add game&rawdata
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75
gamedata/configs/game_maps_single.ltx
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75
gamedata/configs/game_maps_single.ltx
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[___level_music_tracks]
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;
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music\marsh_night = 0, 8, 0.25, 10, 20
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music\marsh_2 = 8, 24, 0.25, 5, 25
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[def_map]
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bound_rect = -10000.0f, -10000.0f, 10000.0f, 10000.0f
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texture = ui\ui_nomap2
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[global_map]
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;
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bound_rect = 0.0, 0.0, 1024, 1024.0
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max_zoom = 6.0
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texture = ui\ui_global_map
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[level_maps_single]
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; stohe_selo =
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zaton =
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jupiter =
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jupiter_underground =
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pripyat =
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labx8 =
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; plecha_selo =
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; weapons_test =
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; peacemaker_selo =
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[stohe_selo]
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global_rect = 0.0, 0.0, 100.0, 100.0
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[plecha_selo]
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global_rect = 100.0, 0.0, 200.0, 100.0
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[peacemaker_selo]
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global_rect = 200.0, 0.0, 300.0, 100.0
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music_tracks = zaton_musics
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[zaton]
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global_rect = 307.0, 90.0, 717.0, 500.000000
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music_tracks = zaton_musics
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weathers = dynamic_default
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[jupiter]
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global_rect = 68.0, 563.0, 478.0, 973.000000
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music_tracks = jupiter_musics
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weathers = dynamic_default
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[jupiter_underground]
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global_rect = 570.0, 884.0, 571.0, 885.0
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music_tracks = underground_musics
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weathers = indoor_ambient
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[pripyat]
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global_rect = 580.0, 564.0, 954.0, 938.000000
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music_tracks = pripyat_musics
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weathers = dynamic_default
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[labx8]
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global_rect = 746.0, 719.0, 747.0, 720.0
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music_tracks = underground_musics
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weathers = indoor
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;[weapons_test]
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; global_rect = 300.0, 300.0, 497.485352, 400
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