add game&rawdata
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126
gamedata/configs/environment/suns.ltx
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126
gamedata/configs/environment/suns.ltx
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[default]
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blend_down_time = 60 ;(ñåê)
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blend_rise_time = 60 ;(ñåê)
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blend_time = 0.1 ;(ñåê)
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flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = on
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gradient = on
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gradient_opacity = 0.7
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gradient_radius = 0.9
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient.tga
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sun = on
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sun_ignore_color = false
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sun_radius = 0.150
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sun_shader = effects\sun
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sun_texture = fx\fx_sun.tga
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[default10]
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blend_down_time = 60 ;(ñåê)
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blend_rise_time = 10 ;(ñåê)
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blend_time = 10 ;(ñåê)
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flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = on
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gradient = on
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gradient_opacity = 0.7
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gradient_radius = 0.9
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient.tga
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sun = on
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sun_ignore_color = false
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sun_radius = 0.150
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sun_shader = effects\sun
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sun_texture = fx\fx_sun.tga
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[gradient]
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blend_down_time = 60 ;(ñåê)
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blend_rise_time = 60 ;(ñåê)
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blend_time = 10 ;(ñåê)
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flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = off
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gradient = on
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gradient_opacity = 0.7
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gradient_radius = 0.7000
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient1.tga
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sun = off
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sun_ignore_color = false
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sun_radius = 0.150
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sun_shader = effects\sun
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sun_texture = fx\fx_sun.tga
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[gradient1]
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blend_down_time = 60 ;(ñåê)
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blend_rise_time = 60 ;(ñåê)
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blend_time = 10 ;(ñåê)
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flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = off
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gradient = on
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gradient_opacity = 0.7
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gradient_radius = 0.7000
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient1.tga
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sun = off
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sun_ignore_color = false
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sun_radius = 0.150
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sun_shader = effects\sun
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sun_texture = fx\fx_sun.tga
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[moon]
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blend_down_time = 1000 ;(ñåê)
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blend_rise_time = 1000 ;(ñåê)
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blend_time = 1 ;(ñåê)
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flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = off
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gradient = on
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gradient_opacity = 0.5
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gradient_radius = 0.1
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient_02.tga
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sun = on
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sun_ignore_color = true
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sun_radius = 0.03
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sun_shader = effects\moon
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sun_texture = fx\fx_moon.tga
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[sun_rise]
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blend_down_time = 300 ;(ñåê)
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blend_rise_time = 300 ;(ñåê)
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blend_time = 0.1 ;(ñåê)
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flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
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flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
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flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
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flare_shader = effects\flare
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flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
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flares = on
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gradient = on
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gradient_opacity = 0.7
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gradient_radius = 0.9
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gradient_shader = effects\flare
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gradient_texture = fx\fx_gradient.tga
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sun = on
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sun_ignore_color = false
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sun_radius = 0.03
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sun_shader = effects\sun
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sun_texture = fx\fx_sun_rise.tga
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