add game&rawdata
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303
gamedata/configs/models/weapons/mounted_wpn_btr.ltx
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303
gamedata/configs/models/weapons/mounted_wpn_btr.ltx
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[disable]
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linear_factor = 1
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angular_factor = 1
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[car_definition]
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camera_pos = 0.0, 0.0, 0.0
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driving_wheels = joint_wheel; âåäóùèå êîë¸ñà
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steering_wheels = joint_wheel; ðóëåâûå êîë¸ñà
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breaking_wheels = joint_wheel; òîðìîçÿùèå êîë¸ñà
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doors = joint_door; äâåðè
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;steer = link; ðóëü
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driver_place = joint_actor; ìåñòî âîäèòåëÿ
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exhausts = link ; âûõëîïíàÿ òðóáà
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exhaust_particles = explosions\expl_mushroom_01
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damage = damage_bones
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;-------------------------------------------------------------------------------
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;------ Factory parameters of Engine -------------------------------------------
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fuel_tank = 250. ; L
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fuel_consumption = 0.1 ; L / (100k R); liters per 100 000 rotations
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engine_power = 25 ; horse_power (kW=hp*0.808) max power
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max_power_rpm = 2300 ; (nominal rpm ) on this rpm value engine power reaches maximum
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max_torque_rpm = 1600. ; on this rpm engine torque reaches maximum
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power_increment_factor = 0.01
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power_decrement_factor = 0.1
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rpm_increment_factor = 0.02
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rpm_decrement_factor = 0.02
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m_power_neutral_factor = 0.75
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; additional engine parameters
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max_engine_rpm = 3000 ; rpm (5000) rpm will never be more
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idling_engine_rpm = 750 ; rpm (750) min rpm - starts from this rpm value
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;-------------------------------------------------------------------------------
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;------ Adjustment a wheel -----------------------------------------------------
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reference_radius = 0.65 ; Ðàäèóñ êîëåñà, èñïîëüçóåìûé ïðè ïðîñ÷¸òå äâèãàòåëÿ
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axle_friction = 0.0001 ; Îñëàáëåíèå ñêîðîñòè â íååòðàëüíîé ïîçèöèè. (N*m)
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steering_speed = 0.5 ; Âðåìÿ ïîâîðîòà ðóëåâîãî êîëåñà, â ìàêñèìóì. rps (1)
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steering_torque = 900000. ; Ñèëà ãèäðîóñèëèòåëÿ ðóëÿ. (N*m)
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break_torque = 0.06 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m)
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break_time = 1.0 ; âðåìÿ íàðàñòàíèÿ ñèëû òîðìîæåíèÿ äî ìàêñèìóìà, ïðè ïîäòîðìàæèâàíèè (ñòðåëêà íàçàä)
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hand_break_torque = 0.06 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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;-------------------------------------------------------------------------------
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;------ Gearbox ----------------------------------------------------------------
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main_gear_ratio = 20.0 ; Ïåðåäàòî÷íîå îòíîøåíèå
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auto_transmission = on ; Àâòîìàòè÷åñêàÿ êîðîáêà (on/off)
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[transmission_gear_ratio]
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; shift down/ shift up. (rpm, íåîáõîäèìîå äëÿ ïåðåêëþ÷åíèÿ)
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R = 2.0, 1500,2450
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N1 = 2.0, 1500,2450
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N2 = 1.0, 1500,2450
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;N3 = 1.71, 2200,2850
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;N4 = 1.00, 2200,2850
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;-------------------------------------------------------------------------------
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;------ Rest Adjustment --------------------------------------------------------
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[lights]
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headlights = f1,f2
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[f1]
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bone = joint_light
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color = 1.0,1.0,1.0,0.8
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range = 25
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cone_angle = 50
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spot_texture = lights\lights_torch_01
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glow_texture = glow\glow_Yellow
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glow_radius = 1.5
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[f2]
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bone = joint_light
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color = 1.0,1.0,1.0,0.8
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range = 25
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cone_angle = 50
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spot_texture = lights\lights_torch_01
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glow_texture = glow\glow_Yellow
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glow_radius = 1.5
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[car_sound]
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snd_volume = 1.0
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snd_name = car\apc_run
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engine_sound_start_dellay = 0.5
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engine_start = car\apc_start
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engine_stop = car\apc_stop
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transmission_switch = car\car_gearchange
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explosion_sound = weapons\heli_explosion
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relative_pos = 0.0,0.5,3.0.
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;-------------------------------------------------------------------------------
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;------ animations params ------------------------------------------------------
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[doors]
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open_torque_factor = 10 ;ìíîæèòåëü ìîìåíòà ñèë äëÿ îòêðûâàíèÿ äâåðè (default = 2)
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[animations]
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driver_animation_type = 0 ;òèï àíèìàöèé àêòåðà äëÿ äàííîé ìàøèíû.
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;-------------------------------------------------------------------------------
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;------ damage params ----------------------------------------------------------
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[damage_particles]
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explosion_particles = explosions\expl_mushroom_01
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car_damage_particles1 = explosions\expl_car_smoke_small
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car_damage_particles2 = explosions\expl_car_smoke_big
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wheels_damage_particles1 = vehiclefx\exhaust_1
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wheels_damage_particles2 = vehiclefx\exhaust_1
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particle_bones1 = link
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particle_bones2 = link
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;-------------------------------------------------------------------------------
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;------ particle bones ---------------------------------------------------------
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[particle_bones]
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link = 0,0,0
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;-------------------------------------------------------------------------------
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;------ damage items -----------------------------------------------------------
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[damage_items]
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;-------------------------------------------------------------------------------
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;------ collisiondamage --------------------------------------------------------
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[collision_damage]
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;-------------------------------------------------------------------------------
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;------ damage bones -----------------------------------------------------------
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[damage_bones] ;àíàëîãè÷íî ñåêöèè â àêòåðå, íî áåç àíèìàöèé
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;bone_name = <hit_scale>,<-1>,<wound_scale>
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;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
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;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
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default = 1, -1, 0.1
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[immunities]
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burn_immunity = 0.0 ;êîýôôèöèåíòû èììóíèòåòà
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strike_immunity = 0.0
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shock_immunity = 0.0
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wound_immunity = 0.0
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.0
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explosion_immunity = 0.0
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fire_wound_immunity = 0.0
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;-------------------------------------------------------------------------------
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;----------------explosion params-----------------------------------------------
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[explosion]
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hit_power_critical = 0.0, 0.0, 0.0, 0.0
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k_hit_critical = 0
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frag_hit_critical = 0
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blast = 1
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blast_r = 15
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blast_impulse = 350
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frags = 15
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frags_r = 30
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frag_hit = 0.5
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frag_hit_impulse = 350
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.25
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wm_size = 0.1
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explode_particles = explosions\expl_mushroom_01
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light_color = 0.6,0.5,0.3
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light_range = 15.0
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light_time = 0.5
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;òðàññû îò îñêîëêîâ
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fragment_speed = 76
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fragment_tracer_max_length = 3
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explode_duration = 50 ;ïîäîëæèòåëüíîñòü âçðûâà (ñ)
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;çâóêè
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snd_explode = weapons\heli_explosion
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;wallmarks
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wallmark_section = explosion_marks
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[explode_effector]
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effect_sect_name= effector_explode_hit
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;-------------------------------------------------------------------------------
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;------ Others params ----------------------------------------------------------
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[air_resistance]
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linear_factor = 500.f ;
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angular_factor = 2500.f ;
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[wheels_params]
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[front_left_wheel]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[front_right_wheel]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[front_left_wheel2]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[front_right_wheel2]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[back_left_wheel]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[back_right_wheel]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[back_left_wheel2]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque))
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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[back_right_wheel2]
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break_torque = 0.060 ; Ñèëà òîðìîçíûõ êîëîäîê. (N*m
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hand_break_torque = 0.060 ; ñèëà òîðìîæåíèÿ ïðîáåëîì (ïî óìîë÷àíèþ = break_torque)
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damping_factor = 20 ;
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spring_factor = 0.8 ;
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friction_factor = 1.4 ;
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;-------------------------------------------------------------------------------
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;------ Weapons params ---------------------------------------------------------
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[mounted_weapon_definition]
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fire_bone = joint_fire ; fire bone name
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rotate_x_bone = joint_rotate_x ; rotate X-axis(pitch) bone name
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rotate_y_bone = joint_rotate_y ; rotate Y-axis(head) bone name
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min_gun_speed = 10
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max_gun_speed = 10
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wpn_section = stationary_mgun
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[visual_memory_definition]
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section = pkm_visual_memory
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;-------------------------------------------------------------------------------
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;------ destroyed part ---------------------------------------------------------
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[destroyed]
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dynamics\scene_objects\part\part_none
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[autoremove_parts]
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time = 30
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;-------------------------------------------------------------------------------
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;--- part impulse_transition ---------------------------------------------------
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[impulse_transition_to_parts]
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random_min = 10.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
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random_hit_imp = 1.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
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;ref_bone = ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
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imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
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lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
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av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
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;-------------------------------------------------------------------------------
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;------ End params -------------------------------------------------------------
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