add game&rawdata
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99
gamedata/configs/models/objects/wood_fence.ltx
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99
gamedata/configs/models/objects/wood_fence.ltx
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;--- destroyed sections --------------------------------------------------------
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;-------------------------------------------------------------------------------
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;--- disable -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[disable]
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linear_factor = 0.5
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angular_factor = 0.5
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;-------------------------------------------------------------------------------
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;--- collide -------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collide]
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not_collide_parts
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;-------------------------------------------------------------------------------
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;--- destroyed part ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[destroyed]
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dynamics\fence\part\wood_fence_part_1
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dynamics\fence\part\wood_fence_part_2
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dynamics\fence\part\wood_fence_part_3
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dynamics\fence\part\wood_fence_part_4
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dynamics\fence\part\wood_fence_part_5
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dynamics\fence\part\wood_fence_part_6
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dynamics\fence\part\wood_fence_part_7
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[autoremove_parts]
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time = 10
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;-------------------------------------------------------------------------------
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;--- damage params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[collision_damage]
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link = 5.0
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;-------------------------------------------------------------------------------
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;--- particles -----------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particles]
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destroy_particles = destroy_fx\destroy_small_box_00
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;-------------------------------------------------------------------------------
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;--- particle_bones ------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[particle_bones]
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link = 0.0, 0.5, 0.0
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;-------------------------------------------------------------------------------
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;--- sound ---------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[sound]
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break_sound = material\wood\wood_big_hard_1
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;-------------------------------------------------------------------------------
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;--- damage_bones --------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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;-------------------------------------------------------------------------------
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default = 1.0, -1, 0.0
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[immunities]
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burn_immunity = 0.5 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.5
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shock_immunity = 0.5
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wound_immunity = 0;0.5
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.5
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fire_wound_immunity = 2.0
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;-------------------------------------------------------------------------------
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;--- impulse_transition --------------------------------------------------------
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;-------------------------------------------------------------------------------
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[impulse_transition_to_parts]
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random_min = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 0.1 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
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;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
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imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
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lv_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 0.1 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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;-------------------------------------------------------------------------------
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