add game&rawdata
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353
gamedata/configs/misc/outfit_upgrades/o_specops_outfit_up.ltx
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353
gamedata/configs/misc/outfit_upgrades/o_specops_outfit_up.ltx
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[up_sect_firsta_specops_outfit]
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cost = 500
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value = -10
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hit_fraction_actor = -0.05 ;0.55
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strike_protection = 0.05 ;0.3
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explosion_protection = 0.05 ;0.3
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wound_protection = 0.05 ;0.3
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[up_sect_firstc_specops_outfit]
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cost = 900
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value = -5
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inv_weight = -5
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power_loss = -0.05
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[up_sect_firstd_specops_outfit]
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cost = 900
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value = +15
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immunities_sect_add = sect_specops_outfit_immunities_add
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[up_sect_firste_specops_outfit]
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cost = 1400
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value = +30
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fire_wound_protection = 0.2
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bones_koeff_protection_add = actor_armor_medium_add_2
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[up_sect_firstf_specops_outfit]
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cost = 1400
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value = -10
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hit_fraction_actor = -0.1 ;0.55
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strike_protection = 0.07 ;0.3
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explosion_protection = 0.07 ;0.3
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wound_protection = 0.07 ;0.3
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[up_sect_secona_specops_outfit]
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cost = 500
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value = +10
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immunities_sect_add = sect_specops_outfit_immunities_add
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[up_sect_seconc_specops_outfit]
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cost = 900
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value = +2
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power_restore_speed = 0.002
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power_loss = -0.1
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[up_sect_second_specops_outfit]
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cost = 900
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value = +20
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burn_protection = 0.010 ;0.050
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shock_protection = 0.100 ;0.200
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[up_sect_secone_specops_outfit]
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cost = 1400
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value = +30
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chemical_burn_protection = 0.005 ;0.0250
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radiation_protection = 0.001 ;0.0015
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[up_sect_thirda_specops_outfit]
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cost = 700
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value = +2
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bleeding_restore_speed = 0.002
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[up_sect_thirdc_specops_outfit]
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cost = 900
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value = +10
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additional_inventory_weight = 10 ; +max_walk_weight
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additional_inventory_weight2 = 10
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power_loss = -0.05
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[up_sect_thirde_specops_outfit]
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cost = 3500
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value = +2
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artefact_count = 2
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[up_firsta_specops_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_specops_outfit
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section = up_sect_firsta_specops_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b3_name
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description = st_up_arm_b3_descr
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icon = ui_inGame2_upgrade_specops_outfit_1
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[up_firstc_specops_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_specops_outfit
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section = up_sect_firstc_specops_outfit
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property = prop_weightoutfit
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b8_name
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description = st_up_arm_b8_descr
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icon = ui_inGame2_upgrade_specops_outfit_2
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[up_firstd_specops_outfit]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_specops_outfit
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section = up_sect_firstd_specops_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b4_name
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description = st_up_arm_b4_descr
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icon = ui_inGame2_upgrade_specops_outfit_4
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[up_firste_specops_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_specops_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c5_name
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description = st_up_arm_c5_descr
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icon = ui_inGame2_upgrade_specops_outfit_3
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[up_firstf_specops_outfit]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_specops_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b1_name
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description = st_up_arm_b1_descr
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icon = ui_inGame2_upgrade_specops_outfit_5
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[up_secona_specops_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_specops_outfit
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section = up_sect_secona_specops_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a6_name
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description = st_up_kom_a6_descr
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icon = ui_inGame2_upgrade_specops_outfit_6
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[up_seconc_specops_outfit]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_specops_outfit
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section = up_sect_seconc_specops_outfit
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property = prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b10_name
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description = st_up_kom_b10_descr
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icon = ui_inGame2_upgrade_specops_outfit_7
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[up_second_specops_outfit]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_specops_outfit
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section = up_sect_second_specops_outfit
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property = prop_thermo, prop_electro
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b11_name
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description = st_up_kom_b11_descr
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icon = ui_inGame2_upgrade_specops_outfit_9
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[up_secone_specops_outfit]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_specops_outfit
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c13_name
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description = st_up_arm_c13_descr
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icon = ui_inGame2_upgrade_specops_outfit_8
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[up_thirda_specops_outfit]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_specops_outfit
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section = up_sect_thirda_specops_outfit
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property = prop_restore_bleeding
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a2_name
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description = st_up_uti_a2_descr
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icon = ui_inGame2_upgrade_specops_outfit_10
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[up_thirdc_specops_outfit]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_specops_outfit
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section = up_sect_thirdc_specops_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b2_name
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description = st_up_uti_b2_descr
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icon = ui_inGame2_upgrade_specops_outfit_11
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[up_thirde_specops_outfit]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirde_specops_outfit
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property = prop_artefact
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_c1_name
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description = st_up_uti_c1_descr
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icon = ui_inGame2_upgrade_specops_outfit_12
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[up_gr_firstab_specops_outfit]
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elements = up_firsta_specops_outfit
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[up_gr_firstcd_specops_outfit]
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elements = up_firstc_specops_outfit, up_firstd_specops_outfit
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[up_gr_firstef_specops_outfit]
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elements = up_firste_specops_outfit, up_firstf_specops_outfit
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[up_gr_seconab_specops_outfit]
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elements = up_secona_specops_outfit
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[up_gr_seconcd_specops_outfit]
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elements = up_seconc_specops_outfit, up_second_specops_outfit
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[up_gr_seconef_specops_outfit]
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elements = up_secone_specops_outfit
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[up_gr_thirdab_specops_outfit]
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elements = up_thirda_specops_outfit
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[up_gr_thirdcd_specops_outfit]
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elements = up_thirdc_specops_outfit
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[up_gr_thirdef_specops_outfit]
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elements = up_thirde_specops_outfit
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