add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_scientific_outfit]
cost = 750
value = +10
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_scientific_add_1
[up_sect_firstc_scientific_outfit]
cost = 1500
value = -20
hit_fraction_actor = -0.1 ;0.55
strike_protection = 0.05 ;0.30
explosion_protection = 0.05 ;0.30
wound_protection = 0.05 ;0.30
[up_sect_firstd_scientific_outfit]
cost = 1500
value = +15
immunities_sect_add = sect_scientific_outfit_immunities_add
[up_sect_firste_scientific_outfit]
cost = 2250
value = +30
fire_wound_protection = 0.2
bones_koeff_protection_add = actor_armor_scientific_add_3
[up_sect_firstf_scientific_outfit]
cost = 2250
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_secona_scientific_outfit]
cost = 750
value = +10
immunities_sect_add = sect_scientific_outfit_immunities_add
[up_sect_seconc_scientific_outfit]
cost = 1500
value = +20
shock_protection = 0.100 ;0.600
[up_sect_second_scientific_outfit]
cost = 1500
value = +20
burn_protection = 0.0100 ;0.0875
[up_sect_secone_scientific_outfit]
cost = 2250
value = +30
burn_protection = 0.0125 ;0.0875
chemical_burn_protection = 0.01 ;0.061
[up_sect_seconf_scientific_outfit]
cost = 2250
value = +30
shock_protection = 0.200 ;0.910
radiation_protection = 0.00150 ;0.0080
[up_sect_thirda_scientific_outfit]
cost = 1000
value = +1
power_restore_speed = 0.001
[up_sect_thirdc_scientific_outfit]
cost = 1500
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.15
[up_sect_thirdd_scientific_outfit]
cost = 2500
value = +1
artefact_count = 1
[up_sect_thirde_scientific_outfit]
cost = 4000
value = +2
artefact_count = 2
[up_sect_fourta_scientific_outfit]
cost = 750
value = +10
radiation_protection = 0.00075 ;0.0080
chemical_burn_protection = 0.005 ;0.061
[up_sect_fourtc_scientific_outfit]
cost = 2000
value = +20
telepatic_protection = 0.010; 0.060
[up_sect_fourte_scientific_outfit]
cost = 2500
value = +4
bleeding_restore_speed = 0.004
[up_sect_fiftha_scientific_outfit]
cost = 750
value = +10
radiation_protection = 0.00075 ;0.0080
chemical_burn_protection = 0.005 ;0.061
[up_sect_fifthc_scientific_outfit]
cost = 2000
value = +20
telepatic_protection = 0.010; 0.060
[up_sect_fifthe_scientific_outfit]
cost = 3000
value = +30
telepatic_protection = 0.015; 0.060
[up_sect_fifthf_scientific_outfit]
cost = 3500
value = +3
power_restore_speed = 0.003
[up_firsta_scientific_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_scientific_outfit
section = up_sect_firsta_scientific_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a8_name
description = st_up_arm_a8_descr
icon = ui_inGame2_upgrade_scientific_outfit_1
[up_firstc_scientific_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_scientific_outfit
section = up_sect_firstc_scientific_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_scientific_outfit_2
[up_firstd_scientific_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_scientific_outfit
section = up_sect_firstd_scientific_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b6_name
description = st_up_arm_b6_descr
icon = ui_inGame2_upgrade_scientific_outfit_4
[up_firste_scientific_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_scientific_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c10_name
description = st_up_arm_c10_descr
icon = ui_inGame2_upgrade_scientific_outfit_3
[up_firstf_scientific_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_scientific_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c11_name
description = st_up_arm_c11_descr
icon = ui_inGame2_upgrade_scientific_outfit_5
[up_secona_scientific_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_scientific_outfit
section = up_sect_secona_scientific_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a8_name
description = st_up_kom_a8_descr
icon = ui_inGame2_upgrade_scientific_outfit_6
[up_seconc_scientific_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_scientific_outfit
section = up_sect_seconc_scientific_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b8_name
description = st_up_kom_b8_descr
icon = ui_inGame2_upgrade_scientific_outfit_7
[up_second_scientific_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_scientific_outfit
section = up_sect_second_scientific_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b9_name
description = st_up_kom_b9_descr
icon = ui_inGame2_upgrade_scientific_outfit_9
[up_secone_scientific_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_scientific_outfit
property = prop_thermo, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c7_name
description = st_up_kom_c7_descr
icon = ui_inGame2_upgrade_scientific_outfit_8
[up_seconf_scientific_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_scientific_outfit
property = prop_radio, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c8_name
description = st_up_kom_c8_descr
icon = ui_inGame2_upgrade_scientific_outfit_10
[up_thirda_scientific_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_scientific_outfit
section = up_sect_thirda_scientific_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a3_name
description = st_up_uti_a3_descr
icon = ui_inGame2_upgrade_scientific_outfit_11
[up_thirdc_scientific_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_scientific_outfit
section = up_sect_thirdc_scientific_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b3_name
description = st_up_uti_b3_descr
icon = ui_inGame2_upgrade_scientific_outfit_12
[up_thirdd_scientific_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_scientific_outfit
section = up_sect_thirdd_scientific_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_scientific_outfit_13
[up_thirde_scientific_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_scientific_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_scientific_outfit_14
[up_fourta_scientific_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_scientific_outfit
section = up_sect_fourta_scientific_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a4_name
description = st_up_tch_a4_descr
icon = ui_inGame2_upgrade_scientific_outfit_15
[up_fourtc_scientific_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_scientific_outfit
section = up_sect_fourtc_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b4_name
description = st_up_tch_b4_descr
icon = ui_inGame2_upgrade_scientific_outfit_16
[up_fourte_scientific_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_scientific_outfit
property = prop_restore_bleeding, prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c2_name
description = st_up_tch_c2_descr
icon = ui_inGame2_upgrade_scientific_outfit_17
[up_fiftha_scientific_outfit]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_scientific_outfit
section = up_sect_fiftha_scientific_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_scientific_outfit_18
[up_fifthc_scientific_outfit]
scheme_index = 1, 7
known = 1
effects = up_gr_fifthef_scientific_outfit
section = up_sect_fifthc_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_scientific_outfit_19
[up_fifthe_scientific_outfit]
scheme_index = 2, 6
known = 1
effects =
section = up_sect_fifthe_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_scientific_outfit_20
[up_fifthf_scientific_outfit]
scheme_index = 2, 7
known = 1
effects =
section = up_sect_fifthf_scientific_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c2_name
description = st_up_resp_c2_descr
icon = ui_inGame2_upgrade_scientific_outfit_21
[up_gr_firstab_scientific_outfit]
elements = up_firsta_scientific_outfit
[up_gr_firstcd_scientific_outfit]
elements = up_firstc_scientific_outfit, up_firstd_scientific_outfit
[up_gr_firstef_scientific_outfit]
elements = up_firste_scientific_outfit, up_firstf_scientific_outfit
[up_gr_seconab_scientific_outfit]
elements = up_secona_scientific_outfit
[up_gr_seconcd_scientific_outfit]
elements = up_seconc_scientific_outfit, up_second_scientific_outfit
[up_gr_seconef_scientific_outfit]
elements = up_secone_scientific_outfit, up_seconf_scientific_outfit
[up_gr_thirdab_scientific_outfit]
elements = up_thirda_scientific_outfit
[up_gr_thirdcd_scientific_outfit]
elements = up_thirdc_scientific_outfit, up_thirdd_scientific_outfit
[up_gr_thirdef_scientific_outfit]
elements = up_thirde_scientific_outfit
[up_gr_fourtab_scientific_outfit]
elements = up_fourta_scientific_outfit
[up_gr_fourtcd_scientific_outfit]
elements = up_fourtc_scientific_outfit
[up_gr_fourtef_scientific_outfit]
elements = up_fourte_scientific_outfit
[up_gr_fifthab_scientific_outfit]
elements = up_fiftha_scientific_outfit
[up_gr_fifthcd_scientific_outfit]
elements = up_fifthc_scientific_outfit
[up_gr_fifthef_scientific_outfit]
elements = up_fifthe_scientific_outfit, up_fifthf_scientific_outfit