add game&rawdata
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375
gamedata/configs/misc/outfit_upgrades/o_stalker_outfit_up.ltx
Normal file
375
gamedata/configs/misc/outfit_upgrades/o_stalker_outfit_up.ltx
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[up_sect_firsta_stalker_outfit]
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cost = 350
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value = +10
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fire_wound_protection = 0.05
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bones_koeff_protection_add = actor_armor_light_add_1
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[up_sect_firstc_stalker_outfit]
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cost = 700
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value = -20
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strike_protection = 0.05 ;0.20
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explosion_protection = 0.05 ;0.20
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wound_protection = 0.05 ;0.20
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hit_fraction_actor = -0.15 ;0.50
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[up_sect_firstd_stalker_outfit]
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cost = 700
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value = +15
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immunities_sect_add = sect_stalker_outfit_immunities_add
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[up_sect_firste_stalker_outfit]
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cost = 1050
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value = +30
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fire_wound_protection = 0.1
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bones_koeff_protection_add = actor_armor_light_add_3
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[up_sect_secona_stalker_outfit]
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cost = 350
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value = -3.5
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inv_weight = -3.5
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power_loss = -0.05
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[up_sect_seconc_stalker_outfit]
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cost = 700
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value = +20
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burn_protection = 0.01 ;0.0650
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[up_sect_second_stalker_outfit]
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cost = 700
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value = +20
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chemical_burn_protection = 0.0015 ;0.0325
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shock_protection = 0.100 ;0.400
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[up_sect_secone_stalker_outfit]
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cost = 1050
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value = +30
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chemical_burn_protection = 0.0025 ;0.0325
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[up_sect_seconf_stalker_outfit]
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cost = 1050
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value = +30
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radiation_protection = 0.0007 ;0.0030
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[up_sect_thirda_stalker_outfit]
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cost = 350
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value = +10
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radiation_protection = 0.0003 ;0.00300
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chemical_burn_protection = 0.0010 ;0.0325
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[up_sect_thirdc_stalker_outfit]
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cost = 3000
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value = +2
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health_restore_speed = 0.0003
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[up_sect_thirdd_stalker_outfit]
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cost = 700
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value = +10
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additional_inventory_weight = 10
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additional_inventory_weight2 = 10
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power_loss = -0.1
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[up_sect_thirde_stalker_outfit]
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cost = 2000
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value = +2
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artefact_count = 2
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[up_firsta_stalker_outfit]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_stalker_outfit
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section = up_sect_firsta_stalker_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_a7_name
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description = st_up_arm_a7_descr
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icon = ui_inGame2_upgrade_stalker_outfit_1
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[up_firstc_stalker_outfit]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_stalker_outfit
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section = up_sect_firstc_stalker_outfit
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property = prop_damage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b9_name
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description = st_up_arm_b9_descr
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icon = ui_inGame2_upgrade_stalker_outfit_2
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[up_firstd_stalker_outfit]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_stalker_outfit
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section = up_sect_firstd_stalker_outfit
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property = prop_durability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_b2_name
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description = st_up_arm_b2_descr
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icon = ui_inGame2_upgrade_stalker_outfit_4
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[up_firste_stalker_outfit]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_stalker_outfit
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property = prop_armor
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_arm_c2_name
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description = st_up_arm_c2_descr
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icon = ui_inGame2_upgrade_stalker_outfit_3
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[up_secona_stalker_outfit]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_stalker_outfit
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section = up_sect_secona_stalker_outfit
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property = prop_weightoutfit
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_a3_name
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description = st_up_kom_a3_descr
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icon = ui_inGame2_upgrade_stalker_outfit_5
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[up_seconc_stalker_outfit]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_stalker_outfit
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section = up_sect_seconc_stalker_outfit
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property = prop_thermo
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b3_name
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description = st_up_kom_b3_descr
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icon = ui_inGame2_upgrade_stalker_outfit_6
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[up_second_stalker_outfit]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_stalker_outfit
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section = up_sect_second_stalker_outfit
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property = prop_electro, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_b4_name
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description = st_up_kom_b4_descr
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icon = ui_inGame2_upgrade_stalker_outfit_8
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[up_secone_stalker_outfit]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_secone_stalker_outfit
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property = prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c1_name
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description = st_up_kom_c1_descr
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icon = ui_inGame2_upgrade_stalker_outfit_7
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[up_seconf_stalker_outfit]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_seconf_stalker_outfit
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property = prop_radio
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_kom_c2_name
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description = st_up_kom_c2_descr
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icon = ui_inGame2_upgrade_stalker_outfit_9
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[up_thirda_stalker_outfit]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_stalker_outfit
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section = up_sect_thirda_stalker_outfit
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_a5_name
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description = st_up_uti_a5_descr
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icon = ui_inGame2_upgrade_stalker_outfit_10
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[up_thirdc_stalker_outfit]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_stalker_outfit
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section = up_sect_thirdc_stalker_outfit
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property = prop_restore_health
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b4_name
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description = st_up_uti_b4_descr
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icon = ui_inGame2_upgrade_stalker_outfit_11
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[up_thirdd_stalker_outfit]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_stalker_outfit
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section = up_sect_thirdd_stalker_outfit
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property = prop_tonnage
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_b2_name
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description = st_up_uti_b2_descr
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icon = ui_inGame2_upgrade_stalker_outfit_13
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[up_thirde_stalker_outfit]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirde_stalker_outfit
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property = prop_artefact
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_uti_c1_name
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description = st_up_uti_c1_descr
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icon = ui_inGame2_upgrade_stalker_outfit_12
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[up_gr_firstab_stalker_outfit]
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elements = up_firsta_stalker_outfit
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[up_gr_firstcd_stalker_outfit]
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elements = up_firstc_stalker_outfit, up_firstd_stalker_outfit
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[up_gr_firstef_stalker_outfit]
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elements = up_firste_stalker_outfit
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[up_gr_seconab_stalker_outfit]
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elements = up_secona_stalker_outfit
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[up_gr_seconcd_stalker_outfit]
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elements = up_seconc_stalker_outfit, up_second_stalker_outfit
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[up_gr_seconef_stalker_outfit]
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elements = up_secone_stalker_outfit, up_seconf_stalker_outfit
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[up_gr_thirdab_stalker_outfit]
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elements = up_thirda_stalker_outfit
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[up_gr_thirdcd_stalker_outfit]
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elements = up_thirdc_stalker_outfit, up_thirdd_stalker_outfit
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[up_gr_thirdef_stalker_outfit]
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elements = up_thirde_stalker_outfit
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