add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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[torch_definition]
range = 15 ; range <in meters>
range_r2 = 15 ; range <in meters>
color = 1.0,1.0,1.0,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
color_r2 = 0.6,0.55,0.55,0.8 ; four color components <r,g,b,a> 0.f<X<3.f
omni_range = 1.5 ; range <in meters>
omni_range_r2 = 0.75 ; range <in meters>
omni_color = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2 = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
color_animator = empty ; color animator name (empty - not using animator) //light_torch_01
spot_texture = internal\internal_light_torch_r2 ; spot texture name (using only in Second Render)
spot_angle = 75 ; spot angle <in gradus>
glow_texture = glow\glow_torch_r2 ; glow texture name (required)
glow_radius = 0.3 ; glow radius <in meters>
guide_bone = lights_bone ; guid bone name (required)