add game&rawdata
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[volume]
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EmittersNum = 4
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Hemi = 1.0
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[emitter00]
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Type = SimpleGaussian
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Position = 35.5, 7.0, 7.0
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Radius = 0.2
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Sigma = 1
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FlowSpeed = 0.3
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; FlowDirection = 0.0, 1.8, 0.8
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FlowDirection = 0.0, 1.8, 0.4
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Density = 0.6
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter01]
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Type = SimpleGaussian
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Position = 35.5, 7.0, 64.0
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; WorldPosition = 76.736, -16.126, 75.767
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Radius = 0.2
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Sigma = 1
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FlowSpeed = 0.3
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FlowDirection = 0.0, 1.8, -0.4
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Density = 0.6
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter02]
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Type = SimpleGaussian
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Position = 60, 7.0, 35.0
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Radius = 0.2
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Sigma = 1
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FlowSpeed = 0.3
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FlowDirection = -0.4, 1.8, 0.0
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Density = 0.6
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter03]
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Type = SimpleGaussian
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Position = 13, 7.0, 35.0
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Radius = 0.2
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Sigma = 1
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FlowSpeed = 0.3
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FlowDirection = 0.4, 1.8, 0.0
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Density = 0.6
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ApplyDensity = 1
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ApplyImpulse = 1
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@ -0,0 +1,60 @@
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[volume]
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EmittersNum = 1
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Hemi = 0.2
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; ConfinementScale = 0.06
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; Decay = 0.994
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; Type = Fog
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; Type = Fire
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; ConfinementScale = 0.13 ; Fire default
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; Decay = 0.9995 ; Fire default
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GravityBuoyancy = 0.001;
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; GravityBuoyancy = -0.003;
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[emitter00]
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Type = SimpleGaussian
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Position = 35.0, 34.0, 7.0
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Radius = 0.15
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Sigma = 1
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FlowSpeed = 0.4
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; FlowSpeed = 0.5
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FlowDirection = -0.3, 0.5, 0.8
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Density = 1.0
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; Density = 1.2
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter01]
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; Type = SimpleDraught
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Type = SimpleGaussian
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; Position = 10.0, 48.0, 45.0
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Position = 10.0, 40.0, 45.0
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; WorldPosition = 76.736, -16.126, 75.767
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; WorldPosition = 76.736, -12.126, 75.767
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Radius = 0.15
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; Radius = 0.05
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Sigma = 1
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FlowSpeed = 0.2
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FlowDirection = 0.5, 0.0, 0.0
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Density = 1.0
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ApplyDensity = 0
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ApplyImpulse = 1
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[emitter11]
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Type = SimpleGaussian
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; Position = 35.0, 10.0, 40.0
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; WorldPosition = 76.736, -16.126, 75.767
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WorldPosition = 76.736, -12.126, 75.767
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; Radius = 0.15
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Radius = 0.35
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Sigma = 1
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FlowSpeed = 0.2
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FlowDirection = 0.0, 0.5, 0.0
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Density = 1.0
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ApplyDensity = 1
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ApplyImpulse = 1
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@ -0,0 +1,30 @@
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[volume]
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EmittersNum = 2
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Hemi = 0.0
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GravityBuoyancy = 0.0015;
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[emitter01]
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Type = SimpleGaussian
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Position = 49.0, 10.0, 54.0
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Radius = 0.25
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Sigma = 1
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FlowSpeed = 0.4
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FlowDirection = -0.7, 1.5, -0.8
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Density = 2.0
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter00]
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Type = SimpleGaussian
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Position = 35.0, 10.0, 40.0
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; Radius = 0.15
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Radius = 0.22
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Sigma = 1
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FlowSpeed = 0.1
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FlowDirection = -1.2, 1.5, -0.8
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Density = 1.0
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ApplyDensity = 1
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ApplyImpulse = 1
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@ -0,0 +1,89 @@
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[volume]
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EmittersNum = 3
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Hemi = 0.2
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ConfinementScale = 0.08
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Decay = 0.990
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;Type = Fire
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GravityBuoyancy = 0.0045;
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[emitter00]
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Type = SimpleGaussian
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Position = 50.0, 40.0, 03.0
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; Radius = 0.15
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Radius = 0.10
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Sigma = 1
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FlowSpeed = 0.45
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FlowDirection = -0.3, 1.0, 0.8
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Density = 0.3
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter01]
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Type = SimpleGaussian
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Position = 30.0, 40.0, 03.0
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; Radius = 0.15
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Radius = 0.10
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Sigma = 1
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FlowSpeed = 0.45
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FlowDirection = -0.3, 1.0, 0.8
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Density = 0.3
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter02]
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Type = SimpleGaussian
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Position = 60.0, 40.0, 03.0
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; Radius = 0.15
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Radius = 0.10
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Sigma = 1
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FlowSpeed = 0.45
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FlowDirection = -0.3, 1.0, 0.8
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Density = 0.3
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter21]
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Type = SimpleGaussian
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Position = 50.0, 40.0, 65.0
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; Radius = 0.15
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Radius = 0.10
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Sigma = 1
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FlowSpeed = 0.15
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FlowDirection = -0.3, 1.0, -0.8
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Density = 0.4
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter11]
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Type = SimpleGaussian
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Position = 49.0, 10.0, 54.0
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Radius = 0.25
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Sigma = 1
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FlowSpeed = 0.4
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FlowDirection = -0.7, 1.5, -0.8
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Density = 2.0
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter12]
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Type = SimpleGaussian
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Position = 35.0, 10.0, 40.0
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; Radius = 0.15
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Radius = 0.22
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Sigma = 1
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FlowSpeed = 0.1
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FlowDirection = -1.2, 1.5, -0.8
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Density = 1.0
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ApplyDensity = 1
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ApplyImpulse = 1
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55
gamedata/configs/environment/fog/default.ltx
Normal file
55
gamedata/configs/environment/fog/default.ltx
Normal file
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@ -0,0 +1,55 @@
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[volume]
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EmittersNum = 1
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; Hemi = 0.2
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; ConfinementScale = 0.06 ; Турбулентность. 0 - поток гладкий, default == 0.6
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; Decay = 0.994 ; Затухание дыма. 1 - дым не затухает, default == 0.994
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GravityBuoyancy = 0.001; ; Вес положительный/отрицательный дыма
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Hemi = 1.0
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ConfinementScale = 0.06
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Decay = 0.994
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; Voxel dimensions: 70x70x70
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[emitter00]
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Type = SimpleGaussian ; просто скопировать
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Position = 35.0, 34.0, 7.0 ; в локальных координатах
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Radius = 0.15 ; размер источника. чем больше число, тем меньше источник default == 0.15
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Sigma = 1 ; просто скопировать
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FlowSpeed = 0.4 ; скорость потока
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FlowDirection = -0.3, 0.5, 0.8 ; направление потока в локальных координатах
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Density = 1.0 ; плотность дыма
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ApplyDensity = 1 ; источник генерирует вещество
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ApplyImpulse = 1 ; источник применяет скорость
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[emitter01]
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Type = SimpleDraught
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; Type = SimpleGaussian
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Position = 61.0, 58.0, 18.0
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Radius = 0.23
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Sigma = 1
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FlowSpeed = 0.5
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FlowDirection = 0.0, 0.0, 0.5
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Density = 1.0
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DraughtPeriod = 10.0 ; период колебаний скорости в секундах
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DraughtPhase = 0.0 ; фаза колебаний скорости [0..1]
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DraughtAmp = 0.5 ; aмплитуда колебаний [FlowSpeed*(1-DraughtAmp)..FlowSpeed*(1+DraughtAmp)]
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ApplyDensity = 0
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ApplyImpulse = 1
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[emitter02]
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Type = SimpleGaussian
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; Position = 35.0, 10.0, 40.0
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; WorldPosition = 76.736, -16.126, 75.767
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WorldPosition = 76.736, -12.126, 75.767
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Radius = 0.15
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; Radius = 0.35
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Sigma = 1
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FlowSpeed = 0.4
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FlowDirection = 0.0, 0.5, 0.0
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Density = 0.2
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ApplyDensity = 1
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ApplyImpulse = 1
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; r3_fog_reload
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60
gamedata/configs/environment/fog/tea_01.ltx
Normal file
60
gamedata/configs/environment/fog/tea_01.ltx
Normal file
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[volume]
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EmittersNum = 2
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ConfinementScale = 0.15 ; Турбулентность. 0 - поток гладкий
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Decay = 0.990 ; Затухание дыма. 1 - дым не затухает
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GravityBuoyancy = -0.005 ; Вес положительный/отрицательный дыма
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Hemi = -1.5
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[emitter01]
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Type = SimpleGaussian ; просто скопировать
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Position = 61.0, 66.0, 35.0 ; в локальных координатах
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Radius = 0.33 ; размер источника. чем больше число, тем меньше источник
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Sigma = 1 ; просто скопировать
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FlowSpeed = 0.2 ; скорость потока
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FlowDirection = -0.5, -1.0, 0.0 ; направление потока в локальных координатах
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Density = 1.0 ; плотность дыма
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ApplyDensity = 1 ; источник генерирует вещество
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ApplyImpulse = 1 ; источник применяет скорость
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[emitter00]
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Type = SimpleDraught
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; Type = SimpleGaussian
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Position = 61.0, 58.0, 18.0
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Radius = 0.23
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Sigma = 1
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FlowSpeed = 0.5
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FlowDirection = 0.0, 0.0, 0.5
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Density = 1.0
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DraughtPeriod = 10.0 ; период колебаний скорости в секундах
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DraughtPhase = 0.0 ; фаза колебаний скорости [0..1]
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DraughtAmp = 0.5 ; aмплитуда колебаний [FlowSpeed*(1-DraughtAmp)..FlowSpeed*(1+DraughtAmp)]
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ApplyDensity = 0
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ApplyImpulse = 1
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[emitter11]
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Type = SimpleGaussian
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Position = 70.0, 60.0, 35.0
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Radius = 0.15
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Sigma = 1
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FlowSpeed = 1
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FlowDirection = -0.5, -1.0, 0.0
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Density = 1.0
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ApplyDensity = 0
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ApplyImpulse = 1
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[emitter12]
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Type = SimpleGaussian
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Position = 50.0, 60.0, 35.0
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Radius = 0.3
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Sigma = 1
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FlowSpeed = 0.6
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FlowDirection = -0.5, -1.0, 0.0
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Density = 1.0
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ApplyDensity = 0
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ApplyImpulse = 1
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; r3_fog_reload
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