add game&rawdata
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85
gamedata/configs/models/vehicles/veh_mi24_u_01.ltx
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85
gamedata/configs/models/vehicles/veh_mi24_u_01.ltx
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[helicopter_definition]
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default_hit_factor = 0.01 ; default hit factor (0..1)
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hit_section = hit_bones ; hit section name
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wpn_rotate_x_bone = front_gun ; rotate X-axis(pitch) bone name
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wpn_rotate_y_bone = front_gun_tower ; rotate Y-axis(head) bone name
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wpn_fire_bone = front_gun_fire ; weapon axis (fire) bone name
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left_rocket_bone = left_gun ;
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left_rocket2_bone = left_gun2 ;
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right_rocket_bone = right_gun ;
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right_rocket2_bone = right_gun2 ;
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smoke_bone = front_propeller
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light_bone = front_propeller
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[hit_bones] ; per bones hit factor
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pilot1 = 0.00015
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pilot2 = 0.00015
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back_propeller = 0.00015
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[on_death_mode]
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scale_bone = front_propeller2,back_propeller2
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;-------------------------------------------------------------------------------
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;------ destroyed part ---------------------------------------------------------
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[destroyed]
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dynamics\vehicles\mi24\part\veh_mi24_part1
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dynamics\vehicles\mi24\part\veh_mi24_part2
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dynamics\vehicles\mi24\part\veh_mi24_part3
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dynamics\vehicles\mi24\part\veh_mi24_part4
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dynamics\vehicles\mi24\part\veh_mi24_part5
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dynamics\vehicles\mi24\part\veh_mi24_part6
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dynamics\vehicles\mi24\part\veh_mi24_part7
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dynamics\vehicles\mi24\part\veh_mi24_part8
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dynamics\vehicles\mi24\part\veh_mi24_part9
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dynamics\vehicles\mi24\part\veh_mi24_part10
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[autoremove_parts]
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time = 60
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;-------------------------------------------------------------------------------
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;--- part impulse_transition ---------------------------------------------------
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[impulse_transition_to_parts]
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random_min = 20.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 30.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
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;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
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imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
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lv_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 2.0 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
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;-------------------------------------------------------------------------------
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[explosion]
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hit_power_critical = 0.0, 0.0, 0.0, 0.0
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k_hit_critical = 0
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frag_hit_critical = 0
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blast = 2
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blast_r = 15
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blast_impulse = 350
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frags = 15
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frags_r = 30
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frag_hit = 0.8
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frag_hit_impulse = 320
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.25
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wm_size = 0.1
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explode_particles = explosions\expl_mushroom_01
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light_color = 0.6,0.5,0.3
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light_range = 15.0
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light_time = 0.5
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;òðàññû îò îñêîëêîâ
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fragment_speed = 76
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fragment_tracer_max_length = 3
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explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
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;çâóêè
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snd_explode = weapons\heli_explosion
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;wallmarks
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wallmark_section = explosion_marks
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[explode_effector]
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effect_sect_name= effector_explode_hit
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