add game&rawdata
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696
gamedata/configs/creatures/spawn_sections_zaton.ltx
Normal file
696
gamedata/configs/creatures/spawn_sections_zaton.ltx
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;-------------------------B14------------------
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[zat_b14_stalker_1]:stalker
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$spawn = "respawn\zat_b14_stalker_1"
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character_profile = zat_b14_stalker_1
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spec_rank = regular
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community = stalker
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story_id = zat_b14_stalker_1
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[zat_b14_stalker_2]:stalker
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$spawn = "respawn\zat_b14_stalker_2"
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character_profile = sim_default_stalker_1
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spec_rank = regular
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community = stalker
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story_id = zat_stalker_friend_1_id
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[zat_b14_stalker_3]:stalker
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$spawn = "respawn\zat_b14_stalker_3"
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character_profile = sim_default_stalker_1
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spec_rank = regular
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community = stalker
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story_id = zat_stalker_friend_2_id
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[zat_a2_stalker_nimble]:stalker
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$spawn = "respawn\zat_a2_stalker_nimble"
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character_profile = zat_a2_stalker_nimble
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spec_rank = novice
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community = stalker
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story_id = zat_a2_stalker_nimble_id
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[zat_b30_owl_stalker_trader]:stalker
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$spawn = "respawn\zat_b30_owl_stalker_trader"
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character_profile = zat_b30_owl_stalker_trader
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spec_rank = novice
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community = stalker
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story_id = zat_b30_owl_stalker_trader_id
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;-------------------------B38------------------
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[zat_b38_stalker_cop]:stalker_silent
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$spawn = "respawn\zat_b38_stalker_cop"
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character_profile = zat_b38_stalker_cop
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spec_rank = novice
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community = stalker
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story_id = zat_cop_id
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sound_enemy_killed_or_wounded =
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sound_enemy_critically_wounded =
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sound_hit =
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[zat_b38_stalker_cop_dead]:stalker_silent
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$spawn = "respawn\zat_b38_stalker_cop_dead"
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character_profile = zat_b38_stalker_cop
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spec_rank = novice
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community = stalker
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story_id = zat_b38_stalker_cop_dead
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custom_data = scripts\zaton\zat_b22_stalker_cop_body.ltx
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sound_death =
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; *** Òðóïû â ïîäâàëå ***
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[zat_b38_stalker_corpse_1]:stalker
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$spawn = "respawn\zat_b38_stalker_corpse_1"
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story_id = zat_b38_stalker_corpse_1
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character_profile = zat_b38_stalker_corpse_1
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[zat_b38_stalker_corpse_2]:stalker
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$spawn = "respawn\zat_b38_stalker_corpse_2"
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story_id = zat_b38_stalker_corpse_2
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character_profile = zat_b38_stalker_corpse_2
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[zat_b38_stalker_corpse_3]:stalker
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$spawn = "respawn\zat_b38_stalker_corpse_3"
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story_id = zat_b38_stalker_corpse_3
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character_profile = zat_b38_stalker_corpse_3
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[zat_b38_tasty_corpse]:stalker
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$spawn = "respawn\zat_b38_tasty_corpse"
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story_id = zat_b38_tasty_corpse
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character_profile = sim_default_stalker_2
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set_visual = actors\stalker_neutral\stalker_neutral_2
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custom_data = scripts\zaton\zat_dont_spawn_loot.ltx
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[zat_b38_bloodsucker_1]:bloodsucker_weak
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$spawn = "respawn\zat_b38_bloodsucker_1"
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story_id = zat_b38_bloodsucker_1
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[zat_b38_bloodsucker_2]:bloodsucker_strong
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$spawn = "respawn\zat_b38_bloodsucker_2"
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story_id = zat_b38_bloodsucker_2
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[zat_b38_bloodsucker_corpse]:bloodsucker_weak
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$spawn = "respawn\zat_b38_bloodsucker_corpse"
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story_id = zat_b38_bloodsucker_corpse
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;-------------------------B5------------------
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;--Äîëãîâñêèé òîðãîâåö
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[zat_b7_duty_illicit_dealer]:stalker
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$spawn = "respawn\zat_b7_duty_illicit_dealer"
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character_profile = zat_b7_duty_illicit_dealer
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spec_rank = master
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community = dolg
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;custom_data = scripts\zaton\zat_b7_duty_illicit_dealer_b5_link.ltx
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story_id = zat_b7_duty_illicit_dealer
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sound_death = ;fight\death\death_
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sound_anomaly_death = ;fight\death\anomaly_
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;sound_hit = ;fight\hit\hit_
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sound_humming = ;states\idle\idle_
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sound_alarm = ;fight\enemy\enemy_
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sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
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sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
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sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
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;sound_panic_human = ;states\panic_human\panic_human_
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;sound_panic_monster = ;states\panic_monster\panic_monster_
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sound_tolls = ;fight\tolls\tolls_
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;sound_grenade_alarm = ;fight\grenade\grenade_
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;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
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sound_need_backup = ;fight\cover_fire\cover_fire_
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sound_running_in_danger = ;states\breath\breath_1
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sound_walking_in_danger = ;states\breath\breath_2
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sound_kill_wounded = ;help\wounded\kill_wounded_
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sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
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sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
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sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
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;sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
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sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
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sound_search1_no_allies = ;fight\threat\threat_distant_
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sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
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sound_throw_grenade = ;fight\grenade\grenade_ready_
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[zat_b5_dealer_assistant_1]:stalker
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$spawn = "respawn\zat_b5_dealer_assistant_1"
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character_profile = zat_b5_dealer_assistant_1
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spec_rank = master
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community = dolg
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story_id = zat_b5_dealer_assistant_1
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sound_death = ;fight\death\death_
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sound_anomaly_death = ;fight\death\anomaly_
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;sound_hit = ;fight\hit\hit_
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sound_humming = ;states\idle\idle_
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sound_alarm = ;fight\enemy\enemy_
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sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
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sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
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sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
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sound_panic_human = ;states\panic_human\panic_human_
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;sound_panic_monster = ;states\panic_monster\panic_monster_
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sound_tolls = ;fight\tolls\tolls_
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;sound_grenade_alarm = ;fight\grenade\grenade_
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;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
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sound_need_backup = ;fight\cover_fire\cover_fire_
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sound_running_in_danger = ;states\breath\breath_1
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sound_walking_in_danger = ;states\breath\breath_2
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sound_kill_wounded = ;help\wounded\kill_wounded_
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sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
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sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
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sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
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sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
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sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
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sound_search1_no_allies = ;fight\threat\threat_distant_
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sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
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sound_throw_grenade = ;fight\grenade\grenade_ready_
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[zat_b5_dealer_assistant_2]:stalker
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$spawn = "respawn\zat_b5_dealer_assistant_2"
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character_profile = zat_b5_dealer_assistant_2
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spec_rank = master
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community = dolg
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story_id = zat_b5_dealer_assistant_2
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sound_death = ;fight\death\death_
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sound_anomaly_death = ;fight\death\anomaly_
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;sound_hit = ;fight\hit\hit_
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sound_humming = ;states\idle\idle_
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sound_alarm = ;fight\enemy\enemy_
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sound_backup = ;fight\backup\backup_,fight\threat\threat_close_
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sound_detour = ;fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
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sound_friendly_fire = ;fight\friendly_fire\friendly_fire_
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sound_panic_human = ;states\panic_human\panic_human_
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;sound_panic_monster = ;states\panic_monster\panic_monster_
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sound_tolls = ;fight\tolls\tolls_
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;sound_grenade_alarm = ;fight\grenade\grenade_
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;sound_friendly_grenade_alarm = ;fight\friendly_grenade\friendly_grenade_
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sound_need_backup = ;fight\cover_fire\cover_fire_
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sound_running_in_danger = ;states\breath\breath_1
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sound_walking_in_danger = ;states\breath\breath_2
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sound_kill_wounded = ;help\wounded\kill_wounded_
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sound_enemy_critically_wounded = ;fight\enemy_hit\enemy_hit_
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sound_enemy_killed_or_wounded = ;fight\enemy_down\enemy_down_
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sound_attack_no_allies = ;fight\fire\fire_,fight\threat\threat_distant_
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sound_attack_allies_single_enemy = ;fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
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sound_attack_allies_several_enemies = ;fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
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sound_search1_no_allies = ;fight\threat\threat_distant_
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sound_search1_with_allies = ;fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_
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sound_throw_grenade = ;fight\grenade\grenade_ready_
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;--áàíäèòû
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[zat_b5_stalker_raider_1]:stalker
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$spawn = "respawn\zat_b5_stalker_raider_1"
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character_profile = zat_b5_stalker_raider_1
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spec_rank = master
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community = bandit
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;custom_data = scripts\zaton\zat_b5_stalker_raider_1_link.ltx
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[zat_b5_stalker_raider_2]:stalker
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$spawn = "respawn\zat_b5_stalker_raider_2"
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character_profile = zat_b5_stalker_raider_2
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spec_rank = master
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community = bandit
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;custom_data = scripts\zaton\zat_b5_stalker_raider_2_link.ltx
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[zat_b5_stalker_raider_3]:stalker
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$spawn = "respawn\zat_b5_stalker_raider_3"
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character_profile = zat_b5_stalker_raider_3
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spec_rank = master
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community = bandit
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;custom_data = scripts\zaton\zat_b5_stalker_raider_3_link.ltx
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[zat_b5_stalker_raider_4]:stalker
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$spawn = "respawn\zat_b5_stalker_raider_4"
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character_profile = zat_b5_stalker_raider_4
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spec_rank = master
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community = bandit
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;custom_data = scripts\zaton\zat_b5_stalker_raider_4_link.ltx
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;--Áàíäèò Ñóëòàí
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[zat_b5_stalker_raider_leader]:stalker
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$spawn = "respawn\zat_b5_stalker_raider_leader"
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character_profile = zat_b5_stalker_raider_leader
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spec_rank = master
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community = bandit
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story_id = zat_b5_talk_to_sultan_id
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[zat_b7_bandit_boss_dead]:stalker
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$spawn = "respawn\zat_b7_bandit_boss_dead"
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character_profile = zat_b7_bandit_boss_dead
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spec_rank = master
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community = bandit
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story_id = zat_b7_bandit_boss_dead
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[zat_b7_bandit_boss_sultan]:stalker
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$spawn = "respawn\zat_b7_bandit_boss_sultan"
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character_profile = zat_b7_bandit_boss_sultan
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spec_rank = master
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community = bandit
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;custom_data = scripts\zaton\zat_b7_bandit_boss_sultan_fake_b5_link.ltx
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story_id = zat_b7_bandit_boss_sultan
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;--êîìàíäèð ñòàëêåðîâ
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[zat_b5_stalker_commander]:stalker
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$spawn = "respawn\zat_b5_stalker_commander"
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character_profile = zat_b5_stalker_commander
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spec_rank = veteran
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx
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story_id = zat_b5_stalker_commander_id
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[zat_b5_stalker_commander_b7]:stalker
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$spawn = "respawn\zat_b5_stalker_commander_b7"
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character_profile = zat_b5_stalker_commander_b7
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spec_rank = veteran
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_commander_link.ltx
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story_id = zat_b5_stalker_commander_b7_id
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[zat_b5_stalker_1]:stalker
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$spawn = "respawn\zat_b5_stalker_1"
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character_profile = zat_b5_stalker_1
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spec_rank = master
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_1_link.ltx
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[zat_b5_stalker_2]:stalker
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$spawn = "respawn\zat_b5_stalker_2"
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character_profile = zat_b5_stalker_2
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spec_rank = master
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_2_link.ltx
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[zat_b5_stalker_3]:stalker
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$spawn = "respawn\zat_b5_stalker_3"
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character_profile = zat_b5_stalker_3
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spec_rank = master
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_3_link.ltx
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[zat_b5_stalker_4]:stalker
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$spawn = "respawn\zat_b5_stalker_4"
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character_profile = zat_b5_stalker_4
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spec_rank = master
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community = stalker
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;custom_data = scripts\zaton\zat_b5_stalker_4_link.ltx
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;-------------------A2-------------------
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[zat_a2_stalker_barmen]:stalker
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$spawn = "respawn\zat_a2_stalker_barmen"
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character_profile = zat_a2_stalker_barmen
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story_id = zat_a2_stalker_barmen
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[zat_a2_stalker_mechanic]:stalker
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$spawn = "respawn\zat_a2_stalker_mechanic"
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character_profile = zat_a2_stalker_mechanic
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story_id = zat_a2_stalker_mechanic
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;--------------------B22--------------------
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[zat_b22_stalker_medic]:stalker_silent
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$spawn = "respawn\zat_b22_stalker_medic"
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character_profile = zat_b22_stalker_medic
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spec_rank = master
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community = stalker
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story_id = zat_b22_stalker_medic
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[zat_b22_stalker_hunter_dead]:stalker_silent
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$spawn = "respawn\zat_b22_stalker_hunter_dead"
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character_profile = zat_b38_stalker_hunter
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spec_rank = master
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community = stalker
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story_id = zat_b22_stalker_hunter_dead
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;--------------------B103--------------------
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[zat_b103_lost_merc_leader]:stalker
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$spawn = "respawn\zat_b103_lost_merc_leader"
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character_profile = zat_b103_lost_merc_leader
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story_id = zat_b103_lost_merc_leader
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[zat_b103_lost_merc_1]:stalker
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$spawn = "respawn\zat_b103_lost_merc_1"
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character_profile = zat_b103_lost_merc_1
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story_id = zat_b103_lost_merc_1
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[zat_b103_lost_merc_2]:stalker
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$spawn = "respawn\zat_b103_lost_merc_2"
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character_profile = zat_b103_lost_merc_2
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story_id = zat_b103_lost_merc_2
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[zat_b103_lost_merc_3]:stalker
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$spawn = "respawn\zat_b103_lost_merc_3"
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character_profile = zat_b103_lost_merc_3
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story_id = zat_b103_lost_merc_3
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[zat_b103_lost_merc_4]:stalker
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$spawn = "respawn\zat_b103_lost_merc_4"
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character_profile = zat_b103_lost_merc_4
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story_id = zat_b103_lost_merc_4
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[zat_b103_lost_merc_5]:stalker
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$spawn = "respawn\zat_b103_lost_merc_5"
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character_profile = zat_b103_lost_merc_5
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story_id = zat_b103_lost_merc_5
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[zat_b103_lost_merc_6]:stalker
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||||
$spawn = "respawn\zat_b103_lost_merc_6"
|
||||
character_profile = zat_b103_lost_merc_6
|
||||
story_id = zat_b103_lost_merc_6
|
||||
|
||||
[zat_b103_lost_merc_7]:stalker
|
||||
$spawn = "respawn\zat_b103_lost_merc_7"
|
||||
character_profile = zat_b103_lost_merc_7
|
||||
story_id = zat_b103_lost_merc_7
|
||||
|
||||
;-----------------------------------------------------------------
|
||||
; Zaton B7
|
||||
;-----------------------------------------------------------------
|
||||
|
||||
[zat_b7_stalker_raider_leader]:stalker
|
||||
$spawn = "respawn\zat_b7_stalker_raider_leader"
|
||||
character_profile = zat_b7_stalker_raider_leader
|
||||
spec_rank = regular
|
||||
community = stalker
|
||||
story_id = zat_b7_stalker_raider_leader
|
||||
|
||||
[zat_b7_stalker_raider_1]:stalker
|
||||
$spawn = "respawn\zat_b7_stalker_raider_1"
|
||||
character_profile = zat_b7_stalker_raider_1
|
||||
spec_rank = regular
|
||||
community = stalker
|
||||
|
||||
[zat_b7_stalker_raider_2]:stalker
|
||||
$spawn = "respawn\zat_b7_stalker_raider_2"
|
||||
character_profile = zat_b7_stalker_raider_2
|
||||
spec_rank = regular
|
||||
community = stalker
|
||||
|
||||
[zat_b7_stalker_raider_3]:stalker
|
||||
$spawn = "respawn\zat_b7_stalker_raider_3"
|
||||
character_profile = zat_b7_stalker_raider_3
|
||||
spec_rank = regular
|
||||
community = stalker
|
||||
|
||||
[zat_b7_stalker_victim_1]:stalker
|
||||
$spawn = "respawn\zat_b7_stalker_victim_1"
|
||||
character_profile = zat_b7_stalker_victim_1
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b7_stalker_victim_1
|
||||
|
||||
;---------------------------------------------------------------------
|
||||
; B33
|
||||
;---------------------------------------------------------------------
|
||||
|
||||
[zat_b33_stalker_snag]:stalker_silent
|
||||
$spawn = "respawn\zat_b33_stalker_snag"
|
||||
character_profile = zat_b33_stalker_snag
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
;custom_data = scripts\zaton\zat_b33_stalker_snag.ltx
|
||||
story_id = zat_b33_stalker_snag
|
||||
|
||||
|
||||
;-----------------------------------------------------------------
|
||||
; Zaton B106
|
||||
;-----------------------------------------------------------------
|
||||
|
||||
|
||||
[zat_b106_stalker_gonta]:stalker
|
||||
$spawn = "respawn\zat_b106_stalker_gonta"
|
||||
character_profile = zat_b106_stalker_gonta
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b106_stalker_gonta
|
||||
|
||||
;-----------------------------------------------------------------
|
||||
; Zaton B29
|
||||
;-----------------------------------------------------------------
|
||||
|
||||
[zat_b29_stalker_rival_1]:stalker
|
||||
$spawn = "respawn\zat_b29_stalker_rival_1"
|
||||
character_profile = zat_b29_stalker_rival_1
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b29_stalker_rival_1
|
||||
|
||||
[zat_b29_stalker_rival_2]:stalker
|
||||
$spawn = "respawn\zat_b29_stalker_rival_2"
|
||||
character_profile = zat_b29_stalker_rival_2
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b29_stalker_rival_2
|
||||
|
||||
[zat_b29_stalker_rival_default_1]:stalker
|
||||
$spawn = "respawn\zat_b29_stalker_rival_default_1"
|
||||
character_profile = zat_b29_stalker_rival_default_1
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b29_stalker_rival_default_1
|
||||
|
||||
[zat_b29_stalker_rival_default_2]:stalker
|
||||
$spawn = "respawn\zat_b29_stalker_rival_default_2"
|
||||
character_profile = zat_b29_stalker_rival_default_2
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b29_stalker_rival_default_2
|
||||
|
||||
;-------------------------b18---------------------------------------
|
||||
|
||||
[zat_b18_noah]:stalker_silent
|
||||
$spawn = "respawn\zat_b18_noah"
|
||||
character_profile = zat_b18_noah
|
||||
spec_rank = master
|
||||
community = stalker
|
||||
story_id = zat_b18_noah
|
||||
|
||||
[zat_b18_dog_noah]:zat_b18_dog
|
||||
$spawn = "respawn\zat_b18_dog_noah"
|
||||
custom_data = scripts\zaton\zat_b18_physics_dog.ltx
|
||||
|
||||
;---------------------------------------------------------------------
|
||||
; B52
|
||||
;---------------------------------------------------------------------
|
||||
|
||||
|
||||
[zat_b52_port_bandit_1]:stalker
|
||||
$spawn = "respawn\zat_b52_port_bandit_1"
|
||||
character_profile = zat_b52_port_bandit_leader
|
||||
spec_rank = master
|
||||
community = bandit
|
||||
story_id = port_bandit_1_leader_id
|
||||
|
||||
;---------------------------------------------------------------------
|
||||
; B 215
|
||||
;---------------------------------------------------------------------
|
||||
[zat_b215_stalker_guide_zaton]:stalker
|
||||
$spawn = "respawn\zat_b215_stalker_guide_zaton"
|
||||
character_profile = zat_b215_stalker_guide
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b215_stalker_guide_zaton
|
||||
|
||||
[zat_b215_stalker_guide_jupiter]:stalker
|
||||
$spawn = "respawn\zat_b215_stalker_guide_jupiter"
|
||||
character_profile = zat_b215_stalker_guide
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b215_stalker_guide_jupiter
|
||||
|
||||
;-------------------------b101---------------------------------------
|
||||
[zat_b101_actor_visual_stalker]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b101_actor_visual_stalker"
|
||||
set_visual = actor_visual
|
||||
custom_data = scripts\zaton\zat_b101_actor_visual_stalker.ltx
|
||||
|
||||
;-------------------------b28---------------------------------------
|
||||
[zat_b28_actor_visual_stalker]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b28_actor_visual_stalker"
|
||||
set_visual = actor_visual
|
||||
custom_data = scripts\zaton\zat_b28_actor_visual_stalker.ltx
|
||||
|
||||
[zat_b28_draper]:stalker
|
||||
$spawn = "respawn\zat_b28_draper"
|
||||
character_profile = zat_b28_draper
|
||||
custom_data = scripts\zaton\zat_b28_draper.ltx
|
||||
|
||||
[zat_b28_umerov]:stalker
|
||||
$spawn = "respawn\zat_b28_umerov"
|
||||
character_profile = zat_b28_umerov
|
||||
custom_data = scripts\zaton\zat_b28_umerov.ltx
|
||||
|
||||
[zat_b28_smoliak]:stalker
|
||||
$spawn = "respawn\zat_b28_smoliak"
|
||||
character_profile = zat_b28_smoliak
|
||||
custom_data = scripts\zaton\zat_b28_smoliak.ltx
|
||||
|
||||
[zat_b100_military_1]:stalker
|
||||
$spawn = "respawn\zat_b100_military_1"
|
||||
character_profile = zat_b100_military_1
|
||||
custom_data = scripts\zaton\zat_b100_military_1.ltx
|
||||
|
||||
[zat_b100_military_2]:stalker
|
||||
$spawn = "respawn\zat_b100_military_2"
|
||||
character_profile = zat_b100_military_2
|
||||
custom_data = scripts\zaton\zat_b100_military_2.ltx
|
||||
|
||||
[zat_b100_military_3]:stalker
|
||||
$spawn = "respawn\zat_b100_military_3"
|
||||
character_profile = zat_b100_military_3
|
||||
custom_data = scripts\zaton\zat_b100_military_3.ltx
|
||||
|
||||
;-------------------------b42---------------------------------------
|
||||
[zat_b42_mayron]:stalker
|
||||
$spawn = "respawn\zat_b42_mayron"
|
||||
character_profile = zat_b42_mayron
|
||||
custom_data = scripts\zaton\zat_b42_mayron.ltx
|
||||
|
||||
;-------------------------b40---------------------------------------
|
||||
[zat_b40_merc_squad_leader_1]:stalker
|
||||
$spawn = "respawn\zat_b40_merc_squad_leader_1"
|
||||
character_profile = zat_b40_merc_squad_leader_1
|
||||
community = killer
|
||||
|
||||
[zat_b40_merc_squad_leader_2]:stalker
|
||||
$spawn = "respawn\zat_b40_merc_squad_leader_2"
|
||||
character_profile = zat_b40_merc_squad_leader_2
|
||||
community = killer
|
||||
|
||||
;-------------------------b20---------------------------------------
|
||||
[zat_b20_noah_teleport]:stalker_silent
|
||||
$spawn = "respawn\zat_b20_noah_teleport"
|
||||
character_profile = zat_b20_noah_teleport
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b20_noah_teleport
|
||||
|
||||
[zat_b20_actor]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b20_actor"
|
||||
custom_data = scripts\zaton\zat_b20_actor.ltx
|
||||
story_id = zat_b20_actor
|
||||
set_visual = actor_visual
|
||||
|
||||
;-------------------------b44---------------------------------------
|
||||
[zat_b44_stalker_barge]:stalker
|
||||
$spawn = "respawn\zat_b44_stalker_barge"
|
||||
character_profile = zat_b44_stalker_barge
|
||||
spec_rank = novice
|
||||
community = stalker
|
||||
story_id = zat_b44_stalker_barge
|
||||
custom_data = scripts\zaton\zat_dont_spawn_loot.ltx
|
||||
|
||||
;------------------------- b53 ---------------------------------------
|
||||
[zat_b53_artefact_hunter_1]:stalker
|
||||
$spawn = "respawn\zat_b53_artefact_hunter_1"
|
||||
character_profile = zat_b53_artefact_hunter_1
|
||||
story_id = zat_b53_artefact_hunter_1
|
||||
|
||||
[zat_b53_artefact_hunter_2]:stalker
|
||||
$spawn = "respawn\zat_b53_artefact_hunter_2"
|
||||
character_profile = zat_b53_artefact_hunter_2
|
||||
story_id = zat_b53_artefact_hunter_2
|
||||
;-------------------------b106---------------------------------------
|
||||
[zat_b106_stalker_crab]:stalker
|
||||
$spawn = "respawn\zat_b106_stalker_crab"
|
||||
character_profile = zat_b106_stalker_crab
|
||||
;spec_rank = novice
|
||||
;community = stalker
|
||||
story_id = zat_b106_stalker_crab
|
||||
|
||||
[zat_b106_stalker_garmata]:stalker
|
||||
$spawn = "respawn\zat_b106_stalker_garmata"
|
||||
character_profile = zat_b106_stalker_garmata
|
||||
;spec_rank = novice
|
||||
;community = stalker
|
||||
story_id = zat_b106_stalker_garmata
|
||||
|
||||
[zat_b106_chimera]:chimera_normal
|
||||
$spawn = "respawn\zat_b106_chimera"
|
||||
rank = 17
|
||||
story_id = zat_b106_chimera
|
||||
|
||||
panic_threshold = 0.3
|
||||
immunities_sect = chimera_immunities_wonded
|
||||
|
||||
;--------------------------------------------------------------------------
|
||||
; Jump parameters
|
||||
;--------------------------------------------------------------------------
|
||||
jump_delay = 0
|
||||
jump_factor = 1.7
|
||||
jump_ground_trace_range = 1.5
|
||||
jump_hit_trace_range = 2
|
||||
jump_build_line_distance = 12.0
|
||||
jump_min_distance = 4
|
||||
jump_max_distance = 10.0
|
||||
jump_max_angle = 3.15 ;0.8
|
||||
jump_max_height = 3.5
|
||||
|
||||
[chimera_immunities_wonded]
|
||||
burn_immunity = 0.1
|
||||
strike_immunity = 0.0
|
||||
shock_immunity = 0.1
|
||||
wound_immunity = 0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.1
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.5
|
||||
|
||||
[zat_b100_actor]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b100_actor"
|
||||
;character_profile = actor_visual_stalker
|
||||
set_visual = actor_visual
|
||||
story_id = zat_b100_actor
|
||||
custom_data = scripts\zaton\zat_b100_actor.ltx
|
||||
|
||||
[zat_b5_actor_with_bandits]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b5_actor_with_bandits"
|
||||
custom_data = scripts\zaton\zat_b5_actor_with_bandits.ltx
|
||||
story_id = zat_b5_actor_with_bandits
|
||||
set_visual = actor_visual
|
||||
|
||||
[zat_b5_actor_with_dealer]:actor_visual_stalker
|
||||
$spawn = "respawn\zat_b5_actor_with_dealer"
|
||||
custom_data = scripts\zaton\zat_b5_actor_with_dealer.ltx
|
||||
story_id = zat_b5_actor_with_dealer
|
||||
set_visual = actor_visual
|
||||
|
||||
;*********************ïîòîì óäàëèòü!*********
|
||||
[test_body_1]:stalker
|
||||
$spawn = "respawn\test_body_1"
|
||||
;character_profile = zat_b22_stalker_medic
|
||||
community = stalker
|
||||
;story_id = test_body_1
|
||||
custom_data = scripts\test_cfg1.ltx
|
||||
|
||||
[test_body_2]:stalker
|
||||
$spawn = "respawn\test_body_2"
|
||||
;character_profile = zat_b38_stalker_cop
|
||||
community = stalker
|
||||
;story_id = test_body_2
|
||||
custom_data = scripts\test_cfg2.ltx
|
||||
|
||||
[test_body_3]:stalker
|
||||
$spawn = "respawn\test_body_3"
|
||||
;character_profile = zat_b33_stalker_snag
|
||||
community = stalker
|
||||
;story_id = test_body_3
|
||||
custom_data = scripts\test_cfg3.ltx
|
||||
|
||||
[test_body_4]:stalker
|
||||
$spawn = "respawn\test_body_4"
|
||||
;character_profile = zat_b7_duty_illicit_dealer
|
||||
community = stalker
|
||||
;story_id = test_body_4
|
||||
custom_data = scripts\test_cfg4.ltx
|
||||
|
||||
[test_body_5]:stalker
|
||||
$spawn = "respawn\test_body_5"
|
||||
;character_profile = zat_a2_stalker_mechanic
|
||||
community = stalker
|
||||
;story_id = test_body_5
|
||||
custom_data = scripts\test_cfg5.ltx
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue