add game&rawdata
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92
gamedata/configs/models/objects/bottle_3l.ltx
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gamedata/configs/models/objects/bottle_3l.ltx
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 0.1
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angular_factor = 0.1
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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not_collide_parts
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[destroyed]
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dynamics\kitchen_room\part\bottle_3L_part_0
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dynamics\kitchen_room\part\bottle_3L_part_1
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dynamics\kitchen_room\part\bottle_3L_part_2
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dynamics\kitchen_room\part\bottle_3L_part_3
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dynamics\kitchen_room\part\bottle_3L_part_4
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dynamics\kitchen_room\part\bottle_3L_part_5
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dynamics\kitchen_room\part\bottle_3L_part_6
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dynamics\kitchen_room\part\bottle_3L_part_7
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 0.05
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_bottle
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.44, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = Material\Bottle\collide\bottle_break_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[damage_bones]
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;---------------------------------------------
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default = 1.0, -1, 0.0
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link = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.25 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.5
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wound_immunity = 0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.5
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fire_wound_immunity = 3.5
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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