add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
head = 0,0,0
chest = 0,0,0
spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = left_foot
front_right = right_foot
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = head ; bone for capture
distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
time_limit = 5 ; max time for trying to capture object "sec"
pull_force = 12000000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 1 ; velocity scale for pulling 1- normal
capture_force = 65000000 ; max force for holding taget
[capture_used_bones]
bones = left_arm, right_arm, left_forearm, right_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_hand
front_right = bip01_r_hand
back_right = bip01_r_toe0
back_left = bip01_l_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_head ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
head_boss = 0,0,0
spine = 0,0,0
hip = 0,0,0
spine_1 = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = hand_l
front_right = hand_r
back_right = l_foot
back_left = r_foot
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = head_boss ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_l_upperarm = 0,0,0
bip01_r_upperarm = 0,0,0
bip01_l_thigh = 0,0,0
bip01_r_thigh = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe0
front_right = bip01_r_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_head ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_finger0
front_right = bip01_r_finger0
back_right = bip01_r_foot
back_left = bip01_l_foot
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_ponytail2 ; bone for capture
distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
time_limit = 5 ; max time for trying to capture object "sec"
pull_force = 12000000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 1 ; velocity scale for pulling 1- normal
capture_force = 65000000 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine = 0,0,0
bip01_pelvis = 0,0,0
bip01_l_forearm = 0,0,0
bip01_r_forearm = 0,0,0
bip01_l_calf = 0,0,0
bip01_r_calf = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_finger0
front_right = bip01_r_finger0
back_right = bip01_r_toe0
back_left = bip01_l_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_ponytail1 ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 116500 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
head_boss = 0,0,0
spine = 0,0,0
hip = 0,0,0
spine_1 = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = hand_l
front_right = hand_r
back_right = l_foot
back_left = r_foot
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = head_boss ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_tail ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 20500 ; max force for holding tagett
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine = 0,0,0
; bip01_l_upperarm = 0,0,0
; bip01_r_upperarm = 0,0,0
bip01_l_forearm = 0,0,0
bip01_r_forearm = 0,0,0
bip01_l_thigh = 0,0,0
bip01_r_thigh = 0,0,0
bip01_l_calf = 0,0,0
bip01_r_calf = 0,0,0

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_l_upperarm = 0,0,0
bip01_r_upperarm = 0,0,0
bip01_l_thigh = 0,0,0
bip01_r_thigh = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe0
front_right = bip01_r_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_head ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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\;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine = 0,0,0
bip01_r_thigh = 0,0,0
bip01_l_thigh = 0,0,0
bip01_l_upperarm = 0,0,0
bip01_r_upperarm = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe1
front_right = bip01_r_toe1
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_r_finger2 ; bone for capture
distance = 0.05 ; distance - less this distance between bone and capture taget object is captured
time_limit = 5 ; max time for trying to capture object "sec"
pull_force = 12000000 ; max force used to bring the taget to capture bone
pull_distance = 5 ; max distance taget can be puled
velocity_scale = 1 ; velocity scale for pulling 1- normal
capture_force = 65000000 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine = 0,0,0
bip01_spine1 = 0,0,0
bip01_l_forearm = 0,0,0
bip01_r_forearm = 0,0,0
bip01_l_calf = 0,0,0
bip01_r_calf = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_finger0
front_right = bip01_r_finger0
back_right = bip01_r_toe0
back_left = bip01_l_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bone01 ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 116500 ; max force for holding taget
[capture_used_bones]
bones = bip01_l_forearm, bip01_l_horselink, bip01_r_forearm, bip01_r_horselink
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
;bip01_head = 0,0,0
bip01_spine = 0,0,0
;bip01_l_forearm = 0,0,0
;bip01_r_forearm = 0,0,0
;bip01_r_clavicle = 0,0,0
;bip01_l_clavicle = 0,0,0
;bip01_l_upperarm = 0,0,0
;bip01_r_upperarm = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_finger21
front_right = bip01_r_finger21
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_head ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_finger0
front_right = bip01_r_finger0
back_right = bip01_r_toe0
back_left = bip01_l_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bone01 ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 15000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 1 ; velocity scale for pulling 1- normal
capture_force = 116500 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
head = 0,0,0
spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = lefthand
front_right = righthand
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = head ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe0
front_right = bip01_r_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_ponytail1 ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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#include "human_captures.ltx"
[immunities]
immunities_sect = no_resistance
[bone_protection]
bones_protection_sect = stalker_bandit_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_bandit_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_bandit_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_bandit_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_dolg_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_dolg_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_dolg_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_dolg_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_freedom_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_freedom_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_freedom_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_freedom_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_hero_1

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_tail ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 3000 ; max force used to bring the taget to capture bone
pull_distance = 1.5 ; max distance taget can be puled
velocity_scale = 0.05 ; velocity scale for pulling 1- normal
capture_force = 90000 ; max force for holding taget
[capture_used_bones]
bones = bip01_r_calf, bip01_l_calf, bip01_r_forearm, bip01_l_forearm
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine = 0,0,0
; bip01_l_upperarm = 0,0,0
; bip01_r_upperarm = 0,0,0
bip01_l_forearm = 0,0,0
bip01_r_forearm = 0,0,0
bip01_l_thigh = 0,0,0
bip01_r_thigh = 0,0,0
bip01_l_calf = 0,0,0
bip01_r_calf = 0,0,0
;-------------------------------------------------------------------------------
;------ immunities section -----------------------------------------------------
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = gilet_mask_damage
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

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#include "human_captures.ltx"
[immunities]
immunities_sect = strelok_resistance
[bone_protection]
bones_protection_sect = stalker_hero_1

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;#include "human_captures.ltx"
;[immunities]
;immunities_sect = medium_resistance
;[bone_protection]
;bones_protection_sect = stalker_lesnik_1 ;stalker_hero_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_merc_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_merc_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_merc_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_merc_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_monolith_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_monolith_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_monolith_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_monolith_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_nebo_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_nebo_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = medium_resistance

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#include "human_captures.ltx"
[immunities]
immunities_sect = no_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_4

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_nauchniy

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_neutral_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_oon_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_oon_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = low_resistance
[bone_protection]
bones_protection_sect = stalker_soldier_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_soldier_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_soldier_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_soldier_4

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;#include "human_captures.ltx"
;[immunities]
;immunities_sect = medium_resistance
;[bone_protection]
;bones_protection_sect = stalker_hero_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_hero_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_zombied_1

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#include "human_captures.ltx"
[immunities]
immunities_sect = medium_resistance
[bone_protection]
bones_protection_sect = stalker_zombied_2

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_zombied_3

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#include "human_captures.ltx"
[immunities]
immunities_sect = high_resistance
[bone_protection]
bones_protection_sect = stalker_zombied_4

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;-------------------------------------------------------------------------------
;------ disable params ---------------------------------------------------------
[disable]
linear_factor = 1.0
angular_factor = 1.0
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
bip01_head = 0,0,0
bip01_spine1 = 0,0,0
bip01_spine = 0,0,0
;-------------------------------------------------------------------------------
;------ foot bones -------------------------------------------------------------
[foot_bones]
front_left = bip01_l_toe0
front_right = bip01_r_toe0
;-------------------------------------------------------------------------------
;------ capture params ---------------------------------------------------------
[capture]
bone = bip01_tail ; bone for capture
distance = 0.3 ; distance - less this distance between bone and capture taget object is captured
time_limit = 3 ; max time for trying to capture object "sec"
pull_force = 8000 ; max force used to bring the taget to capture bone
pull_distance = 1.4 ; max distance taget can be puled
velocity_scale = 0.022 ; velocity scale for pulling 1- normal
capture_force = 6500 ; max force for holding taget
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------