add game&rawdata
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338
gamedata/configs/creatures/spawn_sections_general.ltx
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338
gamedata/configs/creatures/spawn_sections_general.ltx
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[stalker_silent]:stalker
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$spawn = "respawn\stalker_silent"
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character_profile = sim_default_stalker_0
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sound_death =
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sound_anomaly_death =
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sound_hit =
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sound_humming =
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sound_alarm =
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sound_backup =
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sound_detour =
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sound_friendly_fire =
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sound_panic_human =
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sound_panic_monster =
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sound_tolls =
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sound_wounded =
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sound_grenade_alarm =
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sound_friendly_grenade_alarm =
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sound_need_backup =
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sound_running_in_danger =
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sound_walking_in_danger =
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sound_kill_wounded =
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sound_enemy_critically_wounded =
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sound_enemy_killed_or_wounded =
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sound_attack_no_allies =
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sound_attack_allies_single_enemy =
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sound_attack_allies_several_enemies =
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sound_search1_no_allies =
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sound_search1_with_allies =
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sound_enemy_lost_no_allies =
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sound_enemy_lost_with_allies =
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sound_throw_grenade =
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[default_duty]:stalker
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$spawn = "respawn\default_dolg"
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character_profile = default_dolg
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[default_freedom]:stalker
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$spawn = "respawn\default_freedom"
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character_profile = default_freedom
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[default_bandit]:stalker
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$spawn = "respawn\default_bandit"
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character_profile = sim_default_bandit_0
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[default_stalker]:stalker
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$spawn = "respawn\default_stalker"
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character_profile = sim_default_duty_0
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[stalker_regular]:stalker
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$spawn = "respawn\dolg_regular"
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character_profile = default
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[stalker_monolith_default]:stalker
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$spawn = "respawn\stalker_monolith_default"
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character_profile = sim_default_monolith_0
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;****************************************************************
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; Simulation
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;****************************************************************
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;****************************************************************
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; duty
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;****************************************************************
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[sim_default_duty_0]:stalker
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$spawn = "respawn\sim_default_duty_0"
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character_profile = sim_default_duty_0
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spec_rank = novice
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community = dolg
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[sim_default_duty_1]:stalker
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$spawn = "respawn\sim_default_duty_1"
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character_profile = sim_default_duty_1
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spec_rank = regular
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community = dolg
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[sim_default_duty_2]:stalker
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$spawn = "respawn\sim_default_duty_2"
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character_profile = sim_default_duty_2
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spec_rank = experienced
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community = dolg
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[sim_default_duty_3]:stalker
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$spawn = "respawn\sim_default_duty_3"
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character_profile = sim_default_duty_3
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spec_rank = veteran
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community = dolg
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[sim_default_duty_4]:stalker
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$spawn = "respawn\sim_default_duty_4"
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character_profile = sim_default_duty_4
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spec_rank = master
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community = dolg
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;***** sim monolith *****
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[sim_default_monolith_0]:stalker
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$spawn = "respawn\sim_default_monolith_0"
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character_profile = sim_default_monolith_0
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spec_rank = novice
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community = monolith
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[sim_default_monolith_1]:stalker
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$spawn = "respawn\sim_default_monolith_1"
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character_profile = sim_default_monolith_1
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spec_rank = regular
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community = monolith
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[sim_default_monolith_2]:stalker
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$spawn = "respawn\sim_default_monolith_2"
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character_profile = sim_default_monolith_2
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spec_rank = experienced
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community = monolith
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[sim_default_monolith_3]:stalker
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$spawn = "respawn\sim_default_monolith_3"
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character_profile = sim_default_monolith_3
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spec_rank = veteran
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community = monolith
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[sim_default_monolith_4]:stalker
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$spawn = "respawn\sim_default_monolith_4"
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character_profile = sim_default_monolith_4
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spec_rank = master
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community = monolith
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;***** sim freedom *****
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[sim_default_freedom_0]:stalker
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$spawn = "respawn\sim_default_freedom_0"
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character_profile = sim_default_freedom_0
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spec_rank = novice
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community = freedom
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[sim_default_freedom_1]:stalker
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$spawn = "respawn\sim_default_freedom_1"
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character_profile = sim_default_freedom_1
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spec_rank = regular
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community = freedom
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[sim_default_freedom_2]:stalker
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$spawn = "respawn\sim_default_freedom_2"
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character_profile = sim_default_freedom_2
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spec_rank = experienced
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community = freedom
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[sim_default_freedom_3]:stalker
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$spawn = "respawn\sim_default_freedom_3"
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character_profile = sim_default_freedom_3
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spec_rank = veteran
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community = freedom
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[sim_default_freedom_4]:stalker
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$spawn = "respawn\sim_default_freedom_4"
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character_profile = sim_default_freedom_4
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spec_rank = master
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community = freedom
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;***** sim bandit *****
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[sim_default_bandit_0]:stalker
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$spawn = "respawn\sim_default_bandit_0"
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character_profile = sim_default_bandit_0
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spec_rank = novice
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community = bandit
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[sim_default_bandit_1]:stalker
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$spawn = "respawn\sim_default_bandit_1"
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character_profile = sim_default_bandit_1
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spec_rank = regular
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community = bandit
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[sim_default_bandit_2]:stalker
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$spawn = "respawn\sim_default_bandit_2"
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character_profile = sim_default_bandit_2
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spec_rank = experienced
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community = bandit
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[sim_default_bandit_3]:stalker
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$spawn = "respawn\sim_default_bandit_3"
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character_profile = sim_default_bandit_3
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spec_rank = veteran
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community = bandit
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[sim_default_bandit_4]:stalker
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$spawn = "respawn\sim_default_bandit_4"
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character_profile = sim_default_bandit_4
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spec_rank = master
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community = bandit
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;***** sim stalker *****
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[sim_default_stalker_0]:stalker
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$spawn = "respawn\sim_default_stalker_0"
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character_profile = sim_default_stalker_0
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spec_rank = novice
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community = stalker
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[sim_default_stalker_1]:stalker
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$spawn = "respawn\sim_default_stalker_1"
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character_profile = sim_default_stalker_1
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spec_rank = regular
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community = stalker
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[sim_default_stalker_2]:stalker
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$spawn = "respawn\sim_default_stalker_2"
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character_profile = sim_default_stalker_2
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spec_rank = experienced
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community = stalker
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[sim_default_stalker_3]:stalker
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$spawn = "respawn\sim_default_stalker_3"
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character_profile = sim_default_stalker_3
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spec_rank = veteran
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community = stalker
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[sim_default_stalker_4]:stalker
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$spawn = "respawn\sim_default_stalker_4"
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character_profile = sim_default_stalker_4
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spec_rank = master
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community = stalker
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;***** military *****
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[sim_default_military_0]:stalker
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$spawn = "respawn\sim_default_military_0"
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character_profile = sim_default_military_0
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spec_rank = novice
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community = military
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[sim_default_military_1]:stalker
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$spawn = "respawn\sim_default_military_1"
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character_profile = sim_default_military_1
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spec_rank = regular
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community = military
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[sim_default_military_2]:stalker
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$spawn = "respawn\sim_default_military_2"
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character_profile = sim_default_military_2
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spec_rank = experienced
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community = military
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[sim_default_military_3]:stalker
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$spawn = "respawn\sim_default_military_3"
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character_profile = sim_default_military_3
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spec_rank = veteran
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community = military
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[sim_default_military_3_sniper]:stalker
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$spawn = "respawn\sim_default_military_3_sniper"
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character_profile = sim_default_military_3_sniper
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spec_rank = veteran
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community = military
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[sim_default_military_4]:stalker
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$spawn = "respawn\sim_default_military_4"
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character_profile = sim_default_military_4
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spec_rank = master
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community = military
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;***** sim merc *****
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[sim_default_killer_0]:stalker
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$spawn = "respawn\sim_default_killer_0"
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character_profile = sim_default_killer_0
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spec_rank = novice
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community = killer
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[sim_default_killer_1]:stalker
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$spawn = "respawn\sim_default_killer_1"
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character_profile = sim_default_killer_1
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spec_rank = novice
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community = killer
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[sim_default_killer_2]:stalker
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$spawn = "respawn\sim_default_killer_2"
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character_profile = sim_default_killer_2
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spec_rank = novice
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community = killer
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[sim_default_killer_3]:stalker
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$spawn = "respawn\sim_default_killer_3"
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character_profile = sim_default_killer_3
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spec_rank = novice
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community = killer
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[sim_default_killer_4]:stalker
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$spawn = "respawn\sim_default_killer_4"
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character_profile = sim_default_killer_4
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spec_rank = novice
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community = killer
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;***** sim zombied *****
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[sim_default_zombied_1]:stalker_zombied
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$spawn = "respawn\sim_default_zombied_1"
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character_profile = sim_default_zombied_1
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spec_rank = novice
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community = zombied
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[sim_default_zombied_2]:stalker_zombied
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$spawn = "respawn\sim_default_zombied_2"
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character_profile = sim_default_zombied_2
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spec_rank = novice
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community = zombied
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[sim_default_zombied_3]:stalker_zombied
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$spawn = "respawn\sim_default_zombied_3"
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character_profile = sim_default_zombied_3
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spec_rank = novice
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community = zombied
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[sim_default_zombied_4]:stalker_zombied
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$spawn = "respawn\sim_default_zombied_4"
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character_profile = sim_default_zombied_4
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spec_rank = novice
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community = zombied
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[actor_visual_stalker]:stalker_silent
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$spawn = "respawn\actor_visual_stalker"
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character_profile = actor_visual_stalker
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set_visual = actor_visual
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;***** test_killer *****
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[test_killer]:stalker
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$spawn = "respawn\test_killer"
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character_profile = test_killer
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spec_rank = novice
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community = killer
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[conrack_selo_stalker]:stalker
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$spawn = "respawn\conrack_selo_stalker"
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character_profile = jup_b6_freedom_stalker_1
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