add game&rawdata
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45731 changed files with 709831 additions and 0 deletions
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[volume]
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EmittersNum = 1
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Hemi = 0.2
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; ConfinementScale = 0.06
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; Decay = 0.994
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; Type = Fog
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; Type = Fire
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; ConfinementScale = 0.13 ; Fire default
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; Decay = 0.9995 ; Fire default
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GravityBuoyancy = 0.001;
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; GravityBuoyancy = -0.003;
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[emitter00]
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Type = SimpleGaussian
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Position = 35.0, 34.0, 7.0
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Radius = 0.15
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Sigma = 1
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FlowSpeed = 0.4
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; FlowSpeed = 0.5
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FlowDirection = -0.3, 0.5, 0.8
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Density = 1.0
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; Density = 1.2
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ApplyDensity = 1
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ApplyImpulse = 1
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[emitter01]
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; Type = SimpleDraught
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Type = SimpleGaussian
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; Position = 10.0, 48.0, 45.0
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Position = 10.0, 40.0, 45.0
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; WorldPosition = 76.736, -16.126, 75.767
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; WorldPosition = 76.736, -12.126, 75.767
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Radius = 0.15
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; Radius = 0.05
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Sigma = 1
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FlowSpeed = 0.2
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FlowDirection = 0.5, 0.0, 0.0
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Density = 1.0
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ApplyDensity = 0
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ApplyImpulse = 1
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[emitter11]
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Type = SimpleGaussian
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; Position = 35.0, 10.0, 40.0
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; WorldPosition = 76.736, -16.126, 75.767
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WorldPosition = 76.736, -12.126, 75.767
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; Radius = 0.15
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Radius = 0.35
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Sigma = 1
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FlowSpeed = 0.2
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FlowDirection = 0.0, 0.5, 0.0
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Density = 1.0
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ApplyDensity = 1
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ApplyImpulse = 1
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