add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_military_outfit]
cost = 1000
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_firstc_military_outfit]
cost = 2000
value = +15
immunities_sect_add = sect_military_outfit_immunities_add
[up_sect_firstd_military_outfit]
cost = 2000
value = +20
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_heavy_add_2
[up_sect_firste_military_outfit]
cost = 3000
value = -30
hit_fraction_actor = -0.07 ;0.55
strike_protection = 0.06 ;0.35
explosion_protection = 0.06 ;0.35
wound_protection = 0.06 ;0.35
[up_sect_firstf_military_outfit]
cost = 3000
inv_weight = +0.25
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_heavy_add_3
[up_sect_secona_military_outfit]
cost = 1000
inv_weight = +0.2
value = -10
hit_fraction_actor = -0.05 ;0.55
strike_protection = 0.04 ;0.35
explosion_protection = 0.04 ;0.35
wound_protection = 0.04 ;0.35
[up_sect_seconc_military_outfit]
cost = 2000
value = +20
shock_protection = 0.040 ;0.400
[up_sect_second_military_outfit]
cost = 2000
value = +20
burn_protection = 0.0050 ;0.0750
[up_sect_secone_military_outfit]
cost = 3000
value = +30
burn_protection = 0.0050 ;0.0750
chemical_burn_protection = 0.005 ;0.0325
[up_sect_seconf_military_outfit]
cost = 3000
value = +30
radiation_protection = 0.0010 ;0.0030
shock_protection = 0.060 ;0.400
[up_sect_thirda_military_outfit]
cost = 1500
value = +2
bleeding_restore_speed = 0.002
[up_sect_thirdc_military_outfit]
cost = 2000
value = +20
chemical_burn_protection = 0.0025 ;0.0325
[up_sect_thirdd_military_outfit]
cost = 2000
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.1
[up_sect_thirde_military_outfit]
cost = 4000
value = +2
artefact_count = 2
[up_sect_fourta_military_outfit]
cost = 1500
value = +1
power_restore_speed = 0.001
[up_sect_fourtc_military_outfit]
cost = 2500
value = +4
bleeding_restore_speed = 0.004
[up_sect_fourte_military_outfit]
cost = 4000
value = +4
health_restore_speed = 0.0006
[up_firsta_military_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_military_outfit
section = up_sect_firsta_military_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a5_name
description = st_up_arm_a5_descr
icon = ui_inGame2_upgrade_military_outfit_1
[up_firstc_military_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_military_outfit
section = up_sect_firstc_military_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b5_name
description = st_up_arm_b5_descr
icon = ui_inGame2_upgrade_military_outfit_2
[up_firstd_military_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_military_outfit
section = up_sect_firstd_military_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a1_name
description = st_up_arm_a1_descr
icon = ui_inGame2_upgrade_military_outfit_4
[up_firste_military_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_military_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c8_name
description = st_up_arm_c8_descr
icon = ui_inGame2_upgrade_military_outfit_3
[up_firstf_military_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_military_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c9_name
description = st_up_arm_c9_descr
icon = ui_inGame2_upgrade_military_outfit_5
[up_secona_military_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_military_outfit
section = up_sect_secona_military_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a2_name
description = st_up_kom_a2_descr
icon = ui_inGame2_upgrade_military_outfit_6
[up_seconc_military_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_military_outfit
section = up_sect_seconc_military_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b8_name
description = st_up_kom_b8_descr
icon = ui_inGame2_upgrade_military_outfit_7
[up_second_military_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_military_outfit
section = up_sect_second_military_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b9_name
description = st_up_kom_b9_descr
icon = ui_inGame2_upgrade_military_outfit_9
[up_secone_military_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_military_outfit
property = prop_thermo, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c7_name
description = st_up_kom_c7_descr
icon = ui_inGame2_upgrade_military_outfit_8
[up_seconf_military_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_military_outfit
property = prop_electro, prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c8_name
description = st_up_kom_c8_descr
icon = ui_inGame2_upgrade_military_outfit_10
[up_thirda_military_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_military_outfit
section = up_sect_thirda_military_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a2_name
description = st_up_uti_a2_descr
icon = ui_inGame2_upgrade_military_outfit_11
[up_thirdc_military_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_military_outfit
section = up_sect_thirdc_military_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b8_name
description = st_up_uti_b8_descr
icon = ui_inGame2_upgrade_military_outfit_12
[up_thirdd_military_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_military_outfit
section = up_sect_thirdd_military_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b3_name
description = st_up_uti_b3_descr
icon = ui_inGame2_upgrade_military_outfit_14
[up_thirde_military_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_military_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_military_outfit_13
[up_fourta_military_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_military_outfit
section = up_sect_fourta_military_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a1_name
description = st_up_tch_a1_descr
icon = ui_inGame2_upgrade_military_outfit_15
[up_fourtc_military_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_military_outfit
section = up_sect_fourtc_military_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b1_name
description = st_up_tch_b1_descr
icon = ui_inGame2_upgrade_military_outfit_16
[up_fourte_military_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_military_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c1_name
description = st_up_tch_c1_descr
icon = ui_inGame2_upgrade_military_outfit_17
[up_gr_firstab_military_outfit]
elements = up_firsta_military_outfit
[up_gr_firstcd_military_outfit]
elements = up_firstc_military_outfit, up_firstd_military_outfit
[up_gr_firstef_military_outfit]
elements = up_firste_military_outfit, up_firstf_military_outfit
[up_gr_seconab_military_outfit]
elements = up_secona_military_outfit
[up_gr_seconcd_military_outfit]
elements = up_seconc_military_outfit, up_second_military_outfit
[up_gr_seconef_military_outfit]
elements = up_secone_military_outfit, up_seconf_military_outfit
[up_gr_thirdab_military_outfit]
elements = up_thirda_military_outfit
[up_gr_thirdcd_military_outfit]
elements = up_thirdc_military_outfit, up_thirdd_military_outfit
[up_gr_thirdef_military_outfit]
elements = up_thirde_military_outfit
[up_gr_fourtab_military_outfit]
elements = up_fourta_military_outfit
[up_gr_fourtcd_military_outfit]
elements = up_fourtc_military_outfit
[up_gr_fourtef_military_outfit]
elements = up_fourte_military_outfit