add game&rawdata
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62
gamedata/configs/mp/mp_bonuses.ltx
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62
gamedata/configs/mp/mp_bonuses.ltx
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[mp_bonus_money]
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headshot = 50, Headshot ;
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backstab = 250, BackStab ;
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knife_kill = 500, KnifeKill ;
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eyeshot = 100, Eyeshot ;
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pda_taken = 100, Bag ;
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3_kill_in_row = 350, 3rd ;250;500;
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5_kill_in_row = 800, 5th ;700;1000;
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8_kill_in_row = 1500, 8th ;2500;
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;12_kill_in_row = 5000, 12th ;
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;20_kill_in_row = 10000,20th ;
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new_rank = 0, NewRank ;
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[mp_bonus_exp]
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headshot = 25 ;
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eyeshot = 50
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assist_kill = 50 ;
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af_first_take_all = 50; 25 ;
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knife_kill = 300 ;
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backstab = 100 ;
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rival_kill = 50 ;
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target_succeed = 250 ;
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target_succeed_all = 0; 100
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target_failed_all_mul = 1; 0.75;0.5 ;
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[mp_bonus_icons]
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headshot_shader = ui\ui_mp_icon_kill
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headshot_x = 62
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headshot_y = 202
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headshot_w = 26
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headshot_h = 30
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eyeshot_shader = ui\ui_mp_icon_kill
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eyeshot_x = 86
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eyeshot_y = 235
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eyeshot_w = 29
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eyeshot_h = 18
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backstab_shader = ui\ui_mp_icon_kill
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backstab_x = 88
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backstab_y = 202
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backstab_w = 30
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backstab_h = 30
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knife_kill_shader = ui\ui_mp_icon_kill
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knife_kill_x = 197
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knife_kill_y = 177
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knife_kill_w = 53
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knife_kill_h = 16
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pda_taken_shader = ui\ui_icon_equipment
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pda_taken_x = 6
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pda_taken_y = 13
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pda_taken_w = 2
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pda_taken_h = 1
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kill_in_row_shader = ui\ui_mp_icon_kill
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kill_in_row_x = 32
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kill_in_row_y = 202
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kill_in_row_w = 30
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kill_in_row_h = 30
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