add game&rawdata
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92
gamedata/configs/models/objects/bottle_3l.ltx
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92
gamedata/configs/models/objects/bottle_3l.ltx
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 0.1
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angular_factor = 0.1
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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not_collide_parts
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[destroyed]
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dynamics\kitchen_room\part\bottle_3L_part_0
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dynamics\kitchen_room\part\bottle_3L_part_1
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dynamics\kitchen_room\part\bottle_3L_part_2
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dynamics\kitchen_room\part\bottle_3L_part_3
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dynamics\kitchen_room\part\bottle_3L_part_4
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dynamics\kitchen_room\part\bottle_3L_part_5
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dynamics\kitchen_room\part\bottle_3L_part_6
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dynamics\kitchen_room\part\bottle_3L_part_7
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 0.05
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_bottle
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.44, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = Material\Bottle\collide\bottle_break_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[damage_bones]
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;---------------------------------------------
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default = 1.0, -1, 0.0
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link = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.5
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.5
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fire_wound_immunity = 3.5
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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95
gamedata/configs/models/objects/box_metall_01.ltx
Normal file
95
gamedata/configs/models/objects/box_metall_01.ltx
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@ -0,0 +1,95 @@
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 0.5
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angular_factor = 0.5
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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;not_collide_parts // íàëè÷èå ýòî ñòðîêè îïðåäåëÿåò êîëèäèòñÿ ëè îáúåêò
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[destroyed]
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dynamics\box\part\box_metall_01_part_1
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dynamics\box\part\box_metall_01_part_2
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[autoremove_parts]
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time = 60
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 0.1
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_wood_00
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.15, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = material\metal_box\collide\big_metal_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;-------------------------------------------------------------------------------
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default = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.5
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.5
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fire_wound_immunity = 0.5
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;-------------------------------------------------------------------------------
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;--- impulse_transition --------------------------------------------------------
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;-------------------------------------------------------------------------------
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[impulse_transition_to_parts]
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random_min = 0.2 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 0.2 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
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;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
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imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
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lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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95
gamedata/configs/models/objects/box_paper.ltx
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95
gamedata/configs/models/objects/box_paper.ltx
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 1.0
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angular_factor = 1.0
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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not_collide_parts
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide_parts]
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small_object
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[destroyed]
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dynamics\box\part\box_paper_part_1
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[autoremove_parts]
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time = 50
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 0.004
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_paper_box
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.2, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = material\large_furniture\large_furniture_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;-------------------------------------------------------------------------------
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default = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.0
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 1.0
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fire_wound_immunity = 3.5
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;-------------------------------------------------------------------------------
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;--- impulse_transition --------------------------------------------------------
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;-------------------------------------------------------------------------------
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[impulse_transition_to_parts]
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random_min = 0.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 0.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
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;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
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imp_transition_factor = 0.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
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lv_transition_factor = 0.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 0.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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101
gamedata/configs/models/objects/box_wood_01.ltx
Normal file
101
gamedata/configs/models/objects/box_wood_01.ltx
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@ -0,0 +1,101 @@
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 0.5
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angular_factor = 0.5
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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not_collide_parts
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide_parts]
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small_object
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[destroyed]
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dynamics\box\part\box_wood_01_part_1
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dynamics\box\part\box_wood_01_part_2
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dynamics\box\part\box_wood_01_part_3
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dynamics\box\part\box_wood_01_part_4
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dynamics\box\part\box_wood_01_part_5
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dynamics\box\part\box_wood_01_part_6
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dynamics\box\part\box_wood_01_part_7
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[autoremove_parts]
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time = 35
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 0.004
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_wood_00
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.44, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = material\wood\wood_big_hard_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;-------------------------------------------------------------------------------
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default = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.0
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 1.0
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fire_wound_immunity = 0.5
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;-------------------------------------------------------------------------------
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;--- impulse_transition --------------------------------------------------------
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;-------------------------------------------------------------------------------
|
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[impulse_transition_to_parts]
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random_min = 5.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
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;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
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imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
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@ -0,0 +1,96 @@
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|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
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not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
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dynamics\door\part\destr_door_wood_130x250_01_part_1
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dynamics\door\part\destr_door_wood_130x250_01_part_2
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||||
dynamics\door\part\destr_door_wood_130x250_01_part_3
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||||
dynamics\door\part\destr_door_wood_130x250_01_part_4
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||||
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[autoremove_parts]
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time = 20
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_mine
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.6, 1.4, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 5.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/hospital_arka_1.ltx
Normal file
95
gamedata/configs/models/objects/hospital_arka_1.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
|
||||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_2.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_2.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_3.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_3.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_4.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_4.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 2.7, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/hospital_arka_5.ltx
Normal file
94
gamedata/configs/models/objects/hospital_arka_5.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 1.0
|
||||
angular_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
|
||||
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_concrete_box
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 3.0, 2.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 0.25
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 15.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.2 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
99
gamedata/configs/models/objects/hospital_debris_01.ltx
Normal file
99
gamedata/configs/models/objects/hospital_debris_01.ltx
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
ignore_static = 1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
|
||||
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_hospital_stone
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.7, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
98
gamedata/configs/models/objects/hospital_fence_01.ltx
Normal file
98
gamedata/configs/models/objects/hospital_fence_01.ltx
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
;mesh = true ;RayPick for shooting. Use real mesh (not bounding boxes) for particles
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_fence_part_05
|
||||
|
||||
[autoremove_parts]
|
||||
time = 300
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles =
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 1
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
97
gamedata/configs/models/objects/hospital_wooden_board_01.ltx
Normal file
97
gamedata/configs/models/objects/hospital_wooden_board_01.ltx
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = explosions\explosion_mine
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = -0.7, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\large_furniture\large_furniture_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
98
gamedata/configs/models/objects/hospital_wooden_board_02.ltx
Normal file
98
gamedata/configs/models/objects/hospital_wooden_board_02.ltx
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
|
||||
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.02
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 1.0, 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
3
gamedata/configs/models/objects/ignore_static.ltx
Normal file
3
gamedata/configs/models/objects/ignore_static.ltx
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[collide]
|
||||
ignore_static
|
||||
ignore_small_objects
|
||||
15
gamedata/configs/models/objects/light_night.ltx
Normal file
15
gamedata/configs/models/objects/light_night.ltx
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
[torch_definition]
|
||||
range = 15 ; range <in meters>
|
||||
range_r2 = 15 ; range <in meters>
|
||||
color = 1.0,1.0,1.0,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
color_r2 = 0.6,0.55,0.55,0.8 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
omni_range = 1.5 ; range <in meters>
|
||||
omni_range_r2 = 0.75 ; range <in meters>
|
||||
omni_color = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
omni_color_r2 = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
|
||||
color_animator = empty ; color animator name (empty - not using animator) //light_torch_01
|
||||
spot_texture = internal\internal_light_torch_r2 ; spot texture name (using only in Second Render)
|
||||
spot_angle = 75 ; spot angle <in gradus>
|
||||
glow_texture = glow\glow_torch_r2 ; glow texture name (required)
|
||||
glow_radius = 0.3 ; glow radius <in meters>
|
||||
guide_bone = lights_bone ; guid bone name (required)
|
||||
|
|
@ -0,0 +1,100 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_1
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_2
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_3
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_4
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_5
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_6
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_7
|
||||
dynamics\scene_objects\pripyat\part\pri_antenna_part_8
|
||||
|
||||
[autoremove_parts]
|
||||
time = 10
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.5, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.2
|
||||
fire_wound_immunity = 0.1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.1 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
93
gamedata/configs/models/objects/red_forest_rope_01.ltx
Normal file
93
gamedata/configs/models/objects/red_forest_rope_01.ltx
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\scene_objects\part\part_none
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_small_box_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = $no_sound
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 1
|
||||
explosion_immunity = 0
|
||||
fire_wound_immunity = 0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
99
gamedata/configs/models/objects/wood_fence.ltx
Normal file
99
gamedata/configs/models/objects/wood_fence.ltx
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wood_fence_part_1
|
||||
dynamics\fence\part\wood_fence_part_2
|
||||
dynamics\fence\part\wood_fence_part_3
|
||||
dynamics\fence\part\wood_fence_part_4
|
||||
dynamics\fence\part\wood_fence_part_5
|
||||
dynamics\fence\part\wood_fence_part_6
|
||||
dynamics\fence\part\wood_fence_part_7
|
||||
|
||||
[autoremove_parts]
|
||||
time = 10
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 5.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_small_box_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 0.0, 0.5, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.5
|
||||
shock_immunity = 0.5
|
||||
wound_immunity = 0;0.5
|
||||
radiation_immunity = 0.0
|
||||
telepatic_immunity = 0.0
|
||||
chemical_burn_immunity = 0.0
|
||||
explosion_immunity = 0.5
|
||||
fire_wound_immunity = 2.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 0.1 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_01.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_01.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_05
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_01_2m.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_01_2m.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_2m_part_01
|
||||
dynamics\fence\part\wooden_board_01_2m_part_02
|
||||
dynamics\fence\part\wooden_board_01_2m_part_03
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/wooden_board_02.ltx
Normal file
94
gamedata/configs/models/objects/wooden_board_02.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_04
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
94
gamedata/configs/models/objects/wooden_board_03.ltx
Normal file
94
gamedata/configs/models/objects/wooden_board_03.ltx
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_01
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
95
gamedata/configs/models/objects/wooden_board_04.ltx
Normal file
95
gamedata/configs/models/objects/wooden_board_04.ltx
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
;--- destroyed sections --------------------------------------------------------
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- disable -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[disable]
|
||||
linear_factor = 0.5
|
||||
angular_factor = 0.5
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- collide -------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collide]
|
||||
not_collide_parts
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- destroyed part ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[destroyed]
|
||||
dynamics\fence\part\wooden_board_01_part_03
|
||||
dynamics\fence\part\wooden_board_01_part_05
|
||||
dynamics\fence\part\wooden_board_01_part_02
|
||||
|
||||
[autoremove_parts]
|
||||
time = 30
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[collision_damage]
|
||||
link = 0.01
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particles -----------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particles]
|
||||
destroy_particles = destroy_fx\destroy_wood_00
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- particle_bones ------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[particle_bones]
|
||||
link = 1.5, 0.0, 0.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- sound ---------------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[sound]
|
||||
break_sound = material\wood\wood_big_hard_1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- damage_bones --------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
;bone_name = <hit_scale>,<-1>,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
default = 1.0, -1, 0.0
|
||||
|
||||
[immunities]
|
||||
burn_immunity = 0.6 ;êîýôôèöèåíòû èììóíèòåòà
|
||||
strike_immunity = 0.002
|
||||
shock_immunity = 0
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 1
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;--- impulse_transition --------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
|
||||
[impulse_transition_to_parts]
|
||||
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
|
||||
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
|
||||
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
|
||||
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
|
||||
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
|
||||
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
;------ End params -------------------------------------------------------------
|
||||
;-------------------------------------------------------------------------------
|
||||
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