add game&rawdata
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743
gamedata/configs/misc/items.ltx
Normal file
743
gamedata/configs/misc/items.ltx
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[booster]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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;$spawn = "food and drugs\booster"
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$prefetch = 8
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class = S_FOOD
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cform = skeleton
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visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
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description = default
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inv_name = default
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inv_name_short = default
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inv_weight = 0.01
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 3
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inv_grid_y = 18
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cost = 1
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; eatable item
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_max_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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wounds_heal_perc = 0
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eat_portions_num = 1
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boost_time = 0.0
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boost_max_weight = 0.0
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boost_health_restore = 0.0
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boost_power_restore = 0.0
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boost_radiation_restore = 0.0
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boost_bleeding_restore = 0.0
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boost_radiation_protection = 0.0
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boost_telepat_protection = 0.0
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boost_chemburn_protection = 0.0
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boost_burn_immunity = 0.0
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boost_shock_immunity = 0.0
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boost_radiation_immunity = 0.0
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boost_telepat_immunity = 0.0
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boost_chemburn_immunity = 0.0
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boost_strike_immunity = 0.0
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boost_wound_immunity = 0.0
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boost_explosion_immunity = 0.0
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boost_fire_wound_immunity = 0.0
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;use_sound = characters_voice\multiplayer\team_1\voice_roger_3
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; FOOD
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[bread]:booster
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$spawn = "food and drugs\bread"
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visual = dynamics\devices\dev_bred\dev_bred.ogf
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description = st_bread_descr
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inv_name = st_bread
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inv_name_short = st_bread
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inv_weight = 0.4 ;0.2
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 11
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inv_grid_y = 9
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cost = 10
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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// should be deleted after update
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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boost_time = 5.0
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boost_health_restore = 0.002
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eat_satiety = 0.6
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use_sound = interface\inv_food
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[kolbasa]:booster
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$spawn = "food and drugs\kolbasa"
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visual = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
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description = st_kolbasa_descr
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inv_name = st_kolbasa
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inv_name_short = st_kolbasa
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inv_weight = 0.5
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 19
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inv_grid_y = 12
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cost = 70
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attach_angle_offset = 0.440521, 1.378287, -0.644026
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attach_position_offset = 0.104196, -0.010821, 0.076969
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attach_bone_name = bip01_r_hand
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auto_attach = false
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// should be deleted after update
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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boost_time = 5.0
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boost_health_restore = 0.002
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eat_satiety = 1
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use_sound = interface\inv_food
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[conserva]:booster
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$spawn = "food and drugs\conserva"
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visual = dynamics\devices\dev_conserv\dev_conserv.ogf
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description = st_conserva_descr
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inv_name = st_conserva
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inv_name_short = st_conserva
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inv_weight = 0.3
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 9
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inv_grid_y = 13
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cost = 40
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boost_time = 5.0
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boost_health_restore = 0.002
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eat_satiety = 1
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attach_angle_offset = 0.440521, 1.378287, -0.644026
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attach_position_offset = 0.104196, -0.010821, 0.076969
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attach_bone_name = bip01_r_hand
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auto_attach = false
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// should be deleted after update
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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use_sound = interface\inv_food
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[vodka]:booster
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$spawn = "food and drugs\vodka"
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cform = skeleton
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visual = dynamics\devices\dev_vodka\dev_vodka.ogf
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description = st_vodka_descr
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inv_name = st_vodka
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inv_name_short = st_vodka
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inv_weight = 0.6 ;0.2
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 5
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inv_grid_y = 2
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cost = 40
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attach_angle_offset = 0.000000, 0.000000, 0.000000
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attach_position_offset = 0.087266, -0.078540, 0.052360
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attach_bone_name = bip01_r_hand
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auto_attach = false
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bone_name = bip01_r_hand
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position_offset = 0.0,0.0,0.0
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angle_offset = 1.570790,1.570790,3.92699
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break_particles = destroy_fx\destroy_bottle
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break_sound = material\bottle\collide\bottle_break_1
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boost_time = 5.0
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boost_radiation_restore = 0.005
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eat_alcohol = 0.1
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eat_satiety = -0.2
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use_sound = interface\inv_vodka
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[vodka_script]:vodka ; íå èñïîëüçîâàòü
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$spawn = "food and drugs\vodka_script"
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inv_weight = 0
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[guitar_a]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "food and drugs\guitar_a"
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cform = skeleton
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class = II_ATTCH
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visual = dynamics\devices\dev_guitar\dev_guitar.ogf
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cost = 35
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inv_name = st_guitar_name
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inv_name_short = st_guitar_name
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description = st_guitar_descr
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inv_weight = 1.5
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 10
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inv_grid_y = 19
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attach_angle_offset = -0.415, -1.262, 0.808
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;-1.512, -1.392, -0.242
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attach_position_offset = -0.014, 0.010, 0.020
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;0.010, -0.090, 0.000
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attach_bone_name = bip01_l_hand
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auto_attach = false
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[harmonica_a]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "food and drugs\harmonica_a"
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cform = skeleton
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class = II_ATTCH
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visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf
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cost = 35
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inv_name = st_harmonica_name
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inv_name_short = st_harmonica_name
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description = st_harmonica_descr
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inv_weight = 0.35
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 11
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inv_grid_y = 2
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attach_angle_offset = 0.000000, -1.204452, -1.262921
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attach_position_offset = 0.081856, -0.035081, 0.011694
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attach_bone_name = bip01_l_hand
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auto_attach = false
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Scaner B6
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[anomaly_scaner]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "equipment\anomaly_scaner"
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cform = skeleton
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class = II_ATTCH
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visual = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
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cost = 0
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inv_name = "hand_radio"
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inv_name_short = "hand_radio"
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inv_weight = 0.5
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 16
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inv_grid_y = 12
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attach_angle_offset = -1.571,-1.308,-1.458 ;óñòàíàâëèâàåòñš â ðàäèàíàõ Angle*PI/180
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attach_position_offset = 0.105, -0.004, 0.003
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attach_bone_name = bip01_l_hand
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auto_attach = false
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; MEDICAL
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[energy_drink]:vodka
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$spawn = "food and drugs\energy_drink"
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inv_name = st_energy_drink
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inv_name_short = st_energy_drink
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visual = dynamics\devices\dev_drink_stalker\dev_drink_stalker
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description = st_energy_drink_descr
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cost = 50
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 11 ;19 ;11
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inv_grid_y = 0 ;7 ;0
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inv_weight = 0.2
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attach_angle_offset = 0.000000, 0.000000, 0.000000
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attach_position_offset = 0.087266, -0.078540, 0.052360
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attach_bone_name = bip01_r_hand
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auto_attach = false
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boost_time = 60.0
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boost_radiation_restore = 0
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boost_power_restore = 0.005 ;0.001
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eat_alcohol = 0.0
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eat_satiety = 0.0
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use_sound = interface\inv_softdrink
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[bandage]:booster
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$spawn = "food and drugs\bandage"
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visual = dynamics\devices\dev_bandage\dev_bandage.ogf
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description = st_bandage_descr
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inv_name = st_bandage
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inv_name_short = st_bandage
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inv_weight = 0.05 ;0.2
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cost = 80
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 3
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inv_grid_y = 18
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boost_time = 5.0
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boost_bleeding_restore = 0.02
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use_sound = interface\inv_bandage
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;antirad new
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[antirad]:booster
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$spawn = "food and drugs\antirad"
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visual = dynamics\devices\dev_antirad\dev_antirad.ogf
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inv_name = st_antirad
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inv_name_short = st_antirad
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description = st_antirad_descr
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inv_weight = 0.05
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 18
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inv_grid_y = 12
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cost = 250
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;eatable item
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;eat_radiation = -0.5
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boost_time = 10.0
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boost_radiation_restore = 0.01
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use_sound = interface\inv_pills
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;medikits new
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[medkit_script]:booster ;Do not use! Used in xr_wounded
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;$spawn = "food and drugs\medkit_script"
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visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
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inv_name = st_medkit
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inv_name_short = st_medkit
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description = st_medkit_descr
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inv_weight = 0.1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 14
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cost = 300
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;eatable item
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eat_health = 0.5
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eat_max_power = 0.1
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eat_radiation = -0.05
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wounds_heal_perc = 0.1
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eat_portions_num = 1
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use_sound = interface\inv_medkit
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[medkit]:booster
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$spawn = "food and drugs\medkit"
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visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
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inv_name = st_medkit
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inv_name_short = st_medkit
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description = st_medkit_descr
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inv_weight = 0.1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 14
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cost = 250
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boost_time = 10.0
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boost_health_restore = 0.01
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boost_radiation_restore = 0.0
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boost_bleeding_restore = 0.005
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use_sound = interface\inv_medkit
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[medkit_army]:booster
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$spawn = "food and drugs\medkit_army"
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visual = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
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inv_name = st_medkit_army
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inv_name_short = st_medkit_army
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description = st_medkit_army_descr
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inv_weight = 0.1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 10
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inv_grid_y = 10
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cost = 650
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boost_time = 5.0
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boost_health_restore = 0.02
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boost_radiation_restore = 0.0
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boost_bleeding_restore = 0.02
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use_sound = interface\inv_medkit
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[medkit_scientic]:booster
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$spawn = "food and drugs\medkit_scientic"
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visual = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
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inv_name = st_medkit_science
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inv_name_short = st_medkit_science
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description = st_medkit_science_descr
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inv_weight = 0.1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 12
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inv_grid_y = 9
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cost = 800
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boost_time = 10.0
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boost_health_restore = 0.01
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boost_radiation_restore = 0.01
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boost_bleeding_restore = 0.005
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use_sound = interface\inv_medkit
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;boosters
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[drug_booster]:booster
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$spawn = "food and drugs\drug_booster"
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visual = dynamics\equipments\medical\drug_booster.ogf
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inv_name = st_drug_booster
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inv_name_short = st_drug_booster
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description = st_drug_booster_descr
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 18
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inv_grid_y = 7
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cost = 200
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boost_time = 300.0
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boost_max_weight = 20.0
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use_sound = interface\inv_softdrink
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[drug_coagulant]:booster
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$spawn = "food and drugs\drug_coagulant"
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visual = dynamics\equipments\medical\drug_coagulant.ogf
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inv_name = st_drug_coagulant
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inv_name_short = st_drug_coagulant
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description = st_drug_coagulant_descr
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 13
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inv_grid_y = 12
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cost = 200
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boost_time = 20.0
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;boost_wound_immunity = 1
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boost_bleeding_restore = 0.03
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use_sound = interface\inv_pills
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[drug_psy_blockade]:booster
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$spawn = "food and drugs\drug_psy_blockade"
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visual = dynamics\equipments\medical\drug_psy_blockade.ogf
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inv_name = st_drug_psy_blockade
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inv_name_short = st_drug_psy_blockade
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description = st_drug_psy_blockade_descr
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 8
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inv_grid_y = 11
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cost = 550
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boost_time = 60.0
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;boost_telepat_immunity = 0.05
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boost_telepat_protection = 0.05
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use_sound = interface\inv_pills
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[drug_antidot]:booster
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$spawn = "food and drugs\drug_antidot"
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visual = dynamics\equipments\medical\drug_antidot.ogf
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inv_name = st_drug_antidot
|
||||
inv_name_short = st_drug_antidot
|
||||
description = st_drug_antidot_descr
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 9
|
||||
inv_grid_y = 11
|
||||
cost = 300
|
||||
|
||||
boost_time = 60.0
|
||||
;boost_chemburn_immunity = 0.1
|
||||
boost_chemburn_protection = 0.1
|
||||
|
||||
use_sound = interface\inv_pills
|
||||
|
||||
[drug_radioprotector]:booster
|
||||
$spawn = "food and drugs\drug_radioprotector"
|
||||
visual = dynamics\equipments\medical\drug_radioprotector.ogf
|
||||
inv_name = st_drug_radioprotector
|
||||
inv_name_short = st_drug_radioprotector
|
||||
description = st_drug_radioprotector_descr
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 9
|
||||
inv_grid_y = 10
|
||||
cost = 300
|
||||
|
||||
boost_time = 60.0
|
||||
;boost_radiation_immunity = 0.015
|
||||
boost_radiation_protection = 0.015
|
||||
|
||||
use_sound = interface\inv_pills
|
||||
|
||||
[drug_anabiotic]:booster
|
||||
$spawn = "food and drugs\drug_anabiotic"
|
||||
visual = dynamics\equipments\medical\drug_anabiotic.ogf
|
||||
inv_name = st_drug_anabiotic
|
||||
inv_name_short = st_drug_anabiotic
|
||||
description = st_drug_anabiotic_descr
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 4
|
||||
inv_grid_y = 8
|
||||
cost = 1000
|
||||
|
||||
use_sound = interface\inv_pills
|
||||
|
||||
;boosters below are not used for now
|
||||
;[health_restore_booster]:booster
|
||||
;$spawn = "food and drugs\health_restore_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_health_restore = 0.1
|
||||
;
|
||||
;[max_weight_booster]:booster
|
||||
;$spawn = "food and drugs\max_weight_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_max_weight = 100.0
|
||||
;
|
||||
;[wound_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\wound_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_wound_immunity = 1
|
||||
;
|
||||
;[telepat_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\telepat_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_telepat_immunity = 1
|
||||
;
|
||||
;[chemburn_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\chemburn_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_chemburn_immunity = 1
|
||||
;
|
||||
;[radiation_restore_booster]:booster
|
||||
;$spawn = "food and drugs\radiation_restore_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_radiation_restore = 0.1
|
||||
;
|
||||
;[shock_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\shock_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_shock_immunity = 1
|
||||
;
|
||||
;[power_restore_booster]:booster
|
||||
;$spawn = "food and drugs\power_restore_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_power_restore = 0.1
|
||||
;
|
||||
;[bleeding_restore_booster]:booster
|
||||
;$spawn = "food and drugs\bleeding_restore_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_bleeding_restore = 0.1
|
||||
;
|
||||
;[burn_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\burn_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_burn_immunity = 1
|
||||
;
|
||||
;[explosion_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\explosion_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_explosion_immunity = 1
|
||||
;
|
||||
;[fire_wound_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\fire_wound_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_fire_wound_immunity = 1
|
||||
;
|
||||
;[strike_immunity_booster]:booster
|
||||
;$spawn = "food and drugs\strike_immunity_booster"
|
||||
;boost_time = 20.0
|
||||
;boost_strike_immunity = 1
|
||||
;
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; DEVICES
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
[device_pda]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency=
|
||||
$spawn = "devices\pda"
|
||||
$prefetch = 16
|
||||
class = S_PDA
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_pda\dev_pda.ogf
|
||||
description = st_pda_descr
|
||||
radius = 68; 50
|
||||
slot = 7
|
||||
default_to_ruck = false
|
||||
sprint_allowed = true
|
||||
control_inertion_factor = 1
|
||||
script_binding = bind_physic_object.init
|
||||
|
||||
inv_name = st_pda_name
|
||||
inv_name_short = st_pda_name
|
||||
inv_weight = 0.1 ;0.2
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 6
|
||||
inv_grid_y = 13
|
||||
cost = 20
|
||||
attach_angle_offset = -1.303,0.107,-1.702 ;óñòàíàâëèâàåòñÿ â ðàäèàíàõ Angle*PI/180
|
||||
attach_position_offset = 0.14,0.001,0.02
|
||||
attach_bone_name = bip01_l_hand
|
||||
auto_attach = false
|
||||
|
||||
[dev_flash_1]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency=
|
||||
$spawn = "devices\dev_flash_1"
|
||||
$prefetch = 16
|
||||
class = D_PDA
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_flash_1\dev_flash_1.ogf
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 11
|
||||
inv_grid_y = 22
|
||||
|
||||
slot = 7
|
||||
radius = 50
|
||||
default_to_ruck = false
|
||||
inv_weight = 0.05
|
||||
|
||||
inv_name = st_pda_name
|
||||
inv_name_short = st_pda_name
|
||||
description = st_pda_descr
|
||||
cost = 50
|
||||
can_trade = false
|
||||
|
||||
[dev_flash_2]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency=
|
||||
$spawn = "devices\dev_flash_2"
|
||||
$prefetch = 16
|
||||
class = D_PDA
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_flash_2\dev_flash_2.ogf
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 11
|
||||
inv_grid_y = 23
|
||||
|
||||
slot = 7
|
||||
radius = 50
|
||||
default_to_ruck = false
|
||||
inv_weight = 0.05
|
||||
|
||||
inv_name = st_pda_name
|
||||
inv_name_short = st_pda_name
|
||||
description = st_pda_descr
|
||||
cost = 50
|
||||
can_trade = false
|
||||
|
||||
[device_torch]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "devices\torch"
|
||||
$prefetch = 32
|
||||
class = TORCH_S
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_torch_light\dev_torch_light.ogf
|
||||
description = st_device_torch_descr
|
||||
cost = 100
|
||||
inv_name = st_device_torch_name
|
||||
inv_name_short = st_device_torch_name
|
||||
inv_weight = 0.0
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
|
||||
;âåùüþ íåëüçÿ òîðãîâàòü
|
||||
can_trade = true
|
||||
|
||||
position = 0.35,0.25,0.0
|
||||
light_trace_bone = lights_bone
|
||||
|
||||
attach_angle_offset = 3.062, 0.008, -1.532
|
||||
attach_position_offset = 0.134, -0.007, 0.09
|
||||
|
||||
attach_bone_name = bip01_head
|
||||
auto_attach = false
|
||||
|
||||
night_vision = on
|
||||
night_vision_texture = wpn\wpn_night
|
||||
night_vision_effector = postprocess_night
|
||||
|
||||
snd_night_vision_on = weapons\nv_start
|
||||
snd_night_vision_off = weapons\nv_off
|
||||
snd_night_vision_idle = weapons\nv_loop
|
||||
snd_night_vision_broken = weapons\nv_off
|
||||
|
||||
night_vision_recharge_time = 6 ;(c) âðåìÿ çàðÿäêè àêêàìóëÿòîðà
|
||||
night_vision_recharge_time_min = 2 ;(c) ìèí. âðåìÿ çàðÿäêè àêêàìóëÿòîðà, ïîñëå êîòîðîãî óñò-âî óæå ìîæåò ðàáîòàòü
|
||||
night_vision_discharge_time = 20 ;(c) âðåìÿ ðàçðÿäêè (ðàáîòû) óñòðîéñòâà ïîñëå ïîëíîé çàðÿäêè
|
||||
slot = 9
|
||||
default_to_ruck = false
|
||||
sprint_allowed = true
|
||||
control_inertion_factor = 1
|
||||
disabled_maps = ai_test,ai_test2, andy_test_
|
||||
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; OTHERS
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
[wpn_vodka_hud]:identity_immunities,hud_base
|
||||
fire_point = 0.0, 0.0, 0.06
|
||||
fire_bone = bip01_head
|
||||
orientation = 0, 0, 0
|
||||
position = 0, 0, 0
|
||||
visual = dynamics\devices\dev_vodka\dev_vodka.ogf
|
||||
|
||||
anim_idle = vodka_2
|
||||
anim_show = vodka_1
|
||||
anim_hide = vodka_4
|
||||
anim_play = vodka_5
|
||||
anim_prepare = vodka_5
|
||||
anim_eat = vodka_3
|
||||
Loading…
Add table
Add a link
Reference in a new issue