add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,93 @@
;--- destroyed sections --------------------------------------------------------
;-------------------------------------------------------------------------------
;--- disable -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[disable]
linear_factor = 0.5
angular_factor = 0.5
;-------------------------------------------------------------------------------
;--- collide -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[collide]
not_collide_parts
;-------------------------------------------------------------------------------
;--- destroyed part ------------------------------------------------------------
;-------------------------------------------------------------------------------
[destroyed]
dynamics\scene_objects\part\part_none
[autoremove_parts]
time = 30
;-------------------------------------------------------------------------------
;--- damage params -------------------------------------------------------------
;-------------------------------------------------------------------------------
[collision_damage]
link = 5.0
;-------------------------------------------------------------------------------
;--- particles -----------------------------------------------------------------
;-------------------------------------------------------------------------------
[particles]
destroy_particles = destroy_fx\destroy_small_box_00
;-------------------------------------------------------------------------------
;--- particle_bones ------------------------------------------------------------
;-------------------------------------------------------------------------------
[particle_bones]
link = 0.0, 0.0, 0.0
;-------------------------------------------------------------------------------
;--- sound ---------------------------------------------------------------------
;-------------------------------------------------------------------------------
[sound]
break_sound = $no_sound
;-------------------------------------------------------------------------------
;--- damage_bones --------------------------------------------------------------
;-------------------------------------------------------------------------------
;bone_name = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
;-------------------------------------------------------------------------------
default = 1.0, -1, 0.0
[immunities]
burn_immunity = 0 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0
shock_immunity = 0
wound_immunity = 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 1
explosion_immunity = 0
fire_wound_immunity = 0
;-------------------------------------------------------------------------------
;--- impulse_transition --------------------------------------------------------
;-------------------------------------------------------------------------------
[impulse_transition_to_parts]
random_min = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
;-------------------------------------------------------------------------------