add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,125 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<info_portion id="global_dialogs">
<dialog>actor_break_dialog</dialog>
<!-- <dialog>actor_help_wounded</dialog> -->
</info_portion>
<info_portion id="level_changer_icons"/>
<!-- special info portion that sends to actor when it
use in-game UI (PDA, Inventory, etc)-->
<info_portion id="ui_pda">
<disable>ui_pda_hide</disable>
</info_portion>
<info_portion id="ui_pda_hide">
<disable>ui_pda</disable>
</info_portion>
<info_portion id="ui_pda_contacts"></info_portion>
<info_portion id="ui_pda_contacts_hide"></info_portion>
<info_portion id="ui_pda_map_local"></info_portion>
<info_portion id="ui_pda_map_global"></info_portion>
<info_portion id="ui_pda_news"></info_portion>
<info_portion id="ui_pda_news_hide"></info_portion>
<info_portion id="ui_pda_jobs_failed"></info_portion>
<info_portion id="ui_pda_jobs_accomplished"></info_portion>
<info_portion id="ui_pda_jobs_current"></info_portion>
<info_portion id="ui_pda_jobs">
<disable>ui_pda_jobs_hide</disable>
</info_portion>
<info_portion id="ui_pda_jobs_hide">
<disable>ui_pda_jobs</disable>
</info_portion>
<info_portion id="ui_pda_contracts"></info_portion>
<info_portion id="ui_pda_diary"></info_portion>
<info_portion id="ui_pda_diary_hide"></info_portion>
<info_portion id="ui_pda_encyclopedia"></info_portion>
<info_portion id="ui_pda_encyclopedia_hide"></info_portion>
<info_portion id="ui_pda_actor_info"></info_portion>
<info_portion id="ui_pda_ranking"></info_portion>
<info_portion id="ui_pda_events"></info_portion>
<info_portion id="retreat"></info_portion>
<info_portion id="alert"></info_portion>
<info_portion id="ui_inventory">
<disable>ui_inventory_hide</disable>
</info_portion>
<info_portion id="ui_inventory_hide">
<disable>ui_inventory</disable>
</info_portion>
<info_portion id="ui_talk">
<disable>ui_talk_hide</disable>
</info_portion>
<info_portion id="ui_talk_hide">
<disable>ui_talk</disable>
</info_portion>
<info_portion id="ui_trade">
<disable>ui_trade_hide</disable>
</info_portion>
<info_portion id="ui_trade_hide">
<disable>ui_trade</disable>
</info_portion>
<info_portion id="ui_car_body">
<disable>ui_car_body_hide</disable>
</info_portion>
<info_portion id="ui_car_body_hide">
<disable>ui_car_body</disable>
</info_portion>
<info_portion id="test_info_1"></info_portion>
<info_portion id="test_info_2"></info_portion>
<info_portion id="test_info_3"></info_portion>
<info_portion id="test_info_4"></info_portion>
<info_portion id="test_info_5"></info_portion>
<info_portion id="test_info_6"></info_portion>
<info_portion id="test_info_7"></info_portion>
<info_portion id="test_info_8"></info_portion>
<info_portion id="test_info_9"></info_portion>
<info_portion id="test_info_10"></info_portion>
<info_portion id="test_info_11"></info_portion>
<info_portion id="test_info_12"></info_portion>
<info_portion id="test_info_13"></info_portion>
<info_portion id="test_info_14"></info_portion>
<info_portion id="test_info_15"></info_portion>
<info_portion id="test_info_16"></info_portion>
<info_portion id="test_info_17"></info_portion>
<info_portion id="test_info_18"></info_portion>
<info_portion id="test_info_19"></info_portion>
<info_portion id="test_info_20"></info_portion>
<info_portion id="test_info_21"></info_portion>
<info_portion id="test_info_22"></info_portion>
<info_portion id="test_info_23"></info_portion>
<info_portion id="arena_first_battle_begin"></info_portion>
<info_portion id="arena_camera_begin"></info_portion>
<info_portion id="arena_final_battle"></info_portion>
<info_portion id="arena_rupor_off"></info_portion>
<info_portion id="arena_fourth_battle"></info_portion>
<info_portion id="sim_capture_enemy_base_stalker_done"></info_portion>
<info_portion id="sim_capture_enemy_base_bandit_done"></info_portion>
<info_portion id="sim_capture_enemy_base_freedom_done"></info_portion>
<info_portion id="sim_capture_enemy_base_dolg_done"></info_portion>
<info_portion id="a"></info_portion>
</game_information_portions>