add game&rawdata
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604
gamedata/configs/misc/outfit_upgrades/o_scientific_outfit_up.ltx
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604
gamedata/configs/misc/outfit_upgrades/o_scientific_outfit_up.ltx
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@ -0,0 +1,604 @@
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[up_sect_firsta_scientific_outfit]
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cost = 750
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value = +10
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fire_wound_protection = 0.1
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bones_koeff_protection_add = actor_armor_scientific_add_1
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[up_sect_firstc_scientific_outfit]
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cost = 1500
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value = -20
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hit_fraction_actor = -0.1 ;0.55
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strike_protection = 0.05 ;0.30
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explosion_protection = 0.05 ;0.30
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wound_protection = 0.05 ;0.30
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[up_sect_firstd_scientific_outfit]
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cost = 1500
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value = +15
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immunities_sect_add = sect_scientific_outfit_immunities_add
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[up_sect_firste_scientific_outfit]
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cost = 2250
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value = +30
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fire_wound_protection = 0.2
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bones_koeff_protection_add = actor_armor_scientific_add_3
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[up_sect_firstf_scientific_outfit]
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cost = 2250
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value = -5
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inv_weight = -5
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power_loss = -0.05
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[up_sect_secona_scientific_outfit]
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cost = 750
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value = +10
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immunities_sect_add = sect_scientific_outfit_immunities_add
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[up_sect_seconc_scientific_outfit]
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cost = 1500
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value = +20
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shock_protection = 0.100 ;0.600
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[up_sect_second_scientific_outfit]
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cost = 1500
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value = +20
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burn_protection = 0.0100 ;0.0875
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[up_sect_secone_scientific_outfit]
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cost = 2250
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value = +30
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burn_protection = 0.0125 ;0.0875
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chemical_burn_protection = 0.01 ;0.061
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[up_sect_seconf_scientific_outfit]
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cost = 2250
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value = +30
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shock_protection = 0.200 ;0.910
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radiation_protection = 0.00150 ;0.0080
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[up_sect_thirda_scientific_outfit]
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cost = 1000
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value = +1
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power_restore_speed = 0.001
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[up_sect_thirdc_scientific_outfit]
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cost = 1500
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value = +10
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additional_inventory_weight = 10 ; +max_walk_weight
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additional_inventory_weight2 = 10
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power_loss = -0.15
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[up_sect_thirdd_scientific_outfit]
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cost = 2500
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value = +1
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artefact_count = 1
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[up_sect_thirde_scientific_outfit]
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cost = 4000
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value = +2
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artefact_count = 2
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[up_sect_fourta_scientific_outfit]
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cost = 750
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value = +10
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radiation_protection = 0.00075 ;0.0080
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chemical_burn_protection = 0.005 ;0.061
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[up_sect_fourtc_scientific_outfit]
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cost = 2000
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value = +20
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telepatic_protection = 0.010; 0.060
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[up_sect_fourte_scientific_outfit]
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cost = 2500
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value = +4
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bleeding_restore_speed = 0.004
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[up_sect_fiftha_scientific_outfit]
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cost = 750
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value = +10
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radiation_protection = 0.00075 ;0.0080
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chemical_burn_protection = 0.005 ;0.061
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[up_sect_fifthc_scientific_outfit]
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cost = 2000
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value = +20
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telepatic_protection = 0.010; 0.060
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[up_sect_fifthe_scientific_outfit]
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cost = 3000
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value = +30
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telepatic_protection = 0.015; 0.060
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[up_sect_fifthf_scientific_outfit]
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cost = 3500
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value = +3
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power_restore_speed = 0.003
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[up_firsta_scientific_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_scientific_outfit
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section = up_sect_firsta_scientific_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a8_name
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description = st_up_arm_a8_descr
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icon = ui_inGame2_upgrade_scientific_outfit_1
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[up_firstc_scientific_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_scientific_outfit
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section = up_sect_firstc_scientific_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b9_name
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description = st_up_arm_b9_descr
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icon = ui_inGame2_upgrade_scientific_outfit_2
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[up_firstd_scientific_outfit]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_scientific_outfit
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section = up_sect_firstd_scientific_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b6_name
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description = st_up_arm_b6_descr
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icon = ui_inGame2_upgrade_scientific_outfit_4
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[up_firste_scientific_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_scientific_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c10_name
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description = st_up_arm_c10_descr
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icon = ui_inGame2_upgrade_scientific_outfit_3
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[up_firstf_scientific_outfit]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_scientific_outfit
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property = prop_weightoutfit
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c11_name
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description = st_up_arm_c11_descr
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icon = ui_inGame2_upgrade_scientific_outfit_5
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[up_secona_scientific_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_scientific_outfit
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section = up_sect_secona_scientific_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a8_name
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description = st_up_kom_a8_descr
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icon = ui_inGame2_upgrade_scientific_outfit_6
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[up_seconc_scientific_outfit]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_scientific_outfit
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section = up_sect_seconc_scientific_outfit
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property = prop_electro
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b8_name
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description = st_up_kom_b8_descr
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icon = ui_inGame2_upgrade_scientific_outfit_7
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[up_second_scientific_outfit]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_scientific_outfit
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section = up_sect_second_scientific_outfit
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property = prop_thermo
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b9_name
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description = st_up_kom_b9_descr
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icon = ui_inGame2_upgrade_scientific_outfit_9
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[up_secone_scientific_outfit]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_scientific_outfit
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property = prop_thermo, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c7_name
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description = st_up_kom_c7_descr
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icon = ui_inGame2_upgrade_scientific_outfit_8
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[up_seconf_scientific_outfit]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_seconf_scientific_outfit
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property = prop_radio, prop_electro
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c8_name
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description = st_up_kom_c8_descr
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icon = ui_inGame2_upgrade_scientific_outfit_10
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[up_thirda_scientific_outfit]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_scientific_outfit
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section = up_sect_thirda_scientific_outfit
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property = prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a3_name
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description = st_up_uti_a3_descr
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icon = ui_inGame2_upgrade_scientific_outfit_11
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[up_thirdc_scientific_outfit]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_scientific_outfit
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section = up_sect_thirdc_scientific_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b3_name
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description = st_up_uti_b3_descr
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icon = ui_inGame2_upgrade_scientific_outfit_12
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[up_thirdd_scientific_outfit]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_scientific_outfit
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section = up_sect_thirdd_scientific_outfit
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property = prop_artefact
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b1_name
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description = st_up_uti_b1_descr
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icon = ui_inGame2_upgrade_scientific_outfit_13
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[up_thirde_scientific_outfit]
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scheme_index = 2, 4
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known = 1
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effects =
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section = up_sect_thirde_scientific_outfit
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property = prop_artefact
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_c1_name
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description = st_up_uti_c1_descr
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icon = ui_inGame2_upgrade_scientific_outfit_14
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[up_fourta_scientific_outfit]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_scientific_outfit
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section = up_sect_fourta_scientific_outfit
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_a4_name
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description = st_up_tch_a4_descr
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icon = ui_inGame2_upgrade_scientific_outfit_15
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[up_fourtc_scientific_outfit]
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scheme_index = 1, 6
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known = 1
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effects = up_gr_fourtef_scientific_outfit
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section = up_sect_fourtc_scientific_outfit
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property = prop_psy
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_b4_name
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description = st_up_tch_b4_descr
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icon = ui_inGame2_upgrade_scientific_outfit_16
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[up_fourte_scientific_outfit]
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scheme_index = 2, 5
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known = 1
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effects =
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section = up_sect_fourte_scientific_outfit
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property = prop_restore_bleeding, prop_restore_health
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_tch_c2_name
|
||||
description = st_up_tch_c2_descr
|
||||
icon = ui_inGame2_upgrade_scientific_outfit_17
|
||||
|
||||
[up_fiftha_scientific_outfit]
|
||||
scheme_index = 0, 4
|
||||
known = 1
|
||||
effects = up_gr_fifthcd_scientific_outfit
|
||||
section = up_sect_fiftha_scientific_outfit
|
||||
property = prop_radio, prop_chem
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_res_a1_name
|
||||
description = st_up_res_a1_descr
|
||||
icon = ui_inGame2_upgrade_scientific_outfit_18
|
||||
|
||||
[up_fifthc_scientific_outfit]
|
||||
scheme_index = 1, 7
|
||||
known = 1
|
||||
effects = up_gr_fifthef_scientific_outfit
|
||||
section = up_sect_fifthc_scientific_outfit
|
||||
property = prop_psy
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_res_b1_name
|
||||
description = st_up_res_b1_descr
|
||||
icon = ui_inGame2_upgrade_scientific_outfit_19
|
||||
|
||||
[up_fifthe_scientific_outfit]
|
||||
scheme_index = 2, 6
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fifthe_scientific_outfit
|
||||
property = prop_psy
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_res_c4_name
|
||||
description = st_up_res_c4_descr
|
||||
icon = ui_inGame2_upgrade_scientific_outfit_20
|
||||
|
||||
[up_fifthf_scientific_outfit]
|
||||
scheme_index = 2, 7
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fifthf_scientific_outfit
|
||||
property = prop_power
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_resp_c2_name
|
||||
description = st_up_resp_c2_descr
|
||||
icon = ui_inGame2_upgrade_scientific_outfit_21
|
||||
|
||||
[up_gr_firstab_scientific_outfit]
|
||||
elements = up_firsta_scientific_outfit
|
||||
|
||||
[up_gr_firstcd_scientific_outfit]
|
||||
elements = up_firstc_scientific_outfit, up_firstd_scientific_outfit
|
||||
|
||||
[up_gr_firstef_scientific_outfit]
|
||||
elements = up_firste_scientific_outfit, up_firstf_scientific_outfit
|
||||
|
||||
[up_gr_seconab_scientific_outfit]
|
||||
elements = up_secona_scientific_outfit
|
||||
|
||||
[up_gr_seconcd_scientific_outfit]
|
||||
elements = up_seconc_scientific_outfit, up_second_scientific_outfit
|
||||
|
||||
[up_gr_seconef_scientific_outfit]
|
||||
elements = up_secone_scientific_outfit, up_seconf_scientific_outfit
|
||||
|
||||
[up_gr_thirdab_scientific_outfit]
|
||||
elements = up_thirda_scientific_outfit
|
||||
|
||||
[up_gr_thirdcd_scientific_outfit]
|
||||
elements = up_thirdc_scientific_outfit, up_thirdd_scientific_outfit
|
||||
|
||||
[up_gr_thirdef_scientific_outfit]
|
||||
elements = up_thirde_scientific_outfit
|
||||
|
||||
[up_gr_fourtab_scientific_outfit]
|
||||
elements = up_fourta_scientific_outfit
|
||||
|
||||
[up_gr_fourtcd_scientific_outfit]
|
||||
elements = up_fourtc_scientific_outfit
|
||||
|
||||
[up_gr_fourtef_scientific_outfit]
|
||||
elements = up_fourte_scientific_outfit
|
||||
|
||||
[up_gr_fifthab_scientific_outfit]
|
||||
elements = up_fiftha_scientific_outfit
|
||||
|
||||
[up_gr_fifthcd_scientific_outfit]
|
||||
elements = up_fifthc_scientific_outfit
|
||||
|
||||
[up_gr_fifthef_scientific_outfit]
|
||||
elements = up_fifthe_scientific_outfit, up_fifthf_scientific_outfit
|
||||
Loading…
Add table
Add a link
Reference in a new issue