add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,92 @@
;--- destroyed sections --------------------------------------------------------
;-------------------------------------------------------------------------------
;--- disable -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[disable]
linear_factor = 0.1
angular_factor = 0.1
;-------------------------------------------------------------------------------
;--- collide -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[collide]
not_collide_parts
;-------------------------------------------------------------------------------
;--- destroyed part ------------------------------------------------------------
;-------------------------------------------------------------------------------
[destroyed]
dynamics\kitchen_room\part\bottle_3L_part_0
dynamics\kitchen_room\part\bottle_3L_part_1
dynamics\kitchen_room\part\bottle_3L_part_2
dynamics\kitchen_room\part\bottle_3L_part_3
dynamics\kitchen_room\part\bottle_3L_part_4
dynamics\kitchen_room\part\bottle_3L_part_5
dynamics\kitchen_room\part\bottle_3L_part_6
dynamics\kitchen_room\part\bottle_3L_part_7
;-------------------------------------------------------------------------------
;--- damage params -------------------------------------------------------------
;-------------------------------------------------------------------------------
[collision_damage]
link = 0.05
;-------------------------------------------------------------------------------
;--- particles -----------------------------------------------------------------
;-------------------------------------------------------------------------------
[particles]
destroy_particles = destroy_fx\destroy_bottle
;-------------------------------------------------------------------------------
;--- particle_bones ------------------------------------------------------------
;-------------------------------------------------------------------------------
[particle_bones]
link = 0.0, 0.44, 0.0
;-------------------------------------------------------------------------------
;--- sound ---------------------------------------------------------------------
;-------------------------------------------------------------------------------
[sound]
break_sound = Material\Bottle\collide\bottle_break_1
;-------------------------------------------------------------------------------
;--- damage_bones --------------------------------------------------------------
;-------------------------------------------------------------------------------
[damage_bones]
;bone_name = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
;---------------------------------------------
default = 1.0, -1, 0.0
link = 1.0, -1, 0.0
[immunities]
burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0.5
shock_immunity = 0.5
wound_immunity = 0.5
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.5
fire_wound_immunity = 3.5
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
;-------------------------------------------------------------------------------