add game&rawdata
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328
gamedata/configs/misc/outfit_upgrades/o_dolg_outfit_up.ltx
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328
gamedata/configs/misc/outfit_upgrades/o_dolg_outfit_up.ltx
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[up_sect_firsta_dolg_outfit]
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cost = 400
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value = +10
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fire_wound_protection = 0.05
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bones_koeff_protection_add = actor_armor_light_add_1
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[up_sect_firstc_dolg_outfit]
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cost = 800
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value = +15
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immunities_sect_add = sect_dolg_outfit_immunities_add
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[up_sect_firste_dolg_outfit]
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cost = 1200
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value = +30
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fire_wound_protection = 0.1
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bones_koeff_protection_add = actor_armor_light_add_3
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[up_sect_firstf_dolg_outfit]
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cost = 1200
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value = -30
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strike_protection = 0.06 ;0.3
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explosion_protection = 0.06 ;0.3
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wound_protection = 0.06 ;0.3
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hit_fraction_actor = -0.12 ;0.45
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[up_sect_secona_dolg_outfit]
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cost = 400
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value = -10
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hit_fraction_actor = -0.08 ;0.55
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strike_protection = 0.04 ;0.3
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explosion_protection = 0.04 ;0.3
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wound_protection = 0.04 ;0.3
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[up_sect_seconc_dolg_outfit]
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cost = 800
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value = -3.5
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inv_weight = -3.5
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power_loss = -0.05
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[up_sect_second_dolg_outfit]
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cost = 3000
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value = +2
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power_restore_speed = 0.002
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power_loss = -0.1
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[up_sect_secone_dolg_outfit]
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cost = 1200
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value = +30
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fire_wound_protection = 0.15
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bones_koeff_protection_add = actor_armor_medium_add_2
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[up_sect_thirda_dolg_outfit]
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cost = 400
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value = +5
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additional_inventory_weight = 5 ; +max_walk_weight
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additional_inventory_weight2 = 5
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power_loss = -0.05
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[up_sect_thirdc_dolg_outfit]
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cost = 1000
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value = +3
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health_restore_speed = 0.00045
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[up_sect_thirde_dolg_outfit]
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cost = 2000
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value = +3
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bleeding_restore_speed = 0.003
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power_restore_speed = 0.003
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[up_firsta_dolg_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_dolg_outfit
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section = up_sect_firsta_dolg_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a6_name
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description = st_up_arm_a6_descr
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icon = ui_inGame2_upgrade_dolg_outfit_1
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[up_firstc_dolg_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_dolg_outfit
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section = up_sect_firstc_dolg_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b2_name
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description = st_up_arm_b2_descr
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icon = ui_inGame2_upgrade_dolg_outfit_2
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[up_firste_dolg_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_dolg_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c2_name
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description = st_up_arm_c2_descr
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icon = ui_inGame2_upgrade_dolg_outfit_3
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[up_firstf_dolg_outfit]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_dolg_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c6_name
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description = st_up_arm_c6_descr
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icon = ui_inGame2_upgrade_dolg_outfit_4
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[up_secona_dolg_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_dolg_outfit
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section = up_sect_secona_dolg_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a1_name
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description = st_up_kom_a1_descr
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icon = ui_inGame2_upgrade_dolg_outfit_5
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[up_seconc_dolg_outfit]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_seconef_dolg_outfit
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section = up_sect_seconc_dolg_outfit
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property = prop_weightoutfit
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b5_name
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description = st_up_kom_b5_descr
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icon = ui_inGame2_upgrade_dolg_outfit_6
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[up_second_dolg_outfit]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_dolg_outfit
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section = up_sect_second_dolg_outfit
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property = prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b10_name
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description = st_up_kom_b10_descr
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icon = ui_inGame2_upgrade_dolg_outfit_8
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[up_secone_dolg_outfit]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_dolg_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c3_name
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description = st_up_kom_c3_descr
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icon = ui_inGame2_upgrade_dolg_outfit_7
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[up_thirda_dolg_outfit]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_dolg_outfit
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section = up_sect_thirda_dolg_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a4_name
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description = st_up_uti_a4_descr
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icon = ui_inGame2_upgrade_dolg_outfit_9
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[up_thirdc_dolg_outfit]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_thirdef_dolg_outfit
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section = up_sect_thirdc_dolg_outfit
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property = prop_restore_health
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b4_name
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description = st_up_uti_b4_descr
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icon = ui_inGame2_upgrade_dolg_outfit_10
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[up_thirde_dolg_outfit]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirde_dolg_outfit
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property = prop_restore_bleeding, prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_c2_name
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description = st_up_uti_c2_descr
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icon = ui_inGame2_upgrade_dolg_outfit_11
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[up_gr_firstab_dolg_outfit]
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elements = up_firsta_dolg_outfit
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[up_gr_firstcd_dolg_outfit]
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elements = up_firstc_dolg_outfit
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[up_gr_firstef_dolg_outfit]
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elements = up_firste_dolg_outfit, up_firstf_dolg_outfit
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[up_gr_seconab_dolg_outfit]
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elements = up_secona_dolg_outfit
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[up_gr_seconcd_dolg_outfit]
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elements = up_seconc_dolg_outfit, up_second_dolg_outfit
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[up_gr_seconef_dolg_outfit]
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elements = up_secone_dolg_outfit
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[up_gr_thirdab_dolg_outfit]
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elements = up_thirda_dolg_outfit
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[up_gr_thirdcd_dolg_outfit]
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elements = up_thirdc_dolg_outfit
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[up_gr_thirdef_dolg_outfit]
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elements = up_thirde_dolg_outfit
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