add game&rawdata
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39
gamedata/configs/models/capture/burer_captures.ltx
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39
gamedata/configs/models/capture/burer_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head = 0,0,0
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chest = 0,0,0
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spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = left_foot
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front_right = right_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = left_arm, right_arm, left_forearm, right_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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38
gamedata/configs/models/capture/cat_captures.ltx
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38
gamedata/configs/models/capture/cat_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_hand
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front_right = bip01_r_hand
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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39
gamedata/configs/models/capture/chimera_captures.ltx
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39
gamedata/configs/models/capture/chimera_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head_boss = 0,0,0
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spine = 0,0,0
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hip = 0,0,0
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spine_1 = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = hand_l
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front_right = hand_r
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back_right = l_foot
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back_left = r_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head_boss ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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42
gamedata/configs/models/capture/controller_captures.ltx
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42
gamedata/configs/models/capture/controller_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe0
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front_right = bip01_r_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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41
gamedata/configs/models/capture/dog_captures.ltx
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41
gamedata/configs/models/capture/dog_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_spine = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_foot
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back_left = bip01_l_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_ponytail2 ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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45
gamedata/configs/models/capture/flesh_captures.ltx
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45
gamedata/configs/models/capture/flesh_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_pelvis = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_ponytail1 ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 116500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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39
gamedata/configs/models/capture/himera_captures.ltx
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39
gamedata/configs/models/capture/himera_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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head_boss = 0,0,0
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spine = 0,0,0
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hip = 0,0,0
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spine_1 = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = hand_l
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front_right = hand_r
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back_right = l_foot
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back_left = r_foot
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = head_boss ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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33
gamedata/configs/models/capture/human_captures.ltx
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33
gamedata/configs/models/capture/human_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_tail ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 20500 ; max force for holding tagett
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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; bip01_l_upperarm = 0,0,0
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; bip01_r_upperarm = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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39
gamedata/configs/models/capture/kontroler_captures.ltx
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39
gamedata/configs/models/capture/kontroler_captures.ltx
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_r_thigh = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe0
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front_right = bip01_r_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_head ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 6500 ; max force for holding taget
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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42
gamedata/configs/models/capture/krovosos_captures.ltx
Normal file
42
gamedata/configs/models/capture/krovosos_captures.ltx
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\;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_r_thigh = 0,0,0
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bip01_l_thigh = 0,0,0
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bip01_l_upperarm = 0,0,0
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bip01_r_upperarm = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_toe1
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front_right = bip01_r_toe1
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bip01_r_finger2 ; bone for capture
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distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 5 ; max time for trying to capture object "sec"
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pull_force = 12000000 ; max force used to bring the taget to capture bone
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pull_distance = 5 ; max distance taget can be puled
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velocity_scale = 1 ; velocity scale for pulling 1- normal
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capture_force = 65000000 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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45
gamedata/configs/models/capture/mutant_boar_captures.ltx
Normal file
45
gamedata/configs/models/capture/mutant_boar_captures.ltx
Normal file
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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bip01_head = 0,0,0
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bip01_spine = 0,0,0
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bip01_spine1 = 0,0,0
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bip01_l_forearm = 0,0,0
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bip01_r_forearm = 0,0,0
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bip01_l_calf = 0,0,0
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bip01_r_calf = 0,0,0
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;-------------------------------------------------------------------------------
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;------ foot bones -------------------------------------------------------------
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[foot_bones]
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front_left = bip01_l_finger0
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front_right = bip01_r_finger0
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back_right = bip01_r_toe0
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back_left = bip01_l_toe0
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;-------------------------------------------------------------------------------
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;------ capture params ---------------------------------------------------------
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[capture]
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bone = bone01 ; bone for capture
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distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
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time_limit = 3 ; max time for trying to capture object "sec"
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pull_force = 8000 ; max force used to bring the taget to capture bone
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pull_distance = 1.4 ; max distance taget can be puled
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velocity_scale = 0.022 ; velocity scale for pulling 1- normal
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capture_force = 116500 ; max force for holding taget
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[capture_used_bones]
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bones = bip01_l_forearm, bip01_l_horselink, bip01_r_forearm, bip01_r_horselink
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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44
gamedata/configs/models/capture/poltergeist_captures.ltx
Normal file
44
gamedata/configs/models/capture/poltergeist_captures.ltx
Normal file
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;-------------------------------------------------------------------------------
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;------ disable params ---------------------------------------------------------
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[disable]
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||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
;bip01_head = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
;bip01_l_forearm = 0,0,0
|
||||
;bip01_r_forearm = 0,0,0
|
||||
;bip01_r_clavicle = 0,0,0
|
||||
;bip01_l_clavicle = 0,0,0
|
||||
;bip01_l_upperarm = 0,0,0
|
||||
;bip01_r_upperarm = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_finger21
|
||||
front_right = bip01_r_finger21
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_head ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
41
gamedata/configs/models/capture/pseudodog_captures.ltx
Normal file
41
gamedata/configs/models/capture/pseudodog_captures.ltx
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_finger0
|
||||
front_right = bip01_r_finger0
|
||||
back_right = bip01_r_toe0
|
||||
back_left = bip01_l_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bone01 ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 15000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 1 ; velocity scale for pulling 1- normal
|
||||
capture_force = 116500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
35
gamedata/configs/models/capture/psevdogigant_captures.ltx
Normal file
35
gamedata/configs/models/capture/psevdogigant_captures.ltx
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
head = 0,0,0
|
||||
spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = lefthand
|
||||
front_right = righthand
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = head ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
39
gamedata/configs/models/capture/snork_captures.ltx
Normal file
39
gamedata/configs/models/capture/snork_captures.ltx
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_toe0
|
||||
front_right = bip01_r_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_ponytail1 ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
7
gamedata/configs/models/capture/stalker_bandit_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = no_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_1
|
||||
7
gamedata/configs/models/capture/stalker_bandit_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_2
|
||||
7
gamedata/configs/models/capture/stalker_bandit_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_3
|
||||
7
gamedata/configs/models/capture/stalker_bandit_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_bandit_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_bandit_4
|
||||
7
gamedata/configs/models/capture/stalker_dolg_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_1
|
||||
7
gamedata/configs/models/capture/stalker_dolg_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_2
|
||||
7
gamedata/configs/models/capture/stalker_dolg_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_3
|
||||
7
gamedata/configs/models/capture/stalker_dolg_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_dolg_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_dolg_4
|
||||
7
gamedata/configs/models/capture/stalker_freedom_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_1
|
||||
7
gamedata/configs/models/capture/stalker_freedom_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_2
|
||||
7
gamedata/configs/models/capture/stalker_freedom_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_3
|
||||
7
gamedata/configs/models/capture/stalker_freedom_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_freedom_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_freedom_4
|
||||
7
gamedata/configs/models/capture/stalker_hero_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_hero_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
48
gamedata/configs/models/capture/stalker_hero_captures.ltx
Normal file
48
gamedata/configs/models/capture/stalker_hero_captures.ltx
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_tail ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 3000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.5 ; max distance taget can be puled
|
||||
velocity_scale = 0.05 ; velocity scale for pulling 1- normal
|
||||
capture_force = 90000 ; max force for holding taget
|
||||
|
||||
[capture_used_bones]
|
||||
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
; bip01_l_upperarm = 0,0,0
|
||||
; bip01_r_upperarm = 0,0,0
|
||||
bip01_l_forearm = 0,0,0
|
||||
bip01_r_forearm = 0,0,0
|
||||
bip01_l_thigh = 0,0,0
|
||||
bip01_r_thigh = 0,0,0
|
||||
bip01_l_calf = 0,0,0
|
||||
bip01_r_calf = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ immunities section -----------------------------------------------------
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = gilet_mask_damage
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = strelok_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_lesnik_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_lesnik_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
;#include "human_captures.ltx"
|
||||
|
||||
;[immunities]
|
||||
;immunities_sect = medium_resistance
|
||||
|
||||
;[bone_protection]
|
||||
;bones_protection_sect = stalker_lesnik_1 ;stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_merc_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_1
|
||||
7
gamedata/configs/models/capture/stalker_merc_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_2
|
||||
7
gamedata/configs/models/capture/stalker_merc_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_3
|
||||
7
gamedata/configs/models/capture/stalker_merc_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_merc_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_merc_4
|
||||
7
gamedata/configs/models/capture/stalker_monolith_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_1
|
||||
7
gamedata/configs/models/capture/stalker_monolith_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_2
|
||||
7
gamedata/configs/models/capture/stalker_monolith_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_3
|
||||
7
gamedata/configs/models/capture/stalker_monolith_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_monolith_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_monolith_4
|
||||
7
gamedata/configs/models/capture/stalker_nebo_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_nebo_1
|
||||
7
gamedata/configs/models/capture/stalker_nebo_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_nebo_2
|
||||
7
gamedata/configs/models/capture/stalker_nebo_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_nebo_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = medium_resistance
|
||||
7
gamedata/configs/models/capture/stalker_neutral_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = no_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_neutral_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_2
|
||||
7
gamedata/configs/models/capture/stalker_neutral_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_3
|
||||
7
gamedata/configs/models/capture/stalker_neutral_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_neutral_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_4
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_nauchniy
|
||||
7
gamedata/configs/models/capture/stalker_novice_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_novice_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_novice_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_novice_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_neutral_1
|
||||
7
gamedata/configs/models/capture/stalker_oon_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_oon_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_oon_1
|
||||
7
gamedata/configs/models/capture/stalker_oon_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_oon_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_oon_2
|
||||
7
gamedata/configs/models/capture/stalker_soldier_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = low_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_1
|
||||
7
gamedata/configs/models/capture/stalker_soldier_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_2
|
||||
7
gamedata/configs/models/capture/stalker_soldier_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_3
|
||||
7
gamedata/configs/models/capture/stalker_soldier_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_soldier_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_soldier_4
|
||||
7
gamedata/configs/models/capture/stalker_trader_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_trader_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
;#include "human_captures.ltx"
|
||||
|
||||
;[immunities]
|
||||
;immunities_sect = medium_resistance
|
||||
|
||||
;[bone_protection]
|
||||
;bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_ucheniy_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_ucheniy_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_hero_1
|
||||
7
gamedata/configs/models/capture/stalker_zombied_1.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_1.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_1
|
||||
7
gamedata/configs/models/capture/stalker_zombied_2.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_2.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = medium_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_2
|
||||
7
gamedata/configs/models/capture/stalker_zombied_3.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_3.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_3
|
||||
7
gamedata/configs/models/capture/stalker_zombied_4.ltx
Normal file
7
gamedata/configs/models/capture/stalker_zombied_4.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "human_captures.ltx"
|
||||
|
||||
[immunities]
|
||||
immunities_sect = high_resistance
|
||||
|
||||
[bone_protection]
|
||||
bones_protection_sect = stalker_zombied_4
|
||||
36
gamedata/configs/models/capture/tushkano_captures.ltx
Normal file
36
gamedata/configs/models/capture/tushkano_captures.ltx
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
;-------------------------------------------------------------------------------
|
||||
;------ disable params ---------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ particle bones ---------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
bip01_head = 0,0,0
|
||||
bip01_spine1 = 0,0,0
|
||||
bip01_spine = 0,0,0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ foot bones -------------------------------------------------------------
|
||||
|
||||
[foot_bones]
|
||||
front_left = bip01_l_toe0
|
||||
front_right = bip01_r_toe0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ capture params ---------------------------------------------------------
|
||||
|
||||
[capture]
|
||||
bone = bip01_tail ; bone for capture
|
||||
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
|
||||
time_limit = 3 ; max time for trying to capture object "sec"
|
||||
pull_force = 8000 ; max force used to bring the taget to capture bone
|
||||
pull_distance = 1.4 ; max distance taget can be puled
|
||||
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
|
||||
capture_force = 6500 ; max force for holding taget
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
Loading…
Add table
Add a link
Reference in a new issue