack_2 = 0.25, 0.55, 35, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
[m_tushkano_step_params]
;---------------------------------------------------------------------------
; anim | Cycles | time1 | power1 | time2 | power2 |
;---------------------------------------------------------------------------
stand_walk_fwd_0 = 1, 0.2, 0.5, 0.7, 1,
stand_run_0 = 1, 0.25, 1, 0.25, 1,
[tushkano_normal]:m_tushkano_e
$spawn = "monsters\tushkanos\tushkano_normal"
rank = 1
spec_rank = normal
community = tushkano
panic_threshold = 0.05