add game&rawdata
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82
gamedata/configs/misc/effectors.ltx
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82
gamedata/configs/misc/effectors.ltx
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Actor Effector Section
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[bobbing_effector]
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run_amplitude = 0.0075
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walk_amplitude = 0.005
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limp_amplitude = 0.011
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run_speed = 10.0
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walk_speed = 7.0
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limp_speed = 6.0
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[monster_attack_effector]
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duality_h = 0.01
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duality_v = 0.01
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blur = 0.01
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gray = 0.5
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noise_intensity = 0.01
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noise_grain = 1
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noise_fps = 30
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color_base = 0.65,0.15,0.1
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color_gray = 0.333,0.333,0.333
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color_add = 0,0,0
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time = 0.3
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time_attack = 0.05 ; fade in
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time_release = 0.25 ; fade out
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; camera effects
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ce_time = 0.65
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ce_amplitude = 12.0
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ce_period_number = 1.0 ;2.0
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ce_power = 3.0 ;0.7
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[small_monster_attack_effector]
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duality_h = 0.01
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duality_v = 0.01
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blur = 0.01
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gray = 0.5
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noise_intensity = 0.01
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noise_grain = 1
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noise_fps = 30
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color_base = 0.65,0.15,0.1
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color_gray = 0.333,0.333,0.333
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color_add = 0,0,0
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time = 0.3
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time_attack = 0.05 ; fade in
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time_release = 0.25 ; fade out
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; camera effects
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ce_time = 0.65
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ce_amplitude = 12.0
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ce_period_number = 1.0 ;2.0
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ce_power = 3.0 ;0.7
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[explode_effector]
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effect_sect_name= effector_explode_hit
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[sleep_effector]
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duality_h = 0.01
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duality_v = 0.01
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blur = 0.01
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gray = 0.5
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noise_intensity = 0.01
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noise_grain = 1
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noise_fps = 30
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color_base = 0.00,0.00,0.00
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color_gray = 0.33,0.33,0.33
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color_add = 0,0,0
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time = 3.3
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time_attack = 0.4 ; fade in
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time_release = 0.5 ; fade out
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[zoom_inertion_effector]
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camera_move_epsilon = 0.03 ;đŕçíčöŕ ěĺćäó äâóě˙ âĺęňîđŕěč íŕďđŕâëĺíč˙ ęŕěĺđŕ, ęîăäŕ ń÷čňŕĺňń˙ ÷ňî ęŕěĺđŕ äâčíóëŕńü
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disp_min = 0.00
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speed_min = 0.000
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zoom_aim_disp_k = 0.0 ;ęîýôôčöčĺíňű ńîîňíîřĺíč˙ ďîëíîé äčńďĺđńčč ńňđĺëüáű
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zoom_aim_speed_k = 0.00 ;č ďîęŕ÷čâŕíč˙ ďđčöĺëŕ
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delta_time = 2000 ;âđĺě˙ ÷ĺđĺç ęîňîđîĺ ýôôĺęňîđ ěĺí˙ĺň íŕďđŕâëĺíčĺ äâčćĺíč˙ (â ěčëčńĺęóíäŕő)
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