add game&rawdata
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115
gamedata/configs/misc/outfit_upgrades/helm_hardhat_up.ltx
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115
gamedata/configs/misc/outfit_upgrades/helm_hardhat_up.ltx
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[up_sect_firsta_helm_hardhat]
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cost = 250
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value = +10
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chemical_burn_protection = 0.02 ;0.0
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radiation_protection = 0.0003 ;0.0
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[up_sect_firstc_helm_hardhat]
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cost = 500
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value = +20
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telepatic_protection = 0.02; 0.0
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[up_sect_firstd_helm_hardhat]
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cost = 500
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value = +20
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radiation_protection = 0.0007 ;0.0
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[up_sect_secona_helm_hardhat]
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value = 1
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cost = 1250
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nightvision_sect = effector_nightvision_1
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[up_firsta_helm_hardhat]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_helm_hardhat
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section = up_sect_firsta_helm_hardhat
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_b5_name
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description = st_up_res_b5_descr
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icon = ui_inGame2_upgrade_helm_hardhat_1
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[up_firstc_helm_hardhat]
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scheme_index = 1, 0
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known = 1
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effects =
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section = up_sect_firstc_helm_hardhat
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property = prop_psy
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_b1_name
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description = st_up_res_b1_descr
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icon = ui_inGame2_upgrade_helm_hardhat_2
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[up_firstd_helm_hardhat]
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scheme_index = 1, 1
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known = 1
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effects =
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section = up_sect_firstd_helm_hardhat
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property = prop_radio
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_b4_name
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description = st_up_res_b4_descr
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icon = ui_inGame2_upgrade_helm_hardhat_3
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[up_secona_helm_hardhat]
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scheme_index = 0, 1
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known = 1
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effects =
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section = up_sect_secona_helm_hardhat
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property = prop_night_vision
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_resp_a1_name
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description = st_up_resp_a1_descr
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icon = ui_inGame2_upgrade_helm_hardhat_4
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[up_gr_firstab_helm_hardhat]
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elements = up_firsta_helm_hardhat
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[up_gr_firstcd_helm_hardhat]
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elements = up_firstc_helm_hardhat, up_firstd_helm_hardhat
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[up_gr_seconab_helm_hardhat]
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elements = up_secona_helm_hardhat
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