add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,126 @@
[default]
blend_down_time = 60 ;(ñåê)
blend_rise_time = 60 ;(ñåê)
blend_time = 0.1 ;(ñåê)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.9
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[default10]
blend_down_time = 60 ;(ñåê)
blend_rise_time = 10 ;(ñåê)
blend_time = 10 ;(ñåê)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.9
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[gradient]
blend_down_time = 60 ;(ñåê)
blend_rise_time = 60 ;(ñåê)
blend_time = 10 ;(ñåê)
flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.7000
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient1.tga
sun = off
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[gradient1]
blend_down_time = 60 ;(ñåê)
blend_rise_time = 60 ;(ñåê)
blend_time = 10 ;(ñåê)
flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.7000
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient1.tga
sun = off
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[moon]
blend_down_time = 1000 ;(ñåê)
blend_rise_time = 1000 ;(ñåê)
blend_time = 1 ;(ñåê)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.5
gradient_radius = 0.1
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient_02.tga
sun = on
sun_ignore_color = true
sun_radius = 0.03
sun_shader = effects\moon
sun_texture = fx\fx_moon.tga
[sun_rise]
blend_down_time = 300 ;(ñåê)
blend_rise_time = 300 ;(ñåê)
blend_time = 0.1 ;(ñåê)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.9
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.03
sun_shader = effects\sun
sun_texture = fx\fx_sun_rise.tga