add game&rawdata
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465
gamedata/configs/misc/devices.ltx
Normal file
465
gamedata/configs/misc/devices.ltx
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[inventory_box]
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "devices\inventory box"
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class = S_INVBOX
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cform = skeleton
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visual = dynamics\equipment_cache\equipment_box_01_case.ogf
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script_binding = bind_physic_object.init
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[device_flare]:identity_immunities
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class = D_FLARE
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visual = dynamics\devices\dev_flare\dev_flare
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description = enc_weapons1_wpn_flare
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inv_weight = 0.2
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inv_name = device_flare
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inv_name_short = device_flare_short
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 12
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inv_grid_y = 7
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slot = 11
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cost = 50
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default_to_ruck = true
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sprint_allowed = true
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control_inertion_factor = 1.0
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work_time_sec = 10000
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hud = device_flare_hud
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animation_slot = 7
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working_particles = weapons\dev_flare_flame
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[device_flare_hud]:hud_base
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hands_position = 0.361999,-0.164000,0.106000
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hands_orientation = 21.000044,-1.700000,0.000000
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hands_position_16x9 = 0,0,0
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hands_orientation_16x9 = 0,0,0
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aim_hud_offset_pos = 0,0,0
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aim_hud_offset_rot = 0,0,0
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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item_position = -0.031455,0.017528,0.136259
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item_orientation = 62.783558,75.663406,-79.665085
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item_visual = dynamics\devices\dev_flare\dev_flare
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attach_place_idx = 1
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fire_point = 0.279000,-0.143000,-0.009000
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fire_bone = flare_point
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anm_show = flare_draw
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anm_hide = flare_holster
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anm_idle = flare_idle
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anm_drop = flare_holster
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[detector_simple]:identity_immunities
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GroupControlSection = spawn_group
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$spawn = "devices\detector_simple"
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$prefetch = 32
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class = DET_SIMP
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cform = skeleton
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visual = dynamics\devices\dev_detector_1\dev_detector_1.ogf
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hud = detector_simple_hud
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animation_slot = 7
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inv_name = st_detector1
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inv_name_short = st_detector1
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description = st_detector1_descr
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slot = 8
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ef_detector_type = 1
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inv_weight = 0.5
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 9
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inv_grid_y = 14
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cost = 500
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default_to_ruck = false
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af_radius = 30
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af_vis_radius = 3
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af_class_1 = af_cristall
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af_sound_1_ = detectors\art_beep1
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af_freq_1 = 0.05, 2
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af_class_2 = af_fireball
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af_sound_2_ = detectors\art_beep1
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af_freq_2 = 0.05, 2
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af_class_3 = af_medusa
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af_sound_3_ = detectors\art_beep1
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af_freq_3 = 0.05, 2
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af_class_4 = af_cristall_flower
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af_sound_4_ = detectors\art_beep1
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af_freq_4 = 0.05, 2
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af_class_5 = af_blood
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af_sound_5_ = detectors\art_beep1
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af_freq_5 = 0.05, 2
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af_class_6 = af_mincer_meat
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af_sound_6_ = detectors\art_beep1
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af_freq_6 = 0.05, 2
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af_class_7 = af_electra_sparkler
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af_sound_7_ = detectors\art_beep1
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af_freq_7 = 0.05, 2
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af_class_8 = af_electra_flash
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af_sound_8_ = detectors\art_beep1
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af_freq_8 = 0.05, 2
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af_class_9 = af_quest_b14_twisted
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af_sound_9_ = detectors\art_beep1
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af_freq_9 = 0.05, 2
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af_class_10 = jup_b1_half_artifact
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af_sound_10_ = detectors\art_beep1
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af_freq_10 = 0.05, 2
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af_class_11 = af_compass
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af_sound_11_ = detectors\art_beep1
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af_freq_11 = 0.05, 2
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attach_angle_offset = -1.303,-1.493,-1.202
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attach_position_offset = 0.110,-0.019,0.000
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attach_bone_name = bip01_l_hand
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auto_attach = false
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snd_draw = weapons\ak74_draw
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snd_holster = weapons\generic_holster
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[detector_base_hud]:hud_base
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attach_place_idx = 1
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;--from beretta
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hands_position = -0.021000,-0.160000,0.002500
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hands_orientation = -0.500000,1.000000,1.149999
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hands_position_16x9 = 0.033000,-0.189500,0.039000
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hands_orientation_16x9 = 2.349998,2.749999,2.849998
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aim_hud_offset_pos = 0,0,0
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aim_hud_offset_rot = 0,0,0
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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[detector_simple_hud]:detector_base_hud
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item_position = -0.072424,0.030392,-0.012213
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item_orientation = 324.640503,-189.627350,-183.009415
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item_visual = dynamics\devices\dev_detector_1\dev_detector_1_hud
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fire_point = 0,0,-0.05
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fire_bone = light_bone_2
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fire_point2 = 0,0,0
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fire_bone2 = light_bone_1
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anm_show = dev_detector_1_draw
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anm_show_fast = dev_detector_1_draw ;_quick
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anm_hide = dev_detector_1_holster
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anm_hide_fast = dev_detector_1_holster_quick
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anm_idle = dev_detector_1_idle
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anm_idle_moving = dev_detector_1_idle_moving
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anm_idle_sprint = dev_detector_1_idle_moving
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anm_show_16x9 = dev_detector_1_draw_ws, dev_detector_1_draw
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anm_show_fast_16x9 = dev_detector_1_draw_ws ;_quick
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anm_hide_16x9 = dev_detector_1_holster_ws, dev_detector_1_holster
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anm_hide_fast_16x9 = dev_detector_1_holster_ws_quick
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anm_idle_16x9 = dev_detector_1_idle_ws, dev_detector_1_idle
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anm_idle_moving_16x9 = dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving
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anm_idle_sprint_16x9 = dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving
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flash_light_range = 0.1
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onoff_light_range = 0.1
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[detector_advanced]:detector_simple
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$spawn = "devices\detector_advanced"
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class = DET_ADVA
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visual = dynamics\devices\dev_detector_2\dev_detector_2.ogf
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inv_name = st_detector2
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inv_name_short = st_detector2
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description = st_detector2_descr
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 15
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inv_grid_y = 7
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cost = 1000
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hud = detector_advanced_hud
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af_radius = 30
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af_vis_radius = 4
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af_class_12 = af_dummy_glassbeads
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af_sound_12_ = detectors\art_beep1
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af_freq_12 = 0.05, 2
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af_class_13 = af_night_star
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af_sound_13_ = detectors\art_beep1
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af_freq_13 = 0.05, 2
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af_class_14 = af_vyvert
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af_sound_14_ = detectors\art_beep1
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af_freq_14 = 0.05, 2
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af_class_15 = af_soul
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af_sound_15_ = detectors\art_beep1
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af_freq_15 = 0.05, 2
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af_class_16 = af_fuzz_kolobok
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af_sound_16_ = detectors\art_beep1
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af_freq_16 = 0.05, 2
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af_class_17 = af_electra_moonlight
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af_sound_17_ = detectors\art_beep1
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af_freq_17 = 0.05, 2
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af_class_18 = af_dummy_battery
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af_sound_18_ = detectors\art_beep1
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af_freq_18 = 0.05, 2
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[detector_advanced_hud]:detector_base_hud
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item_position = -0.078949,0.039172,-0.019197
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item_orientation = 320.606964,-194.089020,-186.572464
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item_visual = dynamics\devices\dev_detector_2\dev_detector_2_hud
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anm_show = dev_detector_2_draw
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anm_show_fast = dev_detector_2_draw ;_quick
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anm_hide = dev_detector_2_holster
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anm_hide_fast = dev_detector_2_holster_quick
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anm_idle = dev_detector_2_idle
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anm_idle_moving = dev_detector_2_idle_moving
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anm_idle_sprint = dev_detector_2_idle_moving
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anm_show_16x9 = dev_detector_2_draw_ws, dev_detector_2_draw
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anm_show_fast_16x9 = dev_detector_2_draw_ws ;_quick
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anm_hide_16x9 = dev_detector_2_holster_ws, dev_detector_2_holster
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anm_hide_fast_16x9 = dev_detector_2_holster_ws_quick
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anm_idle_16x9 = dev_detector_2_idle_ws, dev_detector_2_idle
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anm_idle_moving_16x9 = dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving
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anm_idle_sprint_16x9 = dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving
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[detector_elite]:detector_advanced
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$spawn = "devices\detector_elite"
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class = DET_ELIT
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visual = dynamics\devices\dev_detector_3\dev_detector_3.ogf
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inv_name = st_detector3
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inv_name_short = st_detector3
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description = st_detector3_descr
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hud = detector_elite_hud
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 5
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inv_grid_y = 14
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cost = 2000
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; elite x="0.00096" y="0.0035"
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ui_p = -0.02904,0.01,0.0364
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ui_r = 0,90,0
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af_radius = 30
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af_vis_radius = 5
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af_class_19 = af_eye
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af_sound_19_ = detectors\art_beep1
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af_freq_19 = 0.05, 2
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af_class_20 = af_fire
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af_sound_20_ = detectors\art_beep1
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af_freq_20 = 0.05, 2
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af_class_21 = af_gravi
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af_sound_21_ = detectors\art_beep1
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af_freq_21 = 0.05, 2
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af_class_22 = af_gold_fish
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af_sound_22_ = detectors\art_beep1
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af_freq_22 = 0.05, 2
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af_class_23 = af_baloon
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af_sound_23_ = detectors\art_beep1
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af_freq_23 = 0.05, 2
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af_class_24 = af_glass
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af_sound_24_ = detectors\art_beep1
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af_freq_24 = 0.05, 2
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af_class_25 = af_dummy_dummy
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af_sound_25_ = detectors\art_beep1
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af_freq_25 = 0.05, 2
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af_class_26 = af_ice
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af_sound_26_ = detectors\art_beep1
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af_freq_26 = 0.05, 2
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[detector_elite_hud]:detector_base_hud
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item_position = -0.071685,0.036188,-0.009934
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item_orientation = 314.589233,-186.420761,-189.323669
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item_visual = dynamics\devices\dev_detector_3\dev_detector_3_hud
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anm_show = dev_detector_3_draw
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anm_show_fast = dev_detector_3_draw ;_quick
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anm_hide = dev_detector_3_holster
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anm_hide_fast = dev_detector_3_holster_quick
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anm_idle = dev_detector_3_idle
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anm_idle_moving = dev_detector_3_idle_moving
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anm_idle_sprint = dev_detector_3_idle_moving
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anm_show_16x9 = dev_detector_3_draw_ws, dev_detector_3_draw
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anm_show_fast_16x9 = dev_detector_3_draw_ws ;_quick
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anm_hide_16x9 = dev_detector_3_holster_ws, dev_detector_3_holster
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anm_hide_fast_16x9 = dev_detector_3_holster_ws_quick
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anm_idle_16x9 = dev_detector_3_idle_ws, dev_detector_3_idle
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anm_idle_moving_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
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anm_idle_sprint_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
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[detector_scientific]:detector_elite
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$spawn = "devices\detector_scientific"
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class = DET_SCIE
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visual = dynamics\devices\dev_detector_4\dev_detector_4.ogf
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inv_name = st_detector4
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inv_name_short = st_detector4
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description = st_detector4_descr
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hud = detector_scientific_hud
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 19
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inv_grid_y = 21
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cost = 12500
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; elite x="0.00096" y="0.0035"
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ui_p = -0.02904,0.01,0.0364
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ui_r = 0,90,0
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af_radius = 30
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af_vis_radius = 6
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af_class_27 = af_oasis_heart
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af_sound_27_ = detectors\art_beep1
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af_freq_27 = 0.05, 2
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zone_class_1 = zone_mine_acidic_weak
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zone_class_2 = zone_mine_acidic_average
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zone_class_3 = zone_mine_acidic_strong
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zone_class_4 = zone_mine_electric_weak
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zone_class_5 = zone_mine_electric_average
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zone_class_6 = zone_mine_electric_strong
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zone_class_7 = zone_mine_gravitational_weak
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zone_class_8 = zone_mine_gravitational_average
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zone_class_9 = zone_mine_gravitational_strong
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zone_class_10 = zone_mine_thermal_weak
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zone_class_11 = zone_mine_thermal_average
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zone_class_12 = zone_mine_thermal_strong
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zone_class_13 = zone_mine_steam_weak
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zone_class_14 = zone_mine_steam_average
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zone_class_15 = zone_mine_steam_strong
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zone_class_16 = zone_mine_acidic_big
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zone_class_17 = zone_mine_chemical_weak
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zone_class_18 = zone_mine_chemical_average
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zone_class_19 = zone_mine_chemical_strong
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zone_class_20 = zone_buzz_weak
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zone_class_21 = zone_buzz_average
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zone_class_22 = zone_buzz_strong
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zone_class_23 = zone_mine_static_weak
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zone_class_24 = zone_mine_static_average
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zone_class_25 = zone_mine_static_strong
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zone_class_26 = zone_witches_galantine_weak
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zone_class_27 = zone_witches_galantine_average
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zone_class_28 = zone_witches_galantine_strong
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zone_class_29 = zone_mine_gravitational_big
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zone_class_30 = zone_gravi_zone
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zone_class_31 = zone_zharka_static_weak
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zone_class_32 = zone_zharka_static_average
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zone_class_33 = zone_zharka_static_strong
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zone_freq_1 = 0.05, 2
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zone_freq_2 = 0.05, 2
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zone_freq_3 = 0.05, 2
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zone_freq_4 = 0.05, 2
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zone_freq_5 = 0.05, 2
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zone_freq_6 = 0.05, 2
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zone_freq_7 = 0.05, 2
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zone_freq_8 = 0.05, 2
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zone_freq_9 = 0.05, 2
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zone_freq_10 = 0.05, 2
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zone_freq_11 = 0.05, 2
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zone_freq_12 = 0.05, 2
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zone_freq_13 = 0.05, 2
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zone_freq_14 = 0.05, 2
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zone_freq_15 = 0.05, 2
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zone_freq_16 = 0.05, 2
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zone_freq_17 = 0.05, 2
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zone_freq_18 = 0.05, 2
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zone_freq_19 = 0.05, 2
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zone_freq_20 = 0.05, 2
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zone_freq_21 = 0.05, 2
|
||||
zone_freq_22 = 0.05, 2
|
||||
zone_freq_23 = 0.05, 2
|
||||
zone_freq_24 = 0.05, 2
|
||||
zone_freq_25 = 0.05, 2
|
||||
zone_freq_26 = 0.05, 2
|
||||
zone_freq_27 = 0.05, 2
|
||||
zone_freq_28 = 0.05, 2
|
||||
zone_freq_29 = 0.05, 2
|
||||
zone_freq_30 = 0.05, 2
|
||||
zone_freq_31 = 0.05, 2
|
||||
zone_freq_32 = 0.05, 2
|
||||
zone_freq_33 = 0.05, 2
|
||||
|
||||
[detector_scientific_hud]:detector_base_hud
|
||||
item_position = -0.071685,0.036188,-0.009934
|
||||
item_orientation = 314.589233,-186.420761,-189.323669
|
||||
|
||||
item_visual = dynamics\devices\dev_detector_4\dev_detector_4_hud
|
||||
|
||||
anm_show = dev_detector_3_draw
|
||||
anm_show_fast = dev_detector_3_draw ;_quick
|
||||
anm_hide = dev_detector_3_holster
|
||||
anm_hide_fast = dev_detector_3_holster_quick
|
||||
anm_idle = dev_detector_3_idle
|
||||
anm_idle_moving = dev_detector_3_idle_moving
|
||||
anm_idle_sprint = dev_detector_3_idle_moving
|
||||
|
||||
anm_show_16x9 = dev_detector_3_draw_ws, dev_detector_3_draw
|
||||
anm_show_fast_16x9 = dev_detector_3_draw_ws ;_quick
|
||||
anm_hide_16x9 = dev_detector_3_holster_ws, dev_detector_3_holster
|
||||
anm_hide_fast_16x9 = dev_detector_3_holster_ws_quick
|
||||
anm_idle_16x9 = dev_detector_3_idle_ws, dev_detector_3_idle
|
||||
anm_idle_moving_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
|
||||
anm_idle_sprint_16x9 = dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
|
||||
Loading…
Add table
Add a link
Reference in a new issue