add game&rawdata
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15
gamedata/configs/models/objects/light_night.ltx
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15
gamedata/configs/models/objects/light_night.ltx
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[torch_definition]
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range = 15 ; range <in meters>
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range_r2 = 15 ; range <in meters>
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color = 1.0,1.0,1.0,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
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color_r2 = 0.6,0.55,0.55,0.8 ; four color components <r,g,b,a> 0.f<X<3.f
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omni_range = 1.5 ; range <in meters>
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omni_range_r2 = 0.75 ; range <in meters>
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omni_color = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
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omni_color_r2 = 1.0,1.0,1.0,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
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color_animator = empty ; color animator name (empty - not using animator) //light_torch_01
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spot_texture = internal\internal_light_torch_r2 ; spot texture name (using only in Second Render)
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spot_angle = 75 ; spot angle <in gradus>
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glow_texture = glow\glow_torch_r2 ; glow texture name (required)
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glow_radius = 0.3 ; glow radius <in meters>
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guide_bone = lights_bone ; guid bone name (required)
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