add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[helicopter_definition]
default_hit_factor = 0.01 ; default hit factor (0..1)
hit_section = hit_bones ; hit section name
wpn_rotate_x_bone = front_gun ; rotate X-axis(pitch) bone name
wpn_rotate_y_bone = front_gun_tower ; rotate Y-axis(head) bone name
wpn_fire_bone = front_gun_fire ; weapon axis (fire) bone name
left_rocket_bone = left_gun ;
left_rocket2_bone = left_gun2 ;
right_rocket_bone = right_gun ;
right_rocket2_bone = right_gun2 ;
smoke_bone = front_propeller
light_bone = front_propeller
[hit_bones] ; per bones hit factor
pilot1 = 0.00015
pilot2 = 0.00015
back_propeller = 0.00015
[on_death_mode]
scale_bone = front_propeller2,back_propeller2
;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------
[destroyed]
dynamics\vehicles\mi24\part\veh_mi24_part1
dynamics\vehicles\mi24\part\veh_mi24_part2
dynamics\vehicles\mi24\part\veh_mi24_part3
dynamics\vehicles\mi24\part\veh_mi24_part4
dynamics\vehicles\mi24\part\veh_mi24_part5
dynamics\vehicles\mi24\part\veh_mi24_part6
dynamics\vehicles\mi24\part\veh_mi24_part7
dynamics\vehicles\mi24\part\veh_mi24_part8
dynamics\vehicles\mi24\part\veh_mi24_part9
dynamics\vehicles\mi24\part\veh_mi24_part10
[autoremove_parts]
time = 60
;-------------------------------------------------------------------------------
;--- part impulse_transition ---------------------------------------------------
[impulse_transition_to_parts]
random_min = 20.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
random_hit_imp = 30.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
lv_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
av_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
;-------------------------------------------------------------------------------
[explosion]
hit_power_critical = 0.0, 0.0, 0.0, 0.0
k_hit_critical = 0
frag_hit_critical = 0
blast = 2
blast_r = 15
blast_impulse = 350
frags = 15
frags_r = 30
frag_hit = 0.8
frag_hit_impulse = 320
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.25
wm_size = 0.1
explode_particles = explosions\expl_mushroom_01
light_color = 0.6,0.5,0.3
light_range = 15.0
light_time = 0.5
;òðàññû îò îñêîëêîâ
fragment_speed = 76
fragment_tracer_max_length = 3
explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
;çâóêè
snd_explode = weapons\heli_explosion
;wallmarks
wallmark_section = explosion_marks
[explode_effector]
effect_sect_name= effector_explode_hit