add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[hud_base]
aim_hud_offset_pos = 0,0,0
aim_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos_16x9 = 0,0,0
gl_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
[sect_identity_immunities]
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
wound_2_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0
[sect_helm_immunities]
burn_immunity = 1.0
strike_immunity = 0.0
shock_immunity = 1.0
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0
[sect_zero_immunities]
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
wound_2_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity = 0.0
[identity_immunities]
immunities_sect = sect_identity_immunities
slot = -1
description = no_description
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
zoom_rotate_time = 0.25
[zero_immunities]:identity_immunities
immunities_sect = sect_zero_immunities
[weapon_probability]
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_probability_gd_master = 0.50
[default_weapon_params]
use_aim_bullet = false
hit_power_critical = 0.0, 0.0, 0.0, 0.0
k_hit_critical = 0
frag_hit_critical = 0
slot = -1
description = no_description
;-----------
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
zoom_rotate_time = 0.25
use_first_bullet = false
[common_ph_friction_params_on_npc_death] ;Ïàðàìåòðû äëÿ çàäàíèÿ èçìåíåíèÿ òðåíèÿ â ìîìåíò ñìåðòè ïåðñîíàæà
ph_skeleton_airr_lin_factor = 2.0 ;550.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå êîýôôèöèåíò 0.002 èç êîäà)
ph_skeleton_airr_ang_factor = 0.0 ;0.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 0.3 èç êîäà (0.0*0.3=0.0))
ph_skeleton_hinger_factor1 = 1.0 ;1.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 5.0 èç êîäà)
ph_skeleton_ddelay = 15.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ â ñóñòàâå ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê
ph_skel_fatal_impulse_factor = 6.0
ph_after_death_velocity_factor= 0.75
ph_skel_shot_up_factor = 0.25
ph_skeleton_skin_friction_start = 0.0 ;Ñòàðòîâîå çíà÷åíèå òðåíèÿ äëÿ îáîëî÷êè
ph_skeleton_skin_friction_end = 2.0 ;Ôèíàëüíîå çíà÷åíèå òðåíèÿ äëÿ îáîëî÷êè
ph_skeleton_skin_ddelay = 6.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê.
ph_skeleton_skin_ddelay_after_wound = 2.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê.(äëÿ ïåðñîíàæà ïîñëå ðàíåíèÿ)
ph_pelvis_factor_low_pose_detect =0.3 ;äëèííà ëó÷à íà êîëëèçèþ ñ çåìë¸é èç öåíòðà ïåëâèñà
;åñëè êîëëèçèòüñÿ, òî ïåðñîíàæ íàõîäèòüñÿ â íèæíåé ïîçå(èëè ðàíåí)(â ýòîì ñëó÷àå äëÿ íåãî çàäàþòüñÿ äðóãèå ïàðàìåòðû
;òðåíèÿ è îòñóòñòâóåò äîìíîæåíèå èìïóëüñà äëÿ ïåðâîãî õèòà)
ph_character_have_wounded_state = false; èìååò ëè ïåðñîíàæ ñîñòîÿíèå ðàíåíûé
[monster_base]:common_ph_friction_params_on_npc_death
actor_hit_effect = effector_monster_hit
custom_data = default_custom_data.ltx ; option for Level Editor
feel_enemy_who_made_sound_max_distance = 20
feel_enemy_who_just_hit_max_distance = 40
feel_enemy_max_distance = 15