add game&rawdata
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39
gamedata/configs/models/capture/burer_captures.ltx
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39
gamedata/configs/models/capture/burer_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head = 0,0,0
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chest = 0,0,0
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spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = left_foot
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front_right = right_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = left_arm, right_arm, left_forearm, right_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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38
gamedata/configs/models/capture/cat_captures.ltx
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38
gamedata/configs/models/capture/cat_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_hand
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front_right = bip01_r_hand
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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39
gamedata/configs/models/capture/chimera_captures.ltx
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39
gamedata/configs/models/capture/chimera_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head_boss = 0,0,0
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spine = 0,0,0
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hip = 0,0,0
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spine_1 = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = hand_l
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front_right = hand_r
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back_right = l_foot
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back_left = r_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head_boss ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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42
gamedata/configs/models/capture/controller_captures.ltx
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42
gamedata/configs/models/capture/controller_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe0
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front_right = bip01_r_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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41
gamedata/configs/models/capture/dog_captures.ltx
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41
gamedata/configs/models/capture/dog_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_foot
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back_left = bip01_l_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_ponytail2 ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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45
gamedata/configs/models/capture/flesh_captures.ltx
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45
gamedata/configs/models/capture/flesh_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_pelvis = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_ponytail1 ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 116500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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39
gamedata/configs/models/capture/himera_captures.ltx
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39
gamedata/configs/models/capture/himera_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head_boss = 0,0,0
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spine = 0,0,0
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hip = 0,0,0
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spine_1 = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = hand_l
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front_right = hand_r
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back_right = l_foot
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back_left = r_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head_boss ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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33
gamedata/configs/models/capture/human_captures.ltx
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33
gamedata/configs/models/capture/human_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_tail ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 20500 ; max force for holding tagett
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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; bip01_l_upperarm = 0,0,0
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; bip01_r_upperarm = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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39
gamedata/configs/models/capture/kontroler_captures.ltx
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39
gamedata/configs/models/capture/kontroler_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe0
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front_right = bip01_r_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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42
gamedata/configs/models/capture/krovosos_captures.ltx
Normal file
42
gamedata/configs/models/capture/krovosos_captures.ltx
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\;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_r_thigh = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe1
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front_right = bip01_r_toe1
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_r_finger2 ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 5 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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45
gamedata/configs/models/capture/mutant_boar_captures.ltx
Normal file
45
gamedata/configs/models/capture/mutant_boar_captures.ltx
Normal file
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bone01 ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 116500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_l_forearm, bip01_l_horselink, bip01_r_forearm, bip01_r_horselink
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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44
gamedata/configs/models/capture/poltergeist_captures.ltx
Normal file
44
gamedata/configs/models/capture/poltergeist_captures.ltx
Normal file
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
;bip01_head = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
;bip01_l_forearm = 0,0,0
|
||||
;bip01_r_forearm = 0,0,0
|
||||
;bip01_r_clavicle = 0,0,0
|
||||
;bip01_l_clavicle = 0,0,0
|
||||
;bip01_l_upperarm = 0,0,0
|
||||
;bip01_r_upperarm = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_finger21
|
||||
front_right = bip01_r_finger21
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_head ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
41
gamedata/configs/models/capture/pseudodog_captures.ltx
Normal file
41
gamedata/configs/models/capture/pseudodog_captures.ltx
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_finger0
|
||||
front_right = bip01_r_finger0
|
||||
back_right = bip01_r_toe0
|
||||
back_left = bip01_l_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bone01 ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 15000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 1 ; velocity scale for pulling 1- normal
|
||||
capture_force = 116500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
35
gamedata/configs/models/capture/psevdogigant_captures.ltx
Normal file
35
gamedata/configs/models/capture/psevdogigant_captures.ltx
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
head = 0,0,0
|
||||
spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = lefthand
|
||||
front_right = righthand
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = head ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
39
gamedata/configs/models/capture/snork_captures.ltx
Normal file
39
gamedata/configs/models/capture/snork_captures.ltx
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_toe0
|
||||
front_right = bip01_r_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_ponytail1 ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
7
gamedata/configs/models/capture/stalker_bandit_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = no_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_1
|
||||
7
gamedata/configs/models/capture/stalker_bandit_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_2
|
||||
7
gamedata/configs/models/capture/stalker_bandit_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_3
|
||||
7
gamedata/configs/models/capture/stalker_bandit_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_4
|
||||
7
gamedata/configs/models/capture/stalker_dolg_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_1
|
||||
7
gamedata/configs/models/capture/stalker_dolg_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_2
|
||||
7
gamedata/configs/models/capture/stalker_dolg_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_3
|
||||
7
gamedata/configs/models/capture/stalker_dolg_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_4
|
||||
7
gamedata/configs/models/capture/stalker_freedom_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_1
|
||||
7
gamedata/configs/models/capture/stalker_freedom_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_2
|
||||
7
gamedata/configs/models/capture/stalker_freedom_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_3
|
||||
7
gamedata/configs/models/capture/stalker_freedom_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_4
|
||||
7
gamedata/configs/models/capture/stalker_hero_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_hero_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
48
gamedata/configs/models/capture/stalker_hero_captures.ltx
Normal file
48
gamedata/configs/models/capture/stalker_hero_captures.ltx
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_tail ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 3000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.5 ; max distance taget can be puled
|
||||
velocity_scale = 0.05 ; velocity scale for pulling 1- normal
|
||||
capture_force = 90000 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
; bip01_l_upperarm = 0,0,0
|
||||
; bip01_r_upperarm = 0,0,0
|
||||
bip01_l_forearm = 0,0,0
|
||||
bip01_r_forearm = 0,0,0
|
||||
bip01_l_thigh = 0,0,0
|
||||
bip01_r_thigh = 0,0,0
|
||||
bip01_l_calf = 0,0,0
|
||||
bip01_r_calf = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ immunities section -----------------------------------------------------
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = gilet_mask_damage
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = strelok_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_lesnik_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_lesnik_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
;#include "human_captures.ltx"
|
||||
|
||||
;[immunities]
|
||||
;immunities_sect = medium_resistance
|
||||
|
||||
;[bone_protection]
|
||||
;bones_protection_sect = stalker_lesnik_1 ;stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_merc_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_1
|
||||
7
gamedata/configs/models/capture/stalker_merc_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_2
|
||||
7
gamedata/configs/models/capture/stalker_merc_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_3
|
||||
7
gamedata/configs/models/capture/stalker_merc_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_4
|
||||
7
gamedata/configs/models/capture/stalker_monolith_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_1
|
||||
7
gamedata/configs/models/capture/stalker_monolith_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_2
|
||||
7
gamedata/configs/models/capture/stalker_monolith_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_3
|
||||
7
gamedata/configs/models/capture/stalker_monolith_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_4
|
||||
7
gamedata/configs/models/capture/stalker_nebo_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_nebo_1
|
||||
7
gamedata/configs/models/capture/stalker_nebo_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_nebo_2
|
||||
7
gamedata/configs/models/capture/stalker_nebo_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = medium_resistance
|
||||
7
gamedata/configs/models/capture/stalker_neutral_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = no_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_neutral_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_2
|
||||
7
gamedata/configs/models/capture/stalker_neutral_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_3
|
||||
7
gamedata/configs/models/capture/stalker_neutral_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_4
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_nauchniy
|
||||
7
gamedata/configs/models/capture/stalker_novice_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_novice_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_novice_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_novice_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_oon_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_oon_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_oon_1
|
||||
7
gamedata/configs/models/capture/stalker_oon_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_oon_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_oon_2
|
||||
7
gamedata/configs/models/capture/stalker_soldier_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_1
|
||||
7
gamedata/configs/models/capture/stalker_soldier_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_2
|
||||
7
gamedata/configs/models/capture/stalker_soldier_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_3
|
||||
7
gamedata/configs/models/capture/stalker_soldier_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_4
|
||||
7
gamedata/configs/models/capture/stalker_trader_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_trader_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
;#include "human_captures.ltx"
|
||||
|
||||
;[immunities]
|
||||
;immunities_sect = medium_resistance
|
||||
|
||||
;[bone_protection]
|
||||
;bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_ucheniy_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_ucheniy_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_zombied_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_1
|
||||
7
gamedata/configs/models/capture/stalker_zombied_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_2
|
||||
7
gamedata/configs/models/capture/stalker_zombied_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_3
|
||||
7
gamedata/configs/models/capture/stalker_zombied_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_4
|
||||
36
gamedata/configs/models/capture/tushkano_captures.ltx
Normal file
36
gamedata/configs/models/capture/tushkano_captures.ltx
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_toe0
|
||||
front_right = bip01_r_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_tail ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
641
gamedata/configs/models/dynamic_objects.ltx
Normal file
641
gamedata/configs/models/dynamic_objects.ltx
Normal file
|
|
@ -0,0 +1,641 @@
|
|||
|
||||
;***************************************************************
|
||||
;* ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!! *
|
||||
;***************************************************************
|
||||
|
||||
[physic_object]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "physics\object"
|
||||
$prefetch = 8
|
||||
class = O_PHYS_S
|
||||
remove_time = 60; after this time unbreaked removable bone will be removed
|
||||
script_binding = bind_physic_object.init
|
||||
|
||||
[physic_destroyable_object]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "physics\destroyable_object"
|
||||
;$prefetch = 8
|
||||
class = O_DSTR_S
|
||||
remove_time = 60; after this time unbreaked removable bone will be removed
|
||||
script_binding = bind_physic_object.init
|
||||
|
||||
|
||||
[physic_door]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "physics\door"
|
||||
;$prefetch = 8
|
||||
class = O_DSTR_S
|
||||
remove_time = 60; after this time unbreaked removable bone will be removed
|
||||
script_binding = bind_physic_object.init
|
||||
is_ai_obstacle = false
|
||||
|
||||
;*******************************************************************************
|
||||
;* ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-) *
|
||||
;*******************************************************************************
|
||||
|
||||
|
||||
;[phys_obj_test]:physic_object
|
||||
;$spawn = "dynamic_objects\test_object"
|
||||
;visual = dynamics\equipments\novice_suit
|
||||
;startup_animation =
|
||||
;fixed_bones =
|
||||
|
||||
;[phys_destroyable_obj_test]:physic_destroyable_object
|
||||
;$spawn = "dynamic_objects\test_destroyable_object"
|
||||
;visual = dynamics\equipments\novice_suit
|
||||
;startup_animation =
|
||||
;fixed_bones =
|
||||
|
||||
;*** scene_objects ***************************************************************
|
||||
[jup_b43_af_fuzz_kolobok]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok"
|
||||
visual = dynamics\artefacts\af_fuzz_kolobok.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
|
||||
[jup_b43_af_mincer_meat]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat"
|
||||
visual = dynamics\artefacts\af_mincer_meat.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
|
||||
[jup_b41_af_oasis_heart]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart"
|
||||
visual = dynamics\artefacts\af_cristall_plant.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
|
||||
[jup_b41_af_half_artifact]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b41_half_artifact"
|
||||
visual = dynamics\artefacts\af_psi_field.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
|
||||
[jup_b32_ph_scanner]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b32_ph_scanner"
|
||||
visual = dynamics\equipments\quest\scanner_artefact.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[jup_b209_ph_scanner]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b209_ph_scanner"
|
||||
visual = dynamics\equipments\quest\scanner_anomaly.ogf
|
||||
custom_data = scripts\jupiter\jup_b209_scanner.ltx
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
story_id = jup_b209_ph_scanner
|
||||
|
||||
[jup_b207_depot_cover]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b207_depot_cover"
|
||||
visual = dynamics\fence\debris_01.ogf
|
||||
story_id = jup_b207_depot_cover_id
|
||||
|
||||
[pri_a28_actor_hideout]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\pri_a28_actor_hideout"
|
||||
visual = dynamics\fence\debris_01.ogf
|
||||
|
||||
[jup_b219_gate]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b219_gate"
|
||||
visual = dynamics\door\door_katakomb_big_4.ogf
|
||||
story_id = jup_b219_gate_id
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[pri_a25_explosive_charge]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\pri_a25_explosive_charge"
|
||||
visual = dynamics\equipments\quest\explosive_charge.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
story_id = pri_a25_explosive_charge_id
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[zat_b57_ph_gas]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\zat_b57_ph_gas"
|
||||
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
story_id = zat_b57_ph_gas
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[pri_a28_earth_helli_1]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
|
||||
visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = korpus1
|
||||
story_id = pri_a28_earth_helli_1
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[pri_a28_earth_helli_2]:physic_object
|
||||
$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_2"
|
||||
visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = korpus1
|
||||
story_id = pri_a28_earth_helli_2
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[door_lab_x8]:physic_object
|
||||
$spawn = "physics\door_lab_x8"
|
||||
script_binding = bind_door_labx8.bind
|
||||
|
||||
[jup_b206_plant_ph]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\scene_objects\jup_b206_plant_ph"
|
||||
visual = dynamics\equipments\quest\anomaly_plant.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
story_id = jup_b206_plant_ph
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** armory_room ***************************************************************
|
||||
[shooting_target_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\armory_room\shooting_target_1"
|
||||
visual = dynamics\armory_room\shooting_target_1.ogf
|
||||
startup_animation = shooting_target_1_down
|
||||
fixed_bones = link
|
||||
;*******************************************************************************
|
||||
|
||||
;*** balon *********************************************************************
|
||||
|
||||
[balon_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\balon_01"
|
||||
visual = dynamics\balon\balon_01.ogf
|
||||
|
||||
[balon_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\balon_02"
|
||||
visual = dynamics\balon\balon_02.ogf
|
||||
|
||||
[balon_02link]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\balon_02link"
|
||||
visual = dynamics\balon\balon_02.ogf
|
||||
fixed_bones = bone01, bone02, bone03
|
||||
|
||||
[balon_02a]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\balon_02a"
|
||||
visual = dynamics\balon\balon_02a.ogf
|
||||
|
||||
[bidon]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\bidon"
|
||||
visual = dynamics\balon\bidon.ogf
|
||||
|
||||
[bochka_close_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\bochka_close_1"
|
||||
visual = dynamics\balon\bochka_close_1.ogf
|
||||
|
||||
[bochka_close_2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\bochka_close_2"
|
||||
visual = dynamics\balon\bochka_close_2.ogf
|
||||
|
||||
[bochka_close_3]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\bochka_close_3"
|
||||
visual = dynamics\balon\bochka_close_3.ogf
|
||||
|
||||
[bochka_close_4]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\bochka_close_4"
|
||||
visual = dynamics\balon\bochka_close_4.ogf
|
||||
|
||||
[gaz_balon]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\balon\gaz_balon"
|
||||
visual = dynamics\balon\gaz_balon.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** box ***********************************************************************
|
||||
;*******************************************************************************
|
||||
|
||||
;*** el_tehnika ****************************************************************
|
||||
|
||||
[disel_generator]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\disel_generator"
|
||||
visual = dynamics\el_tehnika\disel_generator.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[krisagenerator]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\krisagenerator"
|
||||
visual = dynamics\el_tehnika\krisagenerator.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[ventilator_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_01"
|
||||
visual = dynamics\el_tehnika\ventilator_01.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[ventilator_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_02"
|
||||
visual = dynamics\el_tehnika\ventilator_02.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[ventilator_03]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_03"
|
||||
visual = dynamics\el_tehnika\ventilator_03.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[ventilator_04]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_04"
|
||||
visual = dynamics\el_tehnika\ventilator_04.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[ventilator_05]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\ventilator_05"
|
||||
visual = dynamics\el_tehnika\ventilator_05.ogf
|
||||
startup_animation = idle
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[speakerphone]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\speakerphone"
|
||||
visual = dynamics\el_tehnika\speakerphone.ogf
|
||||
fixed_bones = link
|
||||
custom_data = models\objects\ignore_static.ltx
|
||||
|
||||
[notebook]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\notebook"
|
||||
visual = dynamics\el_tehnika\notebook.ogf
|
||||
|
||||
[priemnik_gorizont]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\priemnik_gorizont"
|
||||
visual = dynamics\el_tehnika\priemnik_gorizont.ogf
|
||||
|
||||
[rupor]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\rupor"
|
||||
visual = dynamics\el_tehnika\rupor.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[transiver]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\transiver"
|
||||
visual = dynamics\el_tehnika\transiver.ogf
|
||||
|
||||
[tv_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\tv_1"
|
||||
visual = dynamics\el_tehnika\tv_1.ogf
|
||||
|
||||
[table_lamp_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\table_lamp_01"
|
||||
visual = dynamics\el_tehnika\table_lamp_01.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[komp_monitor]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_monitor"
|
||||
visual = dynamics\el_tehnika\komp_monitor.ogf
|
||||
|
||||
[komp_klava]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_klava"
|
||||
visual = dynamics\el_tehnika\komp_klava.ogf
|
||||
|
||||
[komp_block]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\el_tehnika\komp_block"
|
||||
visual = dynamics\el_tehnika\komp_blok.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** fence *********************************************************************
|
||||
;*******************************************************************************
|
||||
|
||||
[debris_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\debris_01"
|
||||
visual = dynamics\fence\debris_01.ogf
|
||||
|
||||
[wood_fence_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_1"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_1.ogf
|
||||
|
||||
[wood_fence_2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_2"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_2.ogf
|
||||
|
||||
[wood_fence_3]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_3"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_3.ogf
|
||||
|
||||
[wood_fence_4]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\fence\wood_fence_4"
|
||||
fixed_bones = link
|
||||
visual = dynamics\fence\wood_fence_4.ogf
|
||||
|
||||
;*** workshop_room *************************************************************
|
||||
;*******************************************************************************
|
||||
[banka_kraski_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\banka_kraski_1"
|
||||
visual = dynamics\workshop_room\banka_kraski_1.ogf
|
||||
|
||||
[kanistra_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\kanistra_01"
|
||||
visual = dynamics\workshop_room\kanistra_01.ogf
|
||||
|
||||
[tiski]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\tiski"
|
||||
visual = dynamics\workshop_room\tiski.ogf
|
||||
|
||||
[kanistra_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\kanistra_02"
|
||||
visual = dynamics\workshop_room\kanistra_02.ogf
|
||||
|
||||
[vedro_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\vedro_01"
|
||||
visual = dynamics\workshop_room\vedro_01.ogf
|
||||
|
||||
[axe]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\axe"
|
||||
visual = dynamics\workshop_room\axe.ogf
|
||||
|
||||
[hammer]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\hammer"
|
||||
visual = dynamics\workshop_room\hammer.ogf
|
||||
|
||||
[hatch_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\hatch_01"
|
||||
visual = dynamics\workshop_room\hatch_01.ogf
|
||||
|
||||
[keyga]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\keyga"
|
||||
visual = dynamics\workshop_room\keyga.ogf
|
||||
|
||||
[lopata]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\lopata"
|
||||
visual = dynamics\workshop_room\lopata.ogf
|
||||
|
||||
[molot]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\molot"
|
||||
visual = dynamics\workshop_room\molot.ogf
|
||||
|
||||
[pick]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\pick"
|
||||
visual = dynamics\workshop_room\pick.ogf
|
||||
|
||||
[riffler]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\riffler"
|
||||
visual = dynamics\workshop_room\riffler.ogf
|
||||
|
||||
[saw]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\workshop_room\saw"
|
||||
visual = dynamics\workshop_room\saw.ogf
|
||||
|
||||
;***kitchen_room****************************************************************
|
||||
[bottle_3L]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\bottle_3L"
|
||||
visual = dynamics\kitchen_room\bottle_3l.ogf
|
||||
|
||||
[freezer]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\freezer"
|
||||
visual = dynamics\kitchen_room\freezer.ogf
|
||||
|
||||
[bludo]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\bludo"
|
||||
visual = dynamics\kitchen_room\kitchen_bludo.ogf
|
||||
|
||||
[kastrula]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\kastrula"
|
||||
visual = dynamics\kitchen_room\kitchen_kastrula.ogf
|
||||
|
||||
[kastrula_up]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\kastrula_up"
|
||||
visual = dynamics\kitchen_room\kitchen_kastrula_up.ogf
|
||||
|
||||
[krujka]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\krujka"
|
||||
visual = dynamics\kitchen_room\kitchen_krujka.ogf
|
||||
|
||||
[lojka]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\lojka"
|
||||
visual = dynamics\kitchen_room\kitchen_lojka.ogf
|
||||
|
||||
[miska]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\miska"
|
||||
visual = dynamics\kitchen_room\kitchen_miska.ogf
|
||||
|
||||
[tarelka1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka1"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka1.ogf
|
||||
|
||||
[tarelka2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka2"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka2.ogf
|
||||
|
||||
[teapot_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\teapot_1"
|
||||
visual = dynamics\kitchen_room\teapot_1.ogf
|
||||
|
||||
[gaz_plita]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita"
|
||||
visual = dynamics\kitchen_room\gaz_plita.ogf
|
||||
|
||||
[gaz_plita_small]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita_small"
|
||||
visual = dynamics\kitchen_room\gaz_plita_small.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** box ***********************************************************************
|
||||
[box_1a]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1a"
|
||||
visual = dynamics\box\box_1a.ogf
|
||||
|
||||
[box_1b]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1b"
|
||||
visual = dynamics\box\box_1b.ogf
|
||||
|
||||
[box_1c]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1c"
|
||||
visual = dynamics\box\box_1c.ogf
|
||||
|
||||
[box_bottle_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_bottle_1"
|
||||
visual = dynamics\box\box_bottle_1.ogf
|
||||
|
||||
[box_metall_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_metall_01"
|
||||
visual = dynamics\box\box_metall_01.ogf
|
||||
|
||||
[box_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_01"
|
||||
visual = dynamics\box\box_wood_01.ogf
|
||||
|
||||
[box_wood_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_02"
|
||||
visual = dynamics\box\box_wood_02.ogf
|
||||
|
||||
[box_paper]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_paper"
|
||||
visual = dynamics\box\box_paper.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;***medical_object**************************************************************
|
||||
[kolyaska_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01"
|
||||
visual = dynamics\medical_object\kolyaska_01.ogf
|
||||
|
||||
[kolyaska_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_01_braked.ogf
|
||||
|
||||
[kolyaska_wheel_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_wheel_01_braked.ogf
|
||||
|
||||
[wheel_litter_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01"
|
||||
visual = dynamics\medical_object\wheel_litter_01.ogf
|
||||
|
||||
[wheel_litter_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01_braked"
|
||||
visual = dynamics\medical_object\wheel_litter_01_braked.ogf
|
||||
|
||||
[med_stolik_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\med_stolik_01"
|
||||
visual = dynamics\medical_object\med_stolik_01.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** firestation ***************************************************************
|
||||
[fire_vedro]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\fire_vedro"
|
||||
visual = dynamics\firestation\fire_vedro.ogf
|
||||
|
||||
[ognetushitel]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\ognetushitel"
|
||||
visual = dynamics\firestation\ognetushitel.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** stul **********************************************************************
|
||||
[stul_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_wood_01"
|
||||
visual = dynamics\stul\stul_wood_01.ogf
|
||||
|
||||
[child_bench]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\child_bench"
|
||||
visual = dynamics\stul\child_bench.ogf
|
||||
|
||||
[stul_child_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_child_01"
|
||||
visual = dynamics\stul\stul_child_01.ogf
|
||||
|
||||
[stul_school_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01"
|
||||
visual = dynamics\stul\stul_school_01.ogf
|
||||
|
||||
[stul_school_01_br]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01_br"
|
||||
visual = dynamics\stul\stul_school_01_br.ogf
|
||||
|
||||
[taburet_village]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_village"
|
||||
visual = dynamics\stul\taburet_village.ogf
|
||||
|
||||
[taburet_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_wood_01"
|
||||
visual = dynamics\stul\taburet_wood_01.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** museum weapons ************************************************************
|
||||
[museum_abakan]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_abakan"
|
||||
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74"
|
||||
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74u]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74u"
|
||||
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_groza]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_groza"
|
||||
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_lr300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_lr300"
|
||||
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rg6]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rg6"
|
||||
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rpg7]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rpg7"
|
||||
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_sig550]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_sig550"
|
||||
visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_spas12]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_spas12"
|
||||
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_svd]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_svd"
|
||||
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_bm16]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_bm16"
|
||||
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_toz34]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_toz34"
|
||||
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_val]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_val"
|
||||
visual = dynamics\weapons\wpn_val\wpn_val.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_vintorez]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_vintorez"
|
||||
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_winchester1300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_winchester1300"
|
||||
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ammo_545x39_fmj]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_12x70_buck]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_762x54_7h14]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
|
||||
fixed_bones = link
|
||||
;*******************************************************************************
|
||||
|
||||
[balloon_poison_gas]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\balloon_poison_gas"
|
||||
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
|
||||
fixed_bones = link
|
||||
92
gamedata/configs/models/objects/bottle_3l.ltx
Normal file
92
gamedata/configs/models/objects/bottle_3l.ltx
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
|
||||
linear_factor = 0.1
|
||||
angular_factor = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\kitchen_room\part\bottle_3L_part_0
|
||||
dynamics\kitchen_room\part\bottle_3L_part_1
|
||||
dynamics\kitchen_room\part\bottle_3L_part_2
|
||||
dynamics\kitchen_room\part\bottle_3L_part_3
|
||||
dynamics\kitchen_room\part\bottle_3L_part_4
|
||||
dynamics\kitchen_room\part\bottle_3L_part_5
|
||||
dynamics\kitchen_room\part\bottle_3L_part_6
|
||||
dynamics\kitchen_room\part\bottle_3L_part_7
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.05
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_bottle
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.44, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = Material\Bottle\collide\bottle_break_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[damage_bones]
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;---------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
link = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.5
|
||||
wound_immunity = 0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 3.5
|
||||
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/box_metall_01.ltx
Normal file
95
gamedata/configs/models/objects/box_metall_01.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
;not_collide_parts // íàëè÷èå ýòî ñòðîêè îïðåäåëÿåò êîëèäèòñÿ ëè îáúåêò
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\box\part\box_metall_01_part_1
|
||||
dynamics\box\part\box_metall_01_part_2
|
||||
|
||||
[autoremove_parts]
|
||||
time = 60
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.15, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
|
||||
break_sound = material\metal_box\collide\big_metal_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.5
|
||||
wound_immunity = 0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 0.2 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.2 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/box_paper.ltx
Normal file
95
gamedata/configs/models/objects/box_paper.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
[collide_parts]
|
||||
small_object
|
||||
|
||||
[destroyed]
|
||||
dynamics\box\part\box_paper_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 50
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.004
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_paper_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.2, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.0
|
||||
wound_immunity = 0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 1.0
|
||||
fire_wound_immunity = 3.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 0.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 0.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
101
gamedata/configs/models/objects/box_wood_01.ltx
Normal file
101
gamedata/configs/models/objects/box_wood_01.ltx
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
[collide_parts]
|
||||
small_object
|
||||
|
||||
[destroyed]
|
||||
dynamics\box\part\box_wood_01_part_1
|
||||
dynamics\box\part\box_wood_01_part_2
|
||||
dynamics\box\part\box_wood_01_part_3
|
||||
dynamics\box\part\box_wood_01_part_4
|
||||
dynamics\box\part\box_wood_01_part_5
|
||||
dynamics\box\part\box_wood_01_part_6
|
||||
dynamics\box\part\box_wood_01_part_7
|
||||
|
||||
[autoremove_parts]
|
||||
time = 35
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.004
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.44, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.0
|
||||
wound_immunity = 0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 1.0
|
||||
fire_wound_immunity = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 5.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
|
@ -0,0 +1,96 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\door\part\destr_door_wood_130x250_01_part_1
|
||||
dynamics\door\part\destr_door_wood_130x250_01_part_2
|
||||
dynamics\door\part\destr_door_wood_130x250_01_part_3
|
||||
dynamics\door\part\destr_door_wood_130x250_01_part_4
|
||||
|
||||
[autoremove_parts]
|
||||
time = 20
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_mine
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.6, 1.4, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 5.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/hospital_arka_1.ltx
Normal file
95
gamedata/configs/models/objects/hospital_arka_1.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
|
||||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_2.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_2.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_3.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_3.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_4.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_4.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_5.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_5.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 3.0, 2.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
99
gamedata/configs/models/objects/hospital_debris_01.ltx
Normal file
99
gamedata/configs/models/objects/hospital_debris_01.ltx
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
ignore_static = 1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_hospital_stone
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.7, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
98
gamedata/configs/models/objects/hospital_fence_01.ltx
Normal file
98
gamedata/configs/models/objects/hospital_fence_01.ltx
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
;mesh = true ;RayPick for shooting. Use real mesh (not bounding boxes) for particles
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_05
|
||||
|
||||
[autoremove_parts]
|
||||
time = 300
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles =
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 1
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
97
gamedata/configs/models/objects/hospital_wooden_board_01.ltx
Normal file
97
gamedata/configs/models/objects/hospital_wooden_board_01.ltx
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_mine
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.7, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
98
gamedata/configs/models/objects/hospital_wooden_board_02.ltx
Normal file
98
gamedata/configs/models/objects/hospital_wooden_board_02.ltx
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.02
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 1.0, 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
3
gamedata/configs/models/objects/ignore_static.ltx
Normal file
3
gamedata/configs/models/objects/ignore_static.ltx
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[collide]
|
||||
ignore_static
|
||||
ignore_small_objects
|
||||
15
gamedata/configs/models/objects/light_night.ltx
Normal file
15
gamedata/configs/models/objects/light_night.ltx
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
[torch_definition]
|
||||
range = 15 ; range <in meters>
|
||||
range_r2 = 15 ; range <in meters>
|
||||
color = 1.0,1.0,1.0,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
color_r2 = 0.6,0.55,0.55,0.8 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
omni_range = 1.5 ; range <in meters>
|
||||
omni_range_r2 = 0.75 ; range <in meters>
|
||||
omni_color = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
omni_color_r2 = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
color_animator = empty ; color animator name (empty - not using animator) //light_torch_01
|
||||
spot_texture = internal\internal_light_torch_r2 ; spot texture name (using only in Second Render)
|
||||
spot_angle = 75 ; spot angle <in gradus>
|
||||
glow_texture = glow\glow_torch_r2 ; glow texture name (required)
|
||||
glow_radius = 0.3 ; glow radius <in meters>
|
||||
guide_bone = lights_bone ; guid bone name (required)
|
||||
|
|
@ -0,0 +1,100 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_1
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_2
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_3
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_4
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_5
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_6
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_7
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_8
|
||||
|
||||
[autoremove_parts]
|
||||
time = 10
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.5, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.2
|
||||
fire_wound_immunity = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.1 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
93
gamedata/configs/models/objects/red_forest_rope_01.ltx
Normal file
93
gamedata/configs/models/objects/red_forest_rope_01.ltx
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\part\part_none
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_small_box_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = $no_sound
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
99
gamedata/configs/models/objects/wood_fence.ltx
Normal file
99
gamedata/configs/models/objects/wood_fence.ltx
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wood_fence_part_1
|
||||
dynamics\fence\part\wood_fence_part_2
|
||||
dynamics\fence\part\wood_fence_part_3
|
||||
dynamics\fence\part\wood_fence_part_4
|
||||
dynamics\fence\part\wood_fence_part_5
|
||||
dynamics\fence\part\wood_fence_part_6
|
||||
dynamics\fence\part\wood_fence_part_7
|
||||
|
||||
[autoremove_parts]
|
||||
time = 10
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_small_box_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.5, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.5
|
||||
wound_immunity = 0;0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 2.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.1 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_01.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_01.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_05
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_01_2m.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_01_2m.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_2m_part_01
|
||||
dynamics\fence\part\wooden_board_01_2m_part_02
|
||||
dynamics\fence\part\wooden_board_01_2m_part_03
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/wooden_board_02.ltx
Normal file
94
gamedata/configs/models/objects/wooden_board_02.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_04
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/wooden_board_03.ltx
Normal file
94
gamedata/configs/models/objects/wooden_board_03.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_01
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_04.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_04.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_05
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
324
gamedata/configs/models/vehicles/veh_btr_script_u_01.ltx
Normal file
324
gamedata/configs/models/vehicles/veh_btr_script_u_01.ltx
Normal file
|
|
@ -0,0 +1,324 @@
|
|||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[car_definition]
|
||||
|
||||
camera_pos = -0.4, 1.7, 2.4
|
||||
|
||||
driving_wheels = front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2 ; âåäóùèå êîë¸ñà
|
||||
steering_wheels = front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2 ; ðóëåâûå êîë¸ñà
|
||||
breaking_wheels = back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2 ; òîðìîçÿùèå êîë¸ñà
|
||||
doors = left_door,right_door,front_left_door,front_right_door ; äâåðè
|
||||
steer = stearing_wheel ; ðóëü
|
||||
driver_place = seat_left ; ìåñòî âîäèòåëÿ
|
||||
exhausts = exhausts ; âûõëîïíàÿ òðóáà
|
||||
exhaust_particles = vehiclefx\exhaust_1
|
||||
damage = damage_bones
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Factory parameters of Engine -------------------------------------------
|
||||
|
||||
fuel_tank = 30. ; L
|
||||
fuel_consumption = 4.43 ; L / (100k R); liters per 100 000 rotations
|
||||
engine_power = 30. ; horse_power (kW=hp*0.808) max power
|
||||
max_power_rpm = 4200 ; (nominal rpm ) on this rpm value engine power reaches maximum
|
||||
max_torque_rpm = 2800. ; on this rpm engine torque reaches maximum
|
||||
|
||||
power_increment_factor = 0.04
|
||||
power_decrement_factor = 0.08
|
||||
rpm_increment_factor = 0.05
|
||||
rpm_decrement_factor = 0.10
|
||||
|
||||
; additional engine parameters
|
||||
|
||||
max_engine_rpm = 5000 ; rpm (5000) rpm will never be more
|
||||
idling_engine_rpm = 750 ; rpm (750) min rpm - starts from this rpm value
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Adjustment a wheel -----------------------------------------------------
|
||||
|
||||
reference_radius = 0.28 ; Ðàäèóñ êîëåñà, èñïîëüçóåìûé ïðè ïðîñ÷¸òå äâèãàòåëÿ
|
||||
axle_friction = 0.01 ; Îñëàáëåíèå ñêîðîñòè â íååòðàëüíîé ïîçèöèè. (N*m)
|
||||
steering_speed = 2.5 ; Âðåìÿ ïîâîðîòà ðóëåâîãî êîëåñà, â ìàêñèìóì. rps (1)
|
||||
steering_torque = 90000. ; Ñèëà ãèäðîóñèëèòåëÿ ðóëÿ. (N*m)
|
||||
break_torque = 0.02 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m)
|
||||
break_time = 0.9 ; âðåìÿ íàðàñòàíèÿ ñèëû òîðìîæåíèÿ äî ìàêñèìóìà, ïðè ïîäòîðìàæèâàíèè (ñòðåëêà íàçàä)
|
||||
hand_break_torque = 0.02 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Gearbox ----------------------------------------------------------------
|
||||
|
||||
main_gear_ratio = 4.63 ; Ïåðåäàòî÷íîå îòíîøåíèå
|
||||
auto_transmission = on ; Àâòîìàòè÷åñêàÿ êîðîáêà (on/off)
|
||||
|
||||
[transmission_gear_ratio]
|
||||
; shift down/ shift up. (rpm, íåîáõîäèìîå äëÿ ïåðåêëþ÷åíèÿ)
|
||||
|
||||
;R = 4.76, 2000,4500
|
||||
R = 3.73, 2000,4500
|
||||
N1 = 3.73, 2000,4500
|
||||
N2 = 2.29, 2000,4500
|
||||
N3 = 1.39, 2000,4500
|
||||
N4 = 0.96, 2000,4500
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Rest Adjustment --------------------------------------------------------
|
||||
|
||||
[lights]
|
||||
headlights = f1,f2
|
||||
|
||||
[f1]
|
||||
bone = left_light
|
||||
color = 0.6,0.6,0.6,0.5
|
||||
range = 25
|
||||
cone_angle = 80
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 0.5
|
||||
|
||||
[f2]
|
||||
bone = right_light
|
||||
color = 0.6,0.6,0.6,0.6
|
||||
range = 25
|
||||
cone_angle = 80
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 0.5
|
||||
|
||||
[car_sound]
|
||||
snd_volume = 1.0
|
||||
snd_name = car\car2
|
||||
transmission_switch = car\car_gearchange
|
||||
explosion_sound = weapons\heli_explosion
|
||||
relative_pos = 0.0,0.5,3.0.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ animations params ------------------------------------------------------
|
||||
|
||||
[doors]
|
||||
open_torque_factor = 10 ;ìíîæèòåëü ìîìåíòà ñèë äëÿ îòêðûâàíèÿ äâåðè (default = 2)
|
||||
|
||||
[animations]
|
||||
|
||||
driver_animation_type = 0 ;òèï àíèìàöèé àêòåðà äëÿ äàííîé ìàøèíû.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage params ----------------------------------------------------------
|
||||
|
||||
[damage_particles]
|
||||
|
||||
explosion_particles = explosions\expl_mushroom_01
|
||||
car_damage_particles1 = explosions\expl_car_smoke_small
|
||||
car_damage_particles2 = explosions\expl_car_smoke_big
|
||||
wheels_damage_particles1 = vehiclefx\exhaust_1
|
||||
wheels_damage_particles2 = vehiclefx\exhaust_1
|
||||
|
||||
particle_bones1 = kabina; root;left_door,right_door
|
||||
particle_bones2 = root ;kabina
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
root = 1.5,-0.5,1
|
||||
back_left_wheel = 0,0,0
|
||||
back_right_wheel = 0,0,0
|
||||
front_left_wheel = 0,0,0
|
||||
front_right_wheel = 0,0,0
|
||||
kabina = 1.3,-0.5,-1
|
||||
left_door = 0,0,0
|
||||
right_door = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage items -----------------------------------------------------------
|
||||
|
||||
[damage_items]
|
||||
front_left_wheel = 5000
|
||||
front_right_wheel = 5000
|
||||
front_left_wheel2 = 5000
|
||||
front_right_wheel2 = 5000
|
||||
back_left_wheel = 5000
|
||||
back_right_wheel = 5000
|
||||
back_left_wheel2 = 5000
|
||||
back_right_wheel2 = 5000
|
||||
left_door = 2000
|
||||
right_door = 2000
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ collisiondamage --------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
root = 0.0001
|
||||
kabina = 0.0001
|
||||
back_left_wheel = 0.00001
|
||||
back_right_wheel = 0.00001
|
||||
back_left_wheel2 = 0.00001
|
||||
back_right_wheel2 = 0.00001
|
||||
front_left_wheel = 0.00001
|
||||
front_right_wheel = 0.00001
|
||||
front_left_wheel2 = 0.00001
|
||||
front_right_wheel2 = 0.00001
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage bones -----------------------------------------------------------
|
||||
|
||||
[damage_bones] ;àíàëîãè÷íî ñåêöèè â àêòåðå, íî áåç àíèìàöèé
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
default = 1, -1, 0.1
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.1
|
||||
shock_immunity = 0.0
|
||||
wound_immunity = 0.0
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.2
|
||||
fire_wound_immunity = 0.0001
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;----------------explosion params-----------------------------------------------
|
||||
|
||||
[explosion]
|
||||
hit_power_critical = 0.0, 0.0, 0.0, 0.0
|
||||
k_hit_critical = 0
|
||||
frag_hit_critical = 0
|
||||
|
||||
blast = 1
|
||||
blast_r = 15
|
||||
blast_impulse = 350
|
||||
frags = 15
|
||||
frags_r = 20
|
||||
frag_hit = 0.45
|
||||
frag_hit_impulse = 250
|
||||
hit_type_blast = explosion
|
||||
hit_type_frag = fire_wound
|
||||
up_throw_factor = 1.4
|
||||
wm_size = 0.1
|
||||
explode_particles = explosions\expl_car
|
||||
light_color = 0.6,0.5,0.3
|
||||
light_range = 15.0
|
||||
light_time = 1.0
|
||||
|
||||
;òðàññû îò îñêîëêîâ
|
||||
fragment_speed = 76
|
||||
fragment_tracer_max_length = 3
|
||||
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
|
||||
|
||||
;çâóêè
|
||||
snd_explode = weapons\heli_explosion
|
||||
;wallmarks
|
||||
wallmark_section = explosion_marks
|
||||
|
||||
[explode_effector]
|
||||
effect_sect_name= effector_explode_hit
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Others params ----------------------------------------------------------
|
||||
|
||||
[air_resistance]
|
||||
linear_factor = 20000.f ;
|
||||
angular_factor = 20000.f ;
|
||||
|
||||
[wheels_params]
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[front_left_wheel]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[front_right_wheel]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[front_left_wheel2]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[front_right_wheel2]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[back_left_wheel]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[back_right_wheel]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[back_left_wheel2]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
[back_right_wheel2]
|
||||
break_torque = 0.1 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.15 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 10 ;
|
||||
spring_factor = 1 ;
|
||||
friction_factor = 3.0 ;
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Weapons params ---------------------------------------------------------
|
||||
|
||||
[mounted_weapon_definition]
|
||||
fire_bone = mashine_gun_fire_point ; fire bone name
|
||||
rotate_x_bone = mashine_gun ; rotate X-axis(pitch) bone name
|
||||
rotate_y_bone = mashine_gun_tower ; rotate Y-axis(head) bone name
|
||||
min_gun_speed = 1.5
|
||||
max_gun_speed = 3.5
|
||||
wpn_section = stationary_mgun
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ destroyed part ---------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\part\part_none.ogf
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- part impulse_transition ---------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 10.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
85
gamedata/configs/models/vehicles/veh_mi24_u_01.ltx
Normal file
85
gamedata/configs/models/vehicles/veh_mi24_u_01.ltx
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
[helicopter_definition]
|
||||
default_hit_factor = 0.01 ; default hit factor (0..1)
|
||||
hit_section = hit_bones ; hit section name
|
||||
wpn_rotate_x_bone = front_gun ; rotate X-axis(pitch) bone name
|
||||
wpn_rotate_y_bone = front_gun_tower ; rotate Y-axis(head) bone name
|
||||
wpn_fire_bone = front_gun_fire ; weapon axis (fire) bone name
|
||||
left_rocket_bone = left_gun ;
|
||||
left_rocket2_bone = left_gun2 ;
|
||||
right_rocket_bone = right_gun ;
|
||||
right_rocket2_bone = right_gun2 ;
|
||||
smoke_bone = front_propeller
|
||||
light_bone = front_propeller
|
||||
|
||||
[hit_bones] ; per bones hit factor
|
||||
pilot1 = 0.00015
|
||||
pilot2 = 0.00015
|
||||
back_propeller = 0.00015
|
||||
|
||||
|
||||
[on_death_mode]
|
||||
scale_bone = front_propeller2,back_propeller2
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ destroyed part ---------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part1
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part2
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part3
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part4
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part5
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part6
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part7
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part8
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part9
|
||||
dynamics\vehicles\mi24\part\veh_mi24_part10
|
||||
|
||||
[autoremove_parts]
|
||||
time = 60
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- part impulse_transition ---------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 20.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 30.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
[explosion]
|
||||
hit_power_critical = 0.0, 0.0, 0.0, 0.0
|
||||
k_hit_critical = 0
|
||||
frag_hit_critical = 0
|
||||
|
||||
blast = 2
|
||||
blast_r = 15
|
||||
blast_impulse = 350
|
||||
frags = 15
|
||||
frags_r = 30
|
||||
frag_hit = 0.8
|
||||
frag_hit_impulse = 320
|
||||
hit_type_blast = explosion
|
||||
hit_type_frag = fire_wound
|
||||
up_throw_factor = 0.25
|
||||
wm_size = 0.1
|
||||
explode_particles = explosions\expl_mushroom_01
|
||||
light_color = 0.6,0.5,0.3
|
||||
light_range = 15.0
|
||||
light_time = 0.5
|
||||
|
||||
;òðàññû îò îñêîëêîâ
|
||||
fragment_speed = 76
|
||||
fragment_tracer_max_length = 3
|
||||
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
|
||||
|
||||
;çâóêè
|
||||
snd_explode = weapons\heli_explosion
|
||||
;wallmarks
|
||||
wallmark_section = explosion_marks
|
||||
|
||||
[explode_effector]
|
||||
effect_sect_name= effector_explode_hit
|
||||
87
gamedata/configs/models/vehicles/veh_mi2_01.ltx
Normal file
87
gamedata/configs/models/vehicles/veh_mi2_01.ltx
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
[helicopter_definition]
|
||||
default_hit_factor = 0.01 ; default hit factor (0..1)
|
||||
hit_section = hit_bones ; hit section name
|
||||
wpn_rotate_x_bone = left_gun1 ; rotate X-axis(pitch) bone name
|
||||
wpn_rotate_y_bone = left_gun1_tower ; rotate Y-axis(head) bone name
|
||||
wpn_fire_bone = left_gun1_fire ; weapon axis (fire) bone name
|
||||
left_rocket_bone = left_gun2 ;
|
||||
left_rocket2_bone = left_gun2 ;
|
||||
right_rocket_bone = right_gun ;
|
||||
right_rocket2_bone = right_gun ;
|
||||
smoke_bone = front_propeller
|
||||
light_bone = front_propeller
|
||||
|
||||
[hit_bones] ; per bones hit factor
|
||||
;root = 0.000015
|
||||
;korpus1 = 0.000015
|
||||
;korpus2 = 0.000015
|
||||
front_propeller = 0.00001
|
||||
korpus4 = 0.00001
|
||||
|
||||
|
||||
|
||||
|
||||
[on_death_mode]
|
||||
scale_bone = front_propeller2,back_propeller2
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ destroyed part ---------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_01
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_02
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_03
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_04
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_05
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_06
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_07
|
||||
dynamics\vehicles\mi2\part\veh_mi2_part_08
|
||||
|
||||
[autoremove_parts]
|
||||
time = 60
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- part impulse_transition ---------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 20.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 30.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
[explosion]
|
||||
hit_power_critical = 0.0, 0.0, 0.0, 0.0
|
||||
k_hit_critical = 0
|
||||
frag_hit_critical = 0
|
||||
|
||||
blast = 2
|
||||
blast_r = 15
|
||||
blast_impulse = 350
|
||||
frags = 15
|
||||
frags_r = 30
|
||||
frag_hit = 0.8
|
||||
frag_hit_impulse = 320
|
||||
hit_type_blast = explosion
|
||||
hit_type_frag = fire_wound
|
||||
up_throw_factor = 0.25
|
||||
wm_size = 0.1
|
||||
explode_particles = explosions\expl_mushroom_01
|
||||
light_color = 0.6,0.5,0.3
|
||||
light_range = 15.0
|
||||
light_time = 0.5
|
||||
|
||||
;òðàññû îò îñêîëêîâ
|
||||
fragment_speed = 76
|
||||
fragment_tracer_max_length = 3
|
||||
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
|
||||
|
||||
;çâóêè
|
||||
snd_explode = weapons\heli_explosion
|
||||
;wallmarks
|
||||
wallmark_section = explosion_marks
|
||||
|
||||
[explode_effector]
|
||||
effect_sect_name= effector_explode_hit
|
||||
303
gamedata/configs/models/weapons/mounted_wpn_btr.ltx
Normal file
303
gamedata/configs/models/weapons/mounted_wpn_btr.ltx
Normal file
|
|
@ -0,0 +1,303 @@
|
|||
[disable]
|
||||
linear_factor = 1
|
||||
angular_factor = 1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[car_definition]
|
||||
|
||||
camera_pos = 0.0, 0.0, 0.0
|
||||
|
||||
driving_wheels = joint_wheel; âåäóùèå êîë¸ñà
|
||||
steering_wheels = joint_wheel; ðóëåâûå êîë¸ñà
|
||||
breaking_wheels = joint_wheel; òîðìîçÿùèå êîë¸ñà
|
||||
doors = joint_door; äâåðè
|
||||
;steer = link; ðóëü
|
||||
driver_place = joint_actor; ìåñòî âîäèòåëÿ
|
||||
exhausts = link ; âûõëîïíàÿ òðóáà
|
||||
exhaust_particles = explosions\expl_mushroom_01
|
||||
damage = damage_bones
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Factory parameters of Engine -------------------------------------------
|
||||
|
||||
fuel_tank = 250. ; L
|
||||
fuel_consumption = 0.1 ; L / (100k R); liters per 100 000 rotations
|
||||
engine_power = 25 ; horse_power (kW=hp*0.808) max power
|
||||
max_power_rpm = 2300 ; (nominal rpm ) on this rpm value engine power reaches maximum
|
||||
max_torque_rpm = 1600. ; on this rpm engine torque reaches maximum
|
||||
|
||||
power_increment_factor = 0.01
|
||||
power_decrement_factor = 0.1
|
||||
rpm_increment_factor = 0.02
|
||||
rpm_decrement_factor = 0.02
|
||||
m_power_neutral_factor = 0.75
|
||||
|
||||
; additional engine parameters
|
||||
|
||||
max_engine_rpm = 3000 ; rpm (5000) rpm will never be more
|
||||
idling_engine_rpm = 750 ; rpm (750) min rpm - starts from this rpm value
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Adjustment a wheel -----------------------------------------------------
|
||||
|
||||
reference_radius = 0.65 ; Ðàäèóñ êîëåñà, èñïîëüçóåìûé ïðè ïðîñ÷¸òå äâèãàòåëÿ
|
||||
axle_friction = 0.0001 ; Îñëàáëåíèå ñêîðîñòè â íååòðàëüíîé ïîçèöèè. (N*m)
|
||||
steering_speed = 0.5 ; Âðåìÿ ïîâîðîòà ðóëåâîãî êîëåñà, â ìàêñèìóì. rps (1)
|
||||
steering_torque = 900000. ; Ñèëà ãèäðîóñèëèòåëÿ ðóëÿ. (N*m)
|
||||
break_torque = 0.06 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m)
|
||||
break_time = 1.0 ; âðåìÿ íàðàñòàíèÿ ñèëû òîðìîæåíèÿ äî ìàêñèìóìà, ïðè ïîäòîðìàæèâàíèè (ñòðåëêà íàçàä)
|
||||
hand_break_torque = 0.06 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Gearbox ----------------------------------------------------------------
|
||||
|
||||
main_gear_ratio = 20.0 ; Ïåðåäàòî÷íîå îòíîøåíèå
|
||||
auto_transmission = on ; Àâòîìàòè÷åñêàÿ êîðîáêà (on/off)
|
||||
|
||||
[transmission_gear_ratio]
|
||||
; shift down/ shift up. (rpm, íåîáõîäèìîå äëÿ ïåðåêëþ÷åíèÿ)
|
||||
R = 2.0, 1500,2450
|
||||
N1 = 2.0, 1500,2450
|
||||
N2 = 1.0, 1500,2450
|
||||
;N3 = 1.71, 2200,2850
|
||||
;N4 = 1.00, 2200,2850
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Rest Adjustment --------------------------------------------------------
|
||||
|
||||
[lights]
|
||||
headlights = f1,f2
|
||||
|
||||
[f1]
|
||||
bone = joint_light
|
||||
color = 1.0,1.0,1.0,0.8
|
||||
range = 25
|
||||
cone_angle = 50
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 1.5
|
||||
|
||||
[f2]
|
||||
bone = joint_light
|
||||
color = 1.0,1.0,1.0,0.8
|
||||
range = 25
|
||||
cone_angle = 50
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 1.5
|
||||
|
||||
[car_sound]
|
||||
snd_volume = 1.0
|
||||
snd_name = car\apc_run
|
||||
engine_sound_start_dellay = 0.5
|
||||
engine_start = car\apc_start
|
||||
engine_stop = car\apc_stop
|
||||
transmission_switch = car\car_gearchange
|
||||
explosion_sound = weapons\heli_explosion
|
||||
relative_pos = 0.0,0.5,3.0.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ animations params ------------------------------------------------------
|
||||
|
||||
[doors]
|
||||
open_torque_factor = 10 ;ìíîæèòåëü ìîìåíòà ñèë äëÿ îòêðûâàíèÿ äâåðè (default = 2)
|
||||
|
||||
[animations]
|
||||
|
||||
driver_animation_type = 0 ;òèï àíèìàöèé àêòåðà äëÿ äàííîé ìàøèíû.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage params ----------------------------------------------------------
|
||||
|
||||
[damage_particles]
|
||||
|
||||
explosion_particles = explosions\expl_mushroom_01
|
||||
car_damage_particles1 = explosions\expl_car_smoke_small
|
||||
car_damage_particles2 = explosions\expl_car_smoke_big
|
||||
wheels_damage_particles1 = vehiclefx\exhaust_1
|
||||
wheels_damage_particles2 = vehiclefx\exhaust_1
|
||||
|
||||
particle_bones1 = link
|
||||
particle_bones2 = link
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage items -----------------------------------------------------------
|
||||
|
||||
[damage_items]
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ collisiondamage --------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage bones -----------------------------------------------------------
|
||||
|
||||
[damage_bones] ;àíàëîãè÷íî ñåêöèè â àêòåðå, íî áåç àíèìàöèé
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
default = 1, -1, 0.1
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.0
|
||||
shock_immunity = 0.0
|
||||
wound_immunity = 0.0
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.0
|
||||
fire_wound_immunity = 0.0
|
||||
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;----------------explosion params-----------------------------------------------
|
||||
|
||||
[explosion]
|
||||
hit_power_critical = 0.0, 0.0, 0.0, 0.0
|
||||
k_hit_critical = 0
|
||||
frag_hit_critical = 0
|
||||
|
||||
blast = 1
|
||||
blast_r = 15
|
||||
blast_impulse = 350
|
||||
frags = 15
|
||||
frags_r = 30
|
||||
frag_hit = 0.5
|
||||
frag_hit_impulse = 350
|
||||
hit_type_blast = explosion
|
||||
hit_type_frag = fire_wound
|
||||
up_throw_factor = 0.25
|
||||
wm_size = 0.1
|
||||
explode_particles = explosions\expl_mushroom_01
|
||||
light_color = 0.6,0.5,0.3
|
||||
light_range = 15.0
|
||||
light_time = 0.5
|
||||
|
||||
;òðàññû îò îñêîëêîâ
|
||||
fragment_speed = 76
|
||||
fragment_tracer_max_length = 3
|
||||
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
|
||||
|
||||
;çâóêè
|
||||
snd_explode = weapons\heli_explosion
|
||||
;wallmarks
|
||||
wallmark_section = explosion_marks
|
||||
|
||||
[explode_effector]
|
||||
effect_sect_name= effector_explode_hit
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Others params ----------------------------------------------------------
|
||||
|
||||
[air_resistance]
|
||||
linear_factor = 500.f ;
|
||||
angular_factor = 2500.f ;
|
||||
|
||||
[wheels_params]
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_left_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_right_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_left_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_right_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_left_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_right_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_left_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque))
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_right_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Weapons params ---------------------------------------------------------
|
||||
|
||||
[mounted_weapon_definition]
|
||||
fire_bone = joint_fire ; fire bone name
|
||||
rotate_x_bone = joint_rotate_x ; rotate X-axis(pitch) bone name
|
||||
rotate_y_bone = joint_rotate_y ; rotate Y-axis(head) bone name
|
||||
min_gun_speed = 10
|
||||
max_gun_speed = 10
|
||||
wpn_section = stationary_mgun
|
||||
|
||||
[visual_memory_definition]
|
||||
section = pkm_visual_memory
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ destroyed part ---------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\part\part_none
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- part impulse_transition ---------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 10.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
|
||||
BIN
gamedata/configs/models/weapons/mounted_wpn_pkm.ltx
Normal file
BIN
gamedata/configs/models/weapons/mounted_wpn_pkm.ltx
Normal file
Binary file not shown.
303
gamedata/configs/models/weapons/mounted_wpn_pkm_cover.ltx
Normal file
303
gamedata/configs/models/weapons/mounted_wpn_pkm_cover.ltx
Normal file
|
|
@ -0,0 +1,303 @@
|
|||
[disable]
|
||||
linear_factor = 1
|
||||
angular_factor = 1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[car_definition]
|
||||
|
||||
camera_pos = -0.4, 1.7, 2.4
|
||||
|
||||
driving_wheels = joint_actor; âåäóùèå êîë¸ñà
|
||||
steering_wheels = joint_actor; ðóëåâûå êîë¸ñà
|
||||
breaking_wheels = joint_actor; òîðìîçÿùèå êîë¸ñà
|
||||
doors = link; äâåðè
|
||||
;steer = joint_actor; ðóëü
|
||||
driver_place = link; ìåñòî âîäèòåëÿ
|
||||
exhausts = joint_actor ; âûõëîïíàÿ òðóáà
|
||||
exhaust_particles = explosions\expl_mushroom_01
|
||||
damage = damage_bones
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Factory parameters of Engine -------------------------------------------
|
||||
|
||||
fuel_tank = 250. ; L
|
||||
fuel_consumption = 0.1 ; L / (100k R); liters per 100 000 rotations
|
||||
engine_power = 25 ; horse_power (kW=hp*0.808) max power
|
||||
max_power_rpm = 2300 ; (nominal rpm ) on this rpm value engine power reaches maximum
|
||||
max_torque_rpm = 1600. ; on this rpm engine torque reaches maximum
|
||||
|
||||
power_increment_factor = 0.01
|
||||
power_decrement_factor = 0.1
|
||||
rpm_increment_factor = 0.02
|
||||
rpm_decrement_factor = 0.02
|
||||
m_power_neutral_factor = 0.75
|
||||
|
||||
; additional engine parameters
|
||||
|
||||
max_engine_rpm = 3000 ; rpm (5000) rpm will never be more
|
||||
idling_engine_rpm = 750 ; rpm (750) min rpm - starts from this rpm value
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Adjustment a wheel -----------------------------------------------------
|
||||
|
||||
reference_radius = 0.65 ; Ðàäèóñ êîëåñà, èñïîëüçóåìûé ïðè ïðîñ÷¸òå äâèãàòåëÿ
|
||||
axle_friction = 0.0001 ; Îñëàáëåíèå ñêîðîñòè â íååòðàëüíîé ïîçèöèè. (N*m)
|
||||
steering_speed = 0.5 ; Âðåìÿ ïîâîðîòà ðóëåâîãî êîëåñà, â ìàêñèìóì. rps (1)
|
||||
steering_torque = 900000. ; Ñèëà ãèäðîóñèëèòåëÿ ðóëÿ. (N*m)
|
||||
break_torque = 0.06 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m)
|
||||
break_time = 1.0 ; âðåìÿ íàðàñòàíèÿ ñèëû òîðìîæåíèÿ äî ìàêñèìóìà, ïðè ïîäòîðìàæèâàíèè (ñòðåëêà íàçàä)
|
||||
hand_break_torque = 0.06 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Gearbox ----------------------------------------------------------------
|
||||
|
||||
main_gear_ratio = 20.0 ; Ïåðåäàòî÷íîå îòíîøåíèå
|
||||
auto_transmission = on ; Àâòîìàòè÷åñêàÿ êîðîáêà (on/off)
|
||||
|
||||
[transmission_gear_ratio]
|
||||
; shift down/ shift up. (rpm, íåîáõîäèìîå äëÿ ïåðåêëþ÷åíèÿ)
|
||||
R = 2.0, 1500,2450
|
||||
N1 = 2.0, 1500,2450
|
||||
N2 = 1.0, 1500,2450
|
||||
;N3 = 1.71, 2200,2850
|
||||
;N4 = 1.00, 2200,2850
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Rest Adjustment --------------------------------------------------------
|
||||
|
||||
[lights]
|
||||
headlights = f1,f2
|
||||
|
||||
[f1]
|
||||
bone = joint_camera
|
||||
color = 1.0,1.0,1.0,0.8
|
||||
range = 25
|
||||
cone_angle = 50
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 1.5
|
||||
|
||||
[f2]
|
||||
bone = joint_camera
|
||||
color = 1.0,1.0,1.0,0.8
|
||||
range = 25
|
||||
cone_angle = 50
|
||||
spot_texture = lights\lights_torch_01
|
||||
glow_texture = glow\glow_Yellow
|
||||
glow_radius = 1.5
|
||||
|
||||
[car_sound]
|
||||
snd_volume = 1.0
|
||||
snd_name = car\apc_run
|
||||
engine_sound_start_dellay = 0.5
|
||||
engine_start = car\apc_start
|
||||
engine_stop = car\apc_stop
|
||||
transmission_switch = car\car_gearchange
|
||||
explosion_sound = weapons\heli_explosion
|
||||
relative_pos = 0.0,0.5,3.0.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ animations params ------------------------------------------------------
|
||||
|
||||
[doors]
|
||||
open_torque_factor = 10 ;ìíîæèòåëü ìîìåíòà ñèë äëÿ îòêðûâàíèÿ äâåðè (default = 2)
|
||||
|
||||
[animations]
|
||||
|
||||
driver_animation_type = 0 ;òèï àíèìàöèé àêòåðà äëÿ äàííîé ìàøèíû.
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage params ----------------------------------------------------------
|
||||
|
||||
[damage_particles]
|
||||
|
||||
explosion_particles = explosions\expl_mushroom_01
|
||||
car_damage_particles1 = explosions\expl_car_smoke_small
|
||||
car_damage_particles2 = explosions\expl_car_smoke_big
|
||||
wheels_damage_particles1 = vehiclefx\exhaust_1
|
||||
wheels_damage_particles2 = vehiclefx\exhaust_1
|
||||
|
||||
particle_bones1 = joint_actor
|
||||
particle_bones2 = joint_actor
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage items -----------------------------------------------------------
|
||||
|
||||
[damage_items]
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ collisiondamage --------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ damage bones -----------------------------------------------------------
|
||||
|
||||
[damage_bones] ;àíàëîãè÷íî ñåêöèè â àêòåðå, íî áåç àíèìàöèé
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
default = 1, -1, 0.1
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.0
|
||||
shock_immunity = 0.0
|
||||
wound_immunity = 0.0
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.0
|
||||
fire_wound_immunity = 0.0
|
||||
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;----------------explosion params-----------------------------------------------
|
||||
|
||||
[explosion]
|
||||
hit_power_critical = 0.0, 0.0, 0.0, 0.0
|
||||
k_hit_critical = 0
|
||||
frag_hit_critical = 0
|
||||
|
||||
blast = 1
|
||||
blast_r = 15
|
||||
blast_impulse = 350
|
||||
frags = 15
|
||||
frags_r = 30
|
||||
frag_hit = 0.5
|
||||
frag_hit_impulse = 350
|
||||
hit_type_blast = explosion
|
||||
hit_type_frag = fire_wound
|
||||
up_throw_factor = 0.25
|
||||
wm_size = 0.1
|
||||
explode_particles = explosions\expl_mushroom_01
|
||||
light_color = 0.6,0.5,0.3
|
||||
light_range = 15.0
|
||||
light_time = 0.5
|
||||
|
||||
;òðàññû îò îñêîëêîâ
|
||||
fragment_speed = 76
|
||||
fragment_tracer_max_length = 3
|
||||
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
|
||||
|
||||
;çâóêè
|
||||
snd_explode = weapons\heli_explosion
|
||||
;wallmarks
|
||||
wallmark_section = explosion_marks
|
||||
|
||||
[explode_effector]
|
||||
effect_sect_name= effector_explode_hit
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Others params ----------------------------------------------------------
|
||||
|
||||
[air_resistance]
|
||||
linear_factor = 500.f ;
|
||||
angular_factor = 2500.f ;
|
||||
|
||||
[wheels_params]
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_left_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_right_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_left_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[front_right_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_left_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_right_wheel]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_left_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque))
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
[back_right_wheel2]
|
||||
break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
|
||||
hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
|
||||
damping_factor = 20 ;
|
||||
spring_factor = 0.8 ;
|
||||
friction_factor = 1.4 ;
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ Weapons params ---------------------------------------------------------
|
||||
|
||||
[mounted_weapon_definition]
|
||||
fire_bone = joint_fire ; fire bone name
|
||||
rotate_x_bone = joint_rotate_x ; rotate X-axis(pitch) bone name
|
||||
rotate_y_bone = joint_rotate_y ; rotate Y-axis(head) bone name
|
||||
min_gun_speed = 10
|
||||
max_gun_speed = 10
|
||||
wpn_section = stationary_mgun
|
||||
|
||||
[visual_memory_definition]
|
||||
section = pkm_visual_memory
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ destroyed part ---------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\part\part_none
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- part impulse_transition ---------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 10.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
|
||||
Loading…
Add table
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Reference in a new issue