add game&rawdata
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493
gamedata/configs/misc/outfit_upgrades/o_military_outfit_up.ltx
Normal file
493
gamedata/configs/misc/outfit_upgrades/o_military_outfit_up.ltx
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@ -0,0 +1,493 @@
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[up_sect_firsta_military_outfit]
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cost = 1000
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value = -5
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inv_weight = -5
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power_loss = -0.05
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[up_sect_firstc_military_outfit]
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cost = 2000
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value = +15
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immunities_sect_add = sect_military_outfit_immunities_add
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[up_sect_firstd_military_outfit]
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cost = 2000
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value = +20
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fire_wound_protection = 0.05
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bones_koeff_protection_add = actor_armor_heavy_add_2
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[up_sect_firste_military_outfit]
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cost = 3000
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value = -30
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hit_fraction_actor = -0.07 ;0.55
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strike_protection = 0.06 ;0.35
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explosion_protection = 0.06 ;0.35
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wound_protection = 0.06 ;0.35
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[up_sect_firstf_military_outfit]
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cost = 3000
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inv_weight = +0.25
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value = +30
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fire_wound_protection = 0.1
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bones_koeff_protection_add = actor_armor_heavy_add_3
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[up_sect_secona_military_outfit]
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cost = 1000
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inv_weight = +0.2
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value = -10
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hit_fraction_actor = -0.05 ;0.55
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strike_protection = 0.04 ;0.35
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explosion_protection = 0.04 ;0.35
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wound_protection = 0.04 ;0.35
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[up_sect_seconc_military_outfit]
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cost = 2000
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value = +20
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shock_protection = 0.040 ;0.400
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[up_sect_second_military_outfit]
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cost = 2000
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value = +20
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burn_protection = 0.0050 ;0.0750
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[up_sect_secone_military_outfit]
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cost = 3000
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value = +30
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burn_protection = 0.0050 ;0.0750
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chemical_burn_protection = 0.005 ;0.0325
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[up_sect_seconf_military_outfit]
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cost = 3000
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value = +30
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radiation_protection = 0.0010 ;0.0030
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shock_protection = 0.060 ;0.400
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[up_sect_thirda_military_outfit]
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cost = 1500
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value = +2
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bleeding_restore_speed = 0.002
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[up_sect_thirdc_military_outfit]
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cost = 2000
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value = +20
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chemical_burn_protection = 0.0025 ;0.0325
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[up_sect_thirdd_military_outfit]
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cost = 2000
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value = +10
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additional_inventory_weight = 10 ; +max_walk_weight
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additional_inventory_weight2 = 10
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power_loss = -0.1
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[up_sect_thirde_military_outfit]
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cost = 4000
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value = +2
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artefact_count = 2
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[up_sect_fourta_military_outfit]
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cost = 1500
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value = +1
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power_restore_speed = 0.001
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[up_sect_fourtc_military_outfit]
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cost = 2500
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value = +4
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bleeding_restore_speed = 0.004
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[up_sect_fourte_military_outfit]
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cost = 4000
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value = +4
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health_restore_speed = 0.0006
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[up_firsta_military_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_military_outfit
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section = up_sect_firsta_military_outfit
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property = prop_weightoutfit
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a5_name
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description = st_up_arm_a5_descr
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icon = ui_inGame2_upgrade_military_outfit_1
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[up_firstc_military_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_military_outfit
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section = up_sect_firstc_military_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b5_name
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description = st_up_arm_b5_descr
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icon = ui_inGame2_upgrade_military_outfit_2
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[up_firstd_military_outfit]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_military_outfit
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section = up_sect_firstd_military_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a1_name
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description = st_up_arm_a1_descr
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icon = ui_inGame2_upgrade_military_outfit_4
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[up_firste_military_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_military_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c8_name
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description = st_up_arm_c8_descr
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icon = ui_inGame2_upgrade_military_outfit_3
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[up_firstf_military_outfit]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_military_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c9_name
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description = st_up_arm_c9_descr
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icon = ui_inGame2_upgrade_military_outfit_5
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[up_secona_military_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_military_outfit
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section = up_sect_secona_military_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a2_name
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description = st_up_kom_a2_descr
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icon = ui_inGame2_upgrade_military_outfit_6
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[up_seconc_military_outfit]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_military_outfit
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section = up_sect_seconc_military_outfit
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property = prop_electro
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b8_name
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description = st_up_kom_b8_descr
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icon = ui_inGame2_upgrade_military_outfit_7
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[up_second_military_outfit]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_military_outfit
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section = up_sect_second_military_outfit
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property = prop_thermo
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b9_name
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description = st_up_kom_b9_descr
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icon = ui_inGame2_upgrade_military_outfit_9
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[up_secone_military_outfit]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_military_outfit
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property = prop_thermo, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c7_name
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description = st_up_kom_c7_descr
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icon = ui_inGame2_upgrade_military_outfit_8
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[up_seconf_military_outfit]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_seconf_military_outfit
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property = prop_electro, prop_radio
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c8_name
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description = st_up_kom_c8_descr
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icon = ui_inGame2_upgrade_military_outfit_10
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[up_thirda_military_outfit]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_military_outfit
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section = up_sect_thirda_military_outfit
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property = prop_restore_bleeding
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a2_name
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description = st_up_uti_a2_descr
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icon = ui_inGame2_upgrade_military_outfit_11
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[up_thirdc_military_outfit]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_military_outfit
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section = up_sect_thirdc_military_outfit
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property = prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b8_name
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description = st_up_uti_b8_descr
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icon = ui_inGame2_upgrade_military_outfit_12
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[up_thirdd_military_outfit]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_military_outfit
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section = up_sect_thirdd_military_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b3_name
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description = st_up_uti_b3_descr
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icon = ui_inGame2_upgrade_military_outfit_14
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[up_thirde_military_outfit]
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scheme_index = 2, 4
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known = 1
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effects =
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section = up_sect_thirde_military_outfit
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property = prop_artefact
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_c1_name
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description = st_up_uti_c1_descr
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icon = ui_inGame2_upgrade_military_outfit_13
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[up_fourta_military_outfit]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_military_outfit
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section = up_sect_fourta_military_outfit
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property = prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_a1_name
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description = st_up_tch_a1_descr
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icon = ui_inGame2_upgrade_military_outfit_15
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[up_fourtc_military_outfit]
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scheme_index = 1, 6
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known = 1
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effects = up_gr_fourtef_military_outfit
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section = up_sect_fourtc_military_outfit
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property = prop_restore_bleeding
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_b1_name
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description = st_up_tch_b1_descr
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icon = ui_inGame2_upgrade_military_outfit_16
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[up_fourte_military_outfit]
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scheme_index = 2, 5
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known = 1
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effects =
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section = up_sect_fourte_military_outfit
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property = prop_restore_health
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_c1_name
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description = st_up_tch_c1_descr
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icon = ui_inGame2_upgrade_military_outfit_17
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[up_gr_firstab_military_outfit]
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elements = up_firsta_military_outfit
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[up_gr_firstcd_military_outfit]
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elements = up_firstc_military_outfit, up_firstd_military_outfit
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[up_gr_firstef_military_outfit]
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elements = up_firste_military_outfit, up_firstf_military_outfit
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[up_gr_seconab_military_outfit]
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elements = up_secona_military_outfit
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[up_gr_seconcd_military_outfit]
|
||||
elements = up_seconc_military_outfit, up_second_military_outfit
|
||||
|
||||
[up_gr_seconef_military_outfit]
|
||||
elements = up_secone_military_outfit, up_seconf_military_outfit
|
||||
|
||||
[up_gr_thirdab_military_outfit]
|
||||
elements = up_thirda_military_outfit
|
||||
|
||||
[up_gr_thirdcd_military_outfit]
|
||||
elements = up_thirdc_military_outfit, up_thirdd_military_outfit
|
||||
|
||||
[up_gr_thirdef_military_outfit]
|
||||
elements = up_thirde_military_outfit
|
||||
|
||||
[up_gr_fourtab_military_outfit]
|
||||
elements = up_fourta_military_outfit
|
||||
|
||||
[up_gr_fourtcd_military_outfit]
|
||||
elements = up_fourtc_military_outfit
|
||||
|
||||
[up_gr_fourtef_military_outfit]
|
||||
elements = up_fourte_military_outfit
|
||||
Loading…
Add table
Add a link
Reference in a new issue