add game&rawdata
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641
gamedata/configs/models/dynamic_objects.ltx
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641
gamedata/configs/models/dynamic_objects.ltx
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;***************************************************************
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;* ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!! *
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;***************************************************************
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[physic_object]
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GroupControlSection = spawn_group
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$spawn = "physics\object"
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$prefetch = 8
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class = O_PHYS_S
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remove_time = 60; after this time unbreaked removable bone will be removed
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script_binding = bind_physic_object.init
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[physic_destroyable_object]
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GroupControlSection = spawn_group
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$spawn = "physics\destroyable_object"
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;$prefetch = 8
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class = O_DSTR_S
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remove_time = 60; after this time unbreaked removable bone will be removed
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script_binding = bind_physic_object.init
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[physic_door]
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GroupControlSection = spawn_group
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$spawn = "physics\door"
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;$prefetch = 8
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class = O_DSTR_S
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remove_time = 60; after this time unbreaked removable bone will be removed
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script_binding = bind_physic_object.init
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is_ai_obstacle = false
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;*******************************************************************************
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;* ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-) *
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;*******************************************************************************
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;[phys_obj_test]:physic_object
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;$spawn = "dynamic_objects\test_object"
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;visual = dynamics\equipments\novice_suit
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;startup_animation =
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;fixed_bones =
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;[phys_destroyable_obj_test]:physic_destroyable_object
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;$spawn = "dynamic_objects\test_destroyable_object"
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;visual = dynamics\equipments\novice_suit
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;startup_animation =
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;fixed_bones =
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;*** scene_objects ***************************************************************
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[jup_b43_af_fuzz_kolobok]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok"
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visual = dynamics\artefacts\af_fuzz_kolobok.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b43_af_mincer_meat]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat"
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visual = dynamics\artefacts\af_mincer_meat.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b41_af_oasis_heart]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart"
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visual = dynamics\artefacts\af_cristall_plant.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b41_af_half_artifact]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b41_half_artifact"
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visual = dynamics\artefacts\af_psi_field.ogf
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startup_animation = idle
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fixed_bones = link
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[jup_b32_ph_scanner]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b32_ph_scanner"
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visual = dynamics\equipments\quest\scanner_artefact.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[jup_b209_ph_scanner]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b209_ph_scanner"
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visual = dynamics\equipments\quest\scanner_anomaly.ogf
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custom_data = scripts\jupiter\jup_b209_scanner.ltx
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startup_animation = idle
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fixed_bones = link
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story_id = jup_b209_ph_scanner
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[jup_b207_depot_cover]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b207_depot_cover"
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visual = dynamics\fence\debris_01.ogf
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story_id = jup_b207_depot_cover_id
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[pri_a28_actor_hideout]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_actor_hideout"
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visual = dynamics\fence\debris_01.ogf
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[jup_b219_gate]:physic_object
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$spawn = "dynamic_objects\scene_objects\jup_b219_gate"
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visual = dynamics\door\door_katakomb_big_4.ogf
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story_id = jup_b219_gate_id
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[pri_a25_explosive_charge]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a25_explosive_charge"
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visual = dynamics\equipments\quest\explosive_charge.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = pri_a25_explosive_charge_id
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custom_data = models\objects\ignore_static.ltx
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[zat_b57_ph_gas]:physic_object
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$spawn = "dynamic_objects\scene_objects\zat_b57_ph_gas"
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visual = dynamics\equipments\quest\balloon_poison_gas.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = zat_b57_ph_gas
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custom_data = models\objects\ignore_static.ltx
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[pri_a28_earth_helli_1]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
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visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
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startup_animation = idle
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fixed_bones = korpus1
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story_id = pri_a28_earth_helli_1
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custom_data = models\objects\ignore_static.ltx
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[pri_a28_earth_helli_2]:physic_object
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$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_2"
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visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
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startup_animation = idle
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fixed_bones = korpus1
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story_id = pri_a28_earth_helli_2
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custom_data = models\objects\ignore_static.ltx
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[door_lab_x8]:physic_object
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$spawn = "physics\door_lab_x8"
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script_binding = bind_door_labx8.bind
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[jup_b206_plant_ph]:physic_destroyable_object
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$spawn = "dynamic_objects\scene_objects\jup_b206_plant_ph"
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visual = dynamics\equipments\quest\anomaly_plant.ogf
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startup_animation = idle
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fixed_bones = link
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story_id = jup_b206_plant_ph
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custom_data = models\objects\ignore_static.ltx
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;*******************************************************************************
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;*** armory_room ***************************************************************
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[shooting_target_1]:physic_destroyable_object
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$spawn = "dynamic_objects\armory_room\shooting_target_1"
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visual = dynamics\armory_room\shooting_target_1.ogf
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startup_animation = shooting_target_1_down
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fixed_bones = link
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;*******************************************************************************
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;*** balon *********************************************************************
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[balon_01]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_01"
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visual = dynamics\balon\balon_01.ogf
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[balon_02]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02"
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visual = dynamics\balon\balon_02.ogf
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[balon_02link]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02link"
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visual = dynamics\balon\balon_02.ogf
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fixed_bones = bone01, bone02, bone03
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[balon_02a]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\balon_02a"
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visual = dynamics\balon\balon_02a.ogf
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[bidon]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bidon"
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visual = dynamics\balon\bidon.ogf
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[bochka_close_1]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_1"
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visual = dynamics\balon\bochka_close_1.ogf
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[bochka_close_2]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_2"
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visual = dynamics\balon\bochka_close_2.ogf
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[bochka_close_3]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_3"
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visual = dynamics\balon\bochka_close_3.ogf
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[bochka_close_4]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\bochka_close_4"
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visual = dynamics\balon\bochka_close_4.ogf
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[gaz_balon]:physic_destroyable_object
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$spawn = "dynamic_objects\balon\gaz_balon"
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visual = dynamics\balon\gaz_balon.ogf
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;*******************************************************************************
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;*** box ***********************************************************************
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;*******************************************************************************
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;*** el_tehnika ****************************************************************
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[disel_generator]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\disel_generator"
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visual = dynamics\el_tehnika\disel_generator.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[krisagenerator]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\krisagenerator"
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visual = dynamics\el_tehnika\krisagenerator.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_01]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_01"
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visual = dynamics\el_tehnika\ventilator_01.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_02]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_02"
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visual = dynamics\el_tehnika\ventilator_02.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_03]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_03"
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visual = dynamics\el_tehnika\ventilator_03.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_04]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_04"
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visual = dynamics\el_tehnika\ventilator_04.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[ventilator_05]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\ventilator_05"
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visual = dynamics\el_tehnika\ventilator_05.ogf
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startup_animation = idle
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[speakerphone]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\speakerphone"
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visual = dynamics\el_tehnika\speakerphone.ogf
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fixed_bones = link
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custom_data = models\objects\ignore_static.ltx
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[notebook]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\notebook"
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visual = dynamics\el_tehnika\notebook.ogf
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[priemnik_gorizont]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\priemnik_gorizont"
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visual = dynamics\el_tehnika\priemnik_gorizont.ogf
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[rupor]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\rupor"
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visual = dynamics\el_tehnika\rupor.ogf
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fixed_bones = link
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[transiver]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\transiver"
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visual = dynamics\el_tehnika\transiver.ogf
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[tv_1]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\tv_1"
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visual = dynamics\el_tehnika\tv_1.ogf
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[table_lamp_01]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\table_lamp_01"
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visual = dynamics\el_tehnika\table_lamp_01.ogf
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fixed_bones = link
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[komp_monitor]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\komp_monitor"
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visual = dynamics\el_tehnika\komp_monitor.ogf
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[komp_klava]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\komp_klava"
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visual = dynamics\el_tehnika\komp_klava.ogf
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[komp_block]:physic_destroyable_object
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$spawn = "dynamic_objects\el_tehnika\komp_block"
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visual = dynamics\el_tehnika\komp_blok.ogf
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;*******************************************************************************
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;*** fence *********************************************************************
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;*******************************************************************************
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[debris_01]:physic_destroyable_object
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$spawn = "dynamic_objects\fence\debris_01"
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visual = dynamics\fence\debris_01.ogf
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[wood_fence_1]:physic_destroyable_object
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$spawn = "dynamic_objects\fence\wood_fence_1"
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fixed_bones = link
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visual = dynamics\fence\wood_fence_1.ogf
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[wood_fence_2]:physic_destroyable_object
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$spawn = "dynamic_objects\fence\wood_fence_2"
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fixed_bones = link
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visual = dynamics\fence\wood_fence_2.ogf
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[wood_fence_3]:physic_destroyable_object
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$spawn = "dynamic_objects\fence\wood_fence_3"
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fixed_bones = link
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visual = dynamics\fence\wood_fence_3.ogf
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[wood_fence_4]:physic_destroyable_object
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$spawn = "dynamic_objects\fence\wood_fence_4"
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fixed_bones = link
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visual = dynamics\fence\wood_fence_4.ogf
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;*** workshop_room *************************************************************
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;*******************************************************************************
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[banka_kraski_1]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\banka_kraski_1"
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visual = dynamics\workshop_room\banka_kraski_1.ogf
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[kanistra_01]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\kanistra_01"
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visual = dynamics\workshop_room\kanistra_01.ogf
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[tiski]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\tiski"
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visual = dynamics\workshop_room\tiski.ogf
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[kanistra_02]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\kanistra_02"
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visual = dynamics\workshop_room\kanistra_02.ogf
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[vedro_01]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\vedro_01"
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visual = dynamics\workshop_room\vedro_01.ogf
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[axe]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\axe"
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visual = dynamics\workshop_room\axe.ogf
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[hammer]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\hammer"
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visual = dynamics\workshop_room\hammer.ogf
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[hatch_01]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\hatch_01"
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visual = dynamics\workshop_room\hatch_01.ogf
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[keyga]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\keyga"
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visual = dynamics\workshop_room\keyga.ogf
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[lopata]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\lopata"
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visual = dynamics\workshop_room\lopata.ogf
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[molot]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\molot"
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visual = dynamics\workshop_room\molot.ogf
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[pick]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\pick"
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visual = dynamics\workshop_room\pick.ogf
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[riffler]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\riffler"
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visual = dynamics\workshop_room\riffler.ogf
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[saw]:physic_destroyable_object
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$spawn = "dynamic_objects\workshop_room\saw"
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visual = dynamics\workshop_room\saw.ogf
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;***kitchen_room****************************************************************
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[bottle_3L]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\bottle_3L"
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visual = dynamics\kitchen_room\bottle_3l.ogf
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[freezer]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\freezer"
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visual = dynamics\kitchen_room\freezer.ogf
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[bludo]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\bludo"
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visual = dynamics\kitchen_room\kitchen_bludo.ogf
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[kastrula]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\kastrula"
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visual = dynamics\kitchen_room\kitchen_kastrula.ogf
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[kastrula_up]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\kastrula_up"
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visual = dynamics\kitchen_room\kitchen_kastrula_up.ogf
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[krujka]:physic_destroyable_object
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$spawn = "dynamic_objects\kitchen_room\krujka"
|
||||
visual = dynamics\kitchen_room\kitchen_krujka.ogf
|
||||
|
||||
[lojka]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\lojka"
|
||||
visual = dynamics\kitchen_room\kitchen_lojka.ogf
|
||||
|
||||
[miska]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\miska"
|
||||
visual = dynamics\kitchen_room\kitchen_miska.ogf
|
||||
|
||||
[tarelka1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka1"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka1.ogf
|
||||
|
||||
[tarelka2]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\tarelka2"
|
||||
visual = dynamics\kitchen_room\kitchen_tarelka2.ogf
|
||||
|
||||
[teapot_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\teapot_1"
|
||||
visual = dynamics\kitchen_room\teapot_1.ogf
|
||||
|
||||
[gaz_plita]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita"
|
||||
visual = dynamics\kitchen_room\gaz_plita.ogf
|
||||
|
||||
[gaz_plita_small]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\kitchen_room\gaz_plita_small"
|
||||
visual = dynamics\kitchen_room\gaz_plita_small.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** box ***********************************************************************
|
||||
[box_1a]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1a"
|
||||
visual = dynamics\box\box_1a.ogf
|
||||
|
||||
[box_1b]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1b"
|
||||
visual = dynamics\box\box_1b.ogf
|
||||
|
||||
[box_1c]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_1c"
|
||||
visual = dynamics\box\box_1c.ogf
|
||||
|
||||
[box_bottle_1]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_bottle_1"
|
||||
visual = dynamics\box\box_bottle_1.ogf
|
||||
|
||||
[box_metall_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_metall_01"
|
||||
visual = dynamics\box\box_metall_01.ogf
|
||||
|
||||
[box_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_01"
|
||||
visual = dynamics\box\box_wood_01.ogf
|
||||
|
||||
[box_wood_02]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_wood_02"
|
||||
visual = dynamics\box\box_wood_02.ogf
|
||||
|
||||
[box_paper]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\box\box_paper"
|
||||
visual = dynamics\box\box_paper.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;***medical_object**************************************************************
|
||||
[kolyaska_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01"
|
||||
visual = dynamics\medical_object\kolyaska_01.ogf
|
||||
|
||||
[kolyaska_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_01_braked.ogf
|
||||
|
||||
[kolyaska_wheel_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
|
||||
visual = dynamics\medical_object\kolyaska_wheel_01_braked.ogf
|
||||
|
||||
[wheel_litter_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01"
|
||||
visual = dynamics\medical_object\wheel_litter_01.ogf
|
||||
|
||||
[wheel_litter_01_braked]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\wheel_litter_01_braked"
|
||||
visual = dynamics\medical_object\wheel_litter_01_braked.ogf
|
||||
|
||||
[med_stolik_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\medical_object\med_stolik_01"
|
||||
visual = dynamics\medical_object\med_stolik_01.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** firestation ***************************************************************
|
||||
[fire_vedro]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\fire_vedro"
|
||||
visual = dynamics\firestation\fire_vedro.ogf
|
||||
|
||||
[ognetushitel]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\firestation\ognetushitel"
|
||||
visual = dynamics\firestation\ognetushitel.ogf
|
||||
;*******************************************************************************
|
||||
|
||||
;*** stul **********************************************************************
|
||||
[stul_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_wood_01"
|
||||
visual = dynamics\stul\stul_wood_01.ogf
|
||||
|
||||
[child_bench]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\child_bench"
|
||||
visual = dynamics\stul\child_bench.ogf
|
||||
|
||||
[stul_child_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_child_01"
|
||||
visual = dynamics\stul\stul_child_01.ogf
|
||||
|
||||
[stul_school_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01"
|
||||
visual = dynamics\stul\stul_school_01.ogf
|
||||
|
||||
[stul_school_01_br]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\stul_school_01_br"
|
||||
visual = dynamics\stul\stul_school_01_br.ogf
|
||||
|
||||
[taburet_village]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_village"
|
||||
visual = dynamics\stul\taburet_village.ogf
|
||||
|
||||
[taburet_wood_01]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\stul\taburet_wood_01"
|
||||
visual = dynamics\stul\taburet_wood_01.ogf
|
||||
|
||||
;*******************************************************************************
|
||||
|
||||
;*** museum weapons ************************************************************
|
||||
[museum_abakan]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_abakan"
|
||||
visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74"
|
||||
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ak74u]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ak74u"
|
||||
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_groza]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_groza"
|
||||
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_lr300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_lr300"
|
||||
visual = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rg6]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rg6"
|
||||
visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_rpg7]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_rpg7"
|
||||
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_sig550]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_sig550"
|
||||
visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_spas12]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_spas12"
|
||||
visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_svd]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_svd"
|
||||
visual = dynamics\weapons\wpn_svd\wpn_svd.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_bm16]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_bm16"
|
||||
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_toz34]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_toz34"
|
||||
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_val]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_val"
|
||||
visual = dynamics\weapons\wpn_val\wpn_val.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_vintorez]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_vintorez"
|
||||
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_winchester1300]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_winchester1300"
|
||||
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
|
||||
fixed_bones = wpn_body
|
||||
|
||||
[museum_ammo_545x39_fmj]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_12x70_buck]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
|
||||
fixed_bones = link
|
||||
|
||||
[museum_ammo_762x54_7h14]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
|
||||
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
|
||||
fixed_bones = link
|
||||
;*******************************************************************************
|
||||
|
||||
[balloon_poison_gas]:physic_destroyable_object
|
||||
$spawn = "dynamic_objects\museum_weapons\balloon_poison_gas"
|
||||
visual = dynamics\equipments\quest\balloon_poison_gas.ogf
|
||||
fixed_bones = link
|
||||
Loading…
Add table
Add a link
Reference in a new issue