add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_specops_outfit]
cost = 500
value = -10
hit_fraction_actor = -0.05 ;0.55
strike_protection = 0.05 ;0.3
explosion_protection = 0.05 ;0.3
wound_protection = 0.05 ;0.3
[up_sect_firstc_specops_outfit]
cost = 900
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_firstd_specops_outfit]
cost = 900
value = +15
immunities_sect_add = sect_specops_outfit_immunities_add
[up_sect_firste_specops_outfit]
cost = 1400
value = +30
fire_wound_protection = 0.2
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_firstf_specops_outfit]
cost = 1400
value = -10
hit_fraction_actor = -0.1 ;0.55
strike_protection = 0.07 ;0.3
explosion_protection = 0.07 ;0.3
wound_protection = 0.07 ;0.3
[up_sect_secona_specops_outfit]
cost = 500
value = +10
immunities_sect_add = sect_specops_outfit_immunities_add
[up_sect_seconc_specops_outfit]
cost = 900
value = +2
power_restore_speed = 0.002
power_loss = -0.1
[up_sect_second_specops_outfit]
cost = 900
value = +20
burn_protection = 0.010 ;0.050
shock_protection = 0.100 ;0.200
[up_sect_secone_specops_outfit]
cost = 1400
value = +30
chemical_burn_protection = 0.005 ;0.0250
radiation_protection = 0.001 ;0.0015
[up_sect_thirda_specops_outfit]
cost = 700
value = +2
bleeding_restore_speed = 0.002
[up_sect_thirdc_specops_outfit]
cost = 900
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.05
[up_sect_thirde_specops_outfit]
cost = 3500
value = +2
artefact_count = 2
[up_firsta_specops_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_specops_outfit
section = up_sect_firsta_specops_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b3_name
description = st_up_arm_b3_descr
icon = ui_inGame2_upgrade_specops_outfit_1
[up_firstc_specops_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_specops_outfit
section = up_sect_firstc_specops_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b8_name
description = st_up_arm_b8_descr
icon = ui_inGame2_upgrade_specops_outfit_2
[up_firstd_specops_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_specops_outfit
section = up_sect_firstd_specops_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b4_name
description = st_up_arm_b4_descr
icon = ui_inGame2_upgrade_specops_outfit_4
[up_firste_specops_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_specops_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c5_name
description = st_up_arm_c5_descr
icon = ui_inGame2_upgrade_specops_outfit_3
[up_firstf_specops_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_specops_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b1_name
description = st_up_arm_b1_descr
icon = ui_inGame2_upgrade_specops_outfit_5
[up_secona_specops_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_specops_outfit
section = up_sect_secona_specops_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a6_name
description = st_up_kom_a6_descr
icon = ui_inGame2_upgrade_specops_outfit_6
[up_seconc_specops_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_specops_outfit
section = up_sect_seconc_specops_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b10_name
description = st_up_kom_b10_descr
icon = ui_inGame2_upgrade_specops_outfit_7
[up_second_specops_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_specops_outfit
section = up_sect_second_specops_outfit
property = prop_thermo, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b11_name
description = st_up_kom_b11_descr
icon = ui_inGame2_upgrade_specops_outfit_9
[up_secone_specops_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_specops_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c13_name
description = st_up_arm_c13_descr
icon = ui_inGame2_upgrade_specops_outfit_8
[up_thirda_specops_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_specops_outfit
section = up_sect_thirda_specops_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a2_name
description = st_up_uti_a2_descr
icon = ui_inGame2_upgrade_specops_outfit_10
[up_thirdc_specops_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_specops_outfit
section = up_sect_thirdc_specops_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b2_name
description = st_up_uti_b2_descr
icon = ui_inGame2_upgrade_specops_outfit_11
[up_thirde_specops_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_specops_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_specops_outfit_12
[up_gr_firstab_specops_outfit]
elements = up_firsta_specops_outfit
[up_gr_firstcd_specops_outfit]
elements = up_firstc_specops_outfit, up_firstd_specops_outfit
[up_gr_firstef_specops_outfit]
elements = up_firste_specops_outfit, up_firstf_specops_outfit
[up_gr_seconab_specops_outfit]
elements = up_secona_specops_outfit
[up_gr_seconcd_specops_outfit]
elements = up_seconc_specops_outfit, up_second_specops_outfit
[up_gr_seconef_specops_outfit]
elements = up_secone_specops_outfit
[up_gr_thirdab_specops_outfit]
elements = up_thirda_specops_outfit
[up_gr_thirdcd_specops_outfit]
elements = up_thirdc_specops_outfit
[up_gr_thirdef_specops_outfit]
elements = up_thirde_specops_outfit