add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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; Çäåñü ñîäåðæàòñÿ äåñêðèïøåíû ñêâàäîâ, êîòîðûå ïîòîì ìîæíî ñîçäàâàòü èñïîëüçóÿ ñïåö ôóíêöèè.
[zat_b38_bloodsucker_1_lair]:online_offline_group
faction = monster_predatory_night
npc = zat_b38_bloodsucker_1
target_smart = zat_b38
spawn_point = zat_b38_bloodsucker_1_wait_walk
story_id = zat_b38_bloodsucker_1_lair
[zat_b38_bloodsucker_2_lair]:online_offline_group
faction = monster_predatory_night
npc = zat_b38_bloodsucker_2
target_smart = zat_b38
spawn_point = zat_b38_bloodsucker_2_wait_walk
story_id = zat_b38_bloodsucker_2_lair
[zat_b38_bloodsuckers_sleepers]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_strong, bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_strong, bloodsucker_weak, bloodsucker_weak, bloodsucker_weak
target_smart = zat_b38u
spawn_point = zat_b38u_sleeper_bloodsuckers_spawn
story_id = zat_b38_bloodsuckers_sleepers
[zat_b38_default_bloodsucker]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_weak
target_smart = zat_b38
on_death = %+zat_b38_default_bloodsucker_death%
story_id = zat_b38_default_bloodsucker
[zat_b38_stalker_cop_squad]:online_offline_group
faction = stalker
npc = zat_b38_stalker_cop
target_smart = {+zat_b38_failed_getaway -zat_b38_stalker_cop_death -zat_b38_cop_passed_away} zat_stalker_base_smart, {+zat_b38_lair_started} zat_b38, zat_stalker_base_smart
story_id = zat_b38_stalker_cop_squad
[zat_b14_stalkers]:online_offline_group
sympathy = 0
relationship = neutral
faction = stalker
npc = zat_b14_stalker_1, zat_b14_stalker_2, zat_b14_stalker_3
target_smart = {+zat_b14_stalkers_go_sim} nil, {+zat_b14_stalker_change_smart} zat_stalker_base_smart, zat_b14_smart_terrain
spawn_point = zat_b14_smart_terrain_zat_b14_stalker_1_walk_1
story_id = zat_b14_stalkers
[zat_b57_bloodsuckers]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_weak, bloodsucker_weak
target_smart = zat_b38
spawn_point = zat_b57_bloodsucker_spawn_point
story_id = zat_b57_bloodsuckers
[zat_b52_port_bandits]:online_offline_group ;Áàíäèòû ó ïîðòîâûõ êðàíîâ
relationship = neutral
faction = bandit
npc = zat_b52_port_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1
target_smart = {-zat_b52_actor_go_offline} zat_b52, nil
spawn_point = zat_b52_smart_terrain_spawn_point
on_death = %+zat_b52_actor_go_offline%
story_id = zat_b52_port_bandits
[zat_a2_stalker_nimble_squad]:online_offline_group
faction = stalker
npc = zat_a2_stalker_nimble
target_smart = zat_stalker_base_smart
story_id = zat_a2_stalker_nimble_squad
spawn_point = zat_stalker_base_smart_nimble_spawn_point
[zat_b30_owl_stalker_trader_squad]:online_offline_group
faction = stalker
npc = zat_b30_owl_stalker_trader
target_smart = zat_stalker_base_smart
story_id = zat_b30_owl_stalker_trader_squad
[zat_b7_bandit_boss_sultan_squad]:online_offline_group
faction = bandit
npc = zat_b7_bandit_boss_sultan
target_smart = zat_stalker_base_smart
story_id = zat_b7_bandit_boss_sultan_squad
[zat_a2_stalker_mechanic_squad]:online_offline_group
faction = stalker
npc = zat_a2_stalker_mechanic
target_smart = zat_stalker_base_smart
spawn_point = zat_stalker_base_smart_zat_a2_stalker_mechanic_walk
story_id = zat_a2_stalker_mechanic_squad
;-----------------------B 22---------------------------------
[zat_b22_barmen]:online_offline_group
faction = stalker
sympathy = 1
npc = zat_a2_stalker_barmen
target_smart = zat_stalker_base_smart
spawn_point = zat_stalker_base_smart_spawn_barmen
story_id = zat_b22_barmen
[zat_b22_medic]:online_offline_group
faction = stalker
sympathy = 0
npc = zat_b22_stalker_medic
target_smart = {+zat_b22_medic_respawn} zat_medic_home_smart, zat_stalker_base_smart
spawn_point = {+zat_b22_medic_respawn} zat_medic_home_smart_zat_b22_stalker_medic_walk
story_id = zat_b22_medic
;-----------------------B 103----------------------------------
[zat_b103_lost_merc_squad1]:online_offline_group
faction = killer
relationship = neutral;friend
sympathy = 0
npc = zat_b103_lost_merc_leader, zat_b103_lost_merc_1, zat_b103_lost_merc_2, zat_b103_lost_merc_3, zat_b103_lost_merc_4, zat_b103_lost_merc_5, zat_b103_lost_merc_6, zat_b103_lost_merc_7
target_smart = zat_b103_merc_smart
spawn_point = zat_b103_merc_smart_lost_merc_leader_walk
story_id = zat_b103_lost_merc_squad1
[zat_b7_stalkers_raiders]:online_offline_group
sympathy = 0
faction = stalker
npc = zat_b7_stalker_raider_leader, zat_b7_stalker_raider_1, zat_b7_stalker_raider_2, zat_b7_stalker_raider_3
target_smart = {-zat_b7_stalkers_raiders_attack_started +zat_b7_task_fail} zat_stalker_base_smart, {-zat_b7_task_end -zat_b7_actor_help_bandits -zat_b7_stalkers_raiders_attack} zat_stalker_base_smart, {-actor_is_sleeping +zat_b7_stalkers_raiders_attack -zat_b7_task_end -zat_b7_actor_help_bandits} zat_b7_stalker_raider, {+actor_is_sleeping +zat_b7_stalker_teleported} zat_b7_stalker_raider, {+zat_b7_task_end -zat_b7_actor_killed_victims_self =squad_exist(zat_b7_stalkers_victims_1)} zat_b7_stalker_raider, {+zat_b7_task_end -zat_b7_actor_killed_victims_self !squad_exist(zat_b7_stalkers_victims_1)} zat_b7, {+zat_b7_task_end +zat_b7_actor_killed_victims_self} zat_stalker_base_smart, {+zat_b7_actor_help_bandits} zat_b7
spawn_point = zat_b7_stalkers_raiders_spawn
story_id = zat_b7_stalkers_raiders
always_arrived = true
[zat_b7_stalkers_victims_1]:online_offline_group
sympathy = 0
faction = stalker
npc = zat_b7_stalker_victim_1, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0
target_smart = zat_b7
spawn_point = zat_b7_stalkers_victims_spawn_1
story_id = zat_b7_stalkers_victims_1
;-----------------------zaton B104 -------------------
[zat_b104_zombied_1]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3
target_smart = {-zat_b104_task_end} zat_b104_zombied, nil
spawn_point = zat_b104_zombied_1_spawn
story_id = zat_b104_zombied_1
[zat_b104_zombied_2]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3
target_smart = {-zat_b104_task_end} zat_b104_zombied, nil
spawn_point = zat_b104_zombied_2_spawn
story_id = zat_b104_zombied_2
[zat_b104_zombied_3]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3
target_smart = {-zat_b104_task_end} zat_b104_zombied, nil
spawn_point = zat_b104_zombied_3_spawn
story_id = zat_b104_zombied_3
;-----------------------zaton B5-------------------
[zat_b5_stalkers_squad]:online_offline_group
faction = stalker
npc = zat_b5_stalker_1, zat_b5_stalker_2, zat_b5_stalker_3, zat_b5_stalker_4
;relationship = friend
sympathy = 0
target_smart = zat_b5_smart_terrain
spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_stalkers_spawn_point, {-zat_b5_actor_with_stalkers} zat_b5_stalkers_b_spawn_point
story_id = zat_b5_stalkers_squad
[zat_b7_stalkers_base_squad]:online_offline_group
faction = stalker
npc = zat_b7_stalker_victim_1, sim_default_stalker_2, sim_default_stalker_2
sympathy = 0
target_smart = zat_stalker_base_smart
spawn_point = zat_b5_dolg_spawn_point
story_id = zat_b7_stalkers_base_squad
[zat_b5_dolg_squad]:online_offline_group
faction = dolg
npc = zat_b7_duty_illicit_dealer
;active_task = smart_terrain_3
relationship = neutral
sympathy = 0
target_smart = zat_b5_smart_terrain
spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_dolg_d_spawn_point
story_id = zat_b5_dolg_squad
[zat_b5_dolg_assist_squad]:online_offline_group
faction = killer
npc = zat_b5_dealer_assistant_1, zat_b5_dealer_assistant_2
;active_task = smart_terrain_3
relationship = neutral
sympathy = 0
target_smart = zat_b5_smart_terrain
spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_dolg_d_spawn_point
story_id = zat_b5_dolg_assist_squad
[zat_b5_bandit_squad]:online_offline_group
faction = bandit
npc = zat_b5_stalker_raider_1, zat_b5_stalker_raider_2, zat_b5_stalker_raider_3, zat_b5_stalker_raider_4
;relationship = friend
sympathy = 0
target_smart = zat_b5_smart_terrain
spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_bandit_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_bandit_b_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_bandit_b_spawn_point
story_id = zat_b5_bandit_squad
;----------------------- zaton B56 -------------------
[zat_b56_polter_squad]:online_offline_group
faction = monster
npc = m_poltergeist_normal_flame
target_smart = zat_b56
spawn_point = zat_b56_poltergeist_home
story_id = zat_b56_polter_squad
always_arrived = true
;-----------------------zaton B33-------------------
[zat_b33_snork_first_wave]:online_offline_group
faction = monster_zombied_day
npc = snork_indoor, snork_indoor, snork_indoor, snork_indoor
target_smart = zat_b33
spawn_point = zat_b33_snork_first_wave_spown
story_id = zat_b33_snork_first_wave
[zat_b33_snork_second_wave]:online_offline_group
faction = monster_zombied_day
npc = snork_outdoor
target_smart = zat_b33
spawn_point = zat_b33_snork_jump_05_walk
story_id = zat_b33_snork_second_wave
[zat_b33_stalker_snag_squad]:online_offline_group
faction = stalker
npc = zat_b33_stalker_snag
target_smart = zat_stalker_base_smart
story_id = zat_b33_stalker_snag_squad
;------------------------ Zaton B29 -------------------
[zat_b29_stalker_rival_1_squad]:online_offline_group
faction = stalker
npc = zat_b29_stalker_rival_1, sim_default_stalker_2, sim_default_stalker_2
target_smart = {+zat_b30_task_end} nil,{+zat_b29_rival_1_1} zat_b55, {+zat_b29_rival_1_2} zat_b54, {+zat_b29_rival_1_3} zat_b53, {+zat_b29_rival_1_4} zat_b39, {+zat_b29_rival_1_5} zat_b56, {+zat_b29_rival_1_base} zat_stalker_base_smart, zat_b55
spawn_point = zat_b29_rival_1_spawn
story_id = zat_b29_stalker_rival_1_squad
[zat_b29_stalker_rival_2_squad]:online_offline_group
faction = stalker
npc = zat_b29_stalker_rival_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_2_1} zat_b55, {+zat_b29_rival_2_2} zat_b54, {+zat_b29_rival_2_3} zat_b53, {+zat_b29_rival_2_4} zat_b39, {+zat_b29_rival_2_5} zat_b56, {+zat_b29_rival_2_base} zat_stalker_base_smart, zat_b54
spawn_point = zat_b29_rival_2_spawn
story_id = zat_b29_stalker_rival_2_squad
[zat_b29_stalker_rival_default_1_squad]:online_offline_group
faction = stalker
npc = zat_b29_stalker_rival_default_1, sim_default_stalker_1, sim_default_stalker_1
target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_1_1} zat_b55, {+zat_b29_rival_1_2} zat_b54, {+zat_b29_rival_1_3} zat_b53, {+zat_b29_rival_1_4} zat_b39, {+zat_b29_rival_1_5} zat_b56, {+zat_b29_rival_1_base} zat_stalker_base_smart, zat_b55
spawn_point = zat_b29_rival_1_spawn
story_id = zat_b29_stalker_rival_default_1_squad
[zat_b29_stalker_rival_default_2_squad]:online_offline_group
faction = stalker
npc = zat_b29_stalker_rival_default_2, sim_default_stalker_1, sim_default_stalker_1
target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_2_1} zat_b55, {+zat_b29_rival_2_2} zat_b54, {+zat_b29_rival_2_3} zat_b53, {+zat_b29_rival_2_4} zat_b39, {+zat_b29_rival_2_5} zat_b56, {+zat_b29_rival_2_base} zat_stalker_base_smart, zat_b54
spawn_point = zat_b29_rival_2_spawn
story_id = zat_b29_stalker_rival_default_2_squad
;-----------------------zaton B18-------------------
[zat_b18_noah_squad]:online_offline_group
faction = stalker
npc = zat_b18_noah
target_smart = zat_b18
sympathy = 0
spawn_point = zat_b18_noah_spawn_point
story_id = zat_b18_noah_squad
[zat_b18_dog_noah_squad]:online_offline_group
faction = monster
npc = zat_b18_dog_noah
sympathy = 0
target_smart = {-zat_b18_dog_noah_free} zat_b18, nil
spawn_point = zat_b18_noah_spawn_point
story_id = zat_b18_dog_noah_squad
;-----------------------B 215-----------------------
[zat_b215_stalker_guide_zaton_squad]:online_offline_group
faction = stalker
sympathy = 1
npc = zat_b215_stalker_guide_zaton
target_smart = zat_stalker_base_smart
story_id = zat_b215_stalker_guide_zaton_squad
;-------------------------b28---------------------------------------
[zat_b28_snork_squad]:online_offline_group
faction = monster_zombied_day
npc = snork_weak, snork_weak, snork_weak, snork_weak
target_smart = {-zat_b28_heli_3_searched} zat_b28, nil
spawn_point = zat_b28_smart_terrain_spawn_point
story_id = zat_b28_snork_squad
;-------------------------b42---------------------------------------
[zat_b42_controller_squad]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal
target_smart = zat_b42_smart_terrain
spawn_point = zat_b42_smart_terrain_mob_home
story_id = zat_b42_controller_squad
[renderman_selo_test_controller_squad]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal
target_smart = alex_selo_smart_terrain
spawn_point = alex_selo_smart_terrain_mob_home
;story_id = zat_b42_controller_squad
;------------------------b40-------------------------------
[zat_b40_merc_squad]:online_offline_group
faction = killer
sympathy = 0
npc = zat_b40_merc_squad_leader_1, zat_b40_merc_squad_leader_2, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_0, sim_default_killer_0, sim_default_killer_0, sim_default_killer_0
target_smart = zat_b40_smart_terrain
spawn_point = zat_b40_smart_terrain_spown_point
story_id = zat_b40_merc_squad
;-----------------------zaton B20-------------------
[zat_b20_noah_teleport_squad]:online_offline_group
faction = stalker
npc = zat_b20_noah_teleport
target_smart = zat_b20_smart_terrain
sympathy = 0
spawn_point = zat_b20_smart_terrain_zat_b20_noah_1_walk
story_id = zat_b20_noah_teleport_squad
;-----------------------zaton B39-------------------
[zat_b39_dogs_squad]:online_offline_group
faction = monster_predatory_day
npc = dog_normal, dog_normal, dog_normal
target_smart = zat_b39
spawn_point = zat_b39_dogs_spawn_point
story_id = zat_b39_dogs_squad
;-----------------------zaton B53-------------------
[zat_b53_artefact_hunter_1_squad]:online_offline_group
faction = stalker
npc = zat_b53_artefact_hunter_1, zat_b53_artefact_hunter_2
target_smart = {-zat_b53_go_nil} zat_b53, nil
spawn_point = zat_b53_artefact_hunter_2_walk
story_id = zat_b53_artefact_hunter_1_squad
;----------------------zaton a23----------------------
[zat_a23_zombie_squad]:online_offline_group
faction = zombied
npc = sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2
target_smart = zat_a23_smart_terrain
spawn_point = zat_a23_smart_terrain_zat_a23_zombie_spawn
story_id = zat_a23_zombie_squad
[zat_a23_giant_squad]:online_offline_group
faction = monster_special
npc = gigant_normal
target_smart = zat_a23_smart_terrain
spawn_point = zat_a23_smart_terrain_zat_a23_giant_walk
story_id = zat_a23_giant_squad
;----------------------zaton B106----------------------
[zat_b106_stalker_gonta_squad]:online_offline_group
sympathy = 0
faction = stalker
npc = zat_b106_stalker_gonta, zat_b106_stalker_garmata
target_smart = {+zat_b106_destroy_gonta -zat_b106_hunt_finish} zat_b106_smart_terrain, zat_stalker_base_smart
spawn_point = {+zat_b106_destroy_gonta -zat_b106_hunt_finish} zat_b106_quest_spawn_point, zat_b106_infirmary_spawn_point
story_id = zat_b106_stalker_gonta_squad
always_arrived = true
[zat_b106_stalker_crab_squad]:online_offline_group
sympathy = 0
faction = stalker
npc = zat_b106_stalker_crab
target_smart = {-zat_b106_free_stalker_crab} zat_stalker_base_smart, nil
spawn_point = zat_b106_infirmary_spawn_point
story_id = zat_b106_stalker_crab_squad
always_arrived = true
[zat_b106_chimera_squad]:online_offline_group
faction = monster_predatory_night
npc = zat_b106_chimera
target_smart = zat_b106_smart_terrain
spawn_point = zat_b106_smart_terrain_zat_b106_sleeper_chimera_walk
story_id = zat_b106_chimera_squad
;-------------------------------b100-------------------------------
[zat_b100_poltergeist_squad_01]:online_offline_group
faction = monster
npc = m_poltergeist_normal_tele
target_smart = {-zat_b100_heli_2_searched} zat_b100, nil
spawn_point = zat_b100_poltergeist_01_walk
story_id = zat_b100_poltergeist_squad_01
;[zat_b100_poltergeist_squad_02]:online_offline_group
;faction = monster
;npc = m_poltergeist_normal_tele
;target_smart = {-zat_b100_heli_2_searched} zat_b100, nil
;spawn_point = zat_b100_poltergeist_02_walk
;story_id = zat_b100_poltergeist_squad_02
;------------------------------- Simulation TEST -------------------------------
[zat_simulation_test]:online_offline_group
faction = freedom
npc = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1
target_smart = {-test_simulation_start} zat_b28, nil
spawn_point = test_simulation_spawn
story_id = zat_simulation_test