add game&rawdata
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128
gamedata/configs/mp/respawn_items.ltx
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128
gamedata/configs/mp/respawn_items.ltx
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;!!! FORMAT:
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;< item<number> > = <name of boject section>, <respawn time in seconds>, [weapon addons], [count of ammo in weapon]
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;addons:
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;0 - no addons
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;1 - scope
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;2 - grenade lancher
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;3 - scope and grenade lancher
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;4 - silenser;
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;5 - silenser and scope
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;6 - silenser and grenade lancher
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;7 - silenser and grenade lancher and scope
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[1_medkit_10_sec]
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item0 = mp_medkit, 10
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[5_grenades_30_sec]
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description = 5 grenades f1
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item0 = mp_grenade_f1, 30
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item1 = mp_grenade_f1, 30
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item2 = mp_grenade_f1, 30
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item3 = mp_grenade_f1, 30
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item4 = mp_grenade_f1, 30
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[1_rpg5_10_sec]
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description = 1 rpg-5 with 1 rocket
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item0 = mp_wpn_rpg7, 10, 1, 1
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[1_groza_10_sec]
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description = groza with scope
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item0 = mp_wpn_groza, 10, 1, 100
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[1_abakan_10_sec]
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description = abakan with silenser and grenade lancher
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item0 = mp_wpn_abakan, 10, 6, 100
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[1_buldog_30_sec]
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description = buldog with 6 missiles
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item0 = mp_wpn_rg-6, 30, 1, 6
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[1_military_outfit_40_sec]
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description = military outfit 40 sec
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item0 = mp_military_stalker_outfit, 40
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[1_exosceleton_outfit_60_sec]
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description = mp_exo_outfit, 60
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item0 = mp_exo_outfit, 60
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[1_explosive_fuelcan_60_sec]
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item0 = mp_explosive_fuelcan, 60
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[1_explosive_tank_60_sec]
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item0 = mp_explosive_tank, 60
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[1_explosive_barrel_60_sec]
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item0 = mp_explosive_barrel, 60
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[1_toz34_10_sec]
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item0 = mp_wpn_toz34, 10, 0, 2
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[3_ammo_vog-25_120_sec]
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item0 = mp_ammo_vog-25, 120
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item1 = mp_ammo_vog-25, 120
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item2 = mp_ammo_vog-25, 120
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[3_ammo_m209_120_sec]
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item0 = mp_ammo_m209, 120
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item1 = mp_ammo_m209, 120
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item2 = mp_ammo_m209, 120
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[3_ammo_og-7b_120_sec]
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item0 = mp_ammo_og-7b, 120
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item1 = mp_ammo_og-7b, 120
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item2 = mp_ammo_og-7b, 120
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[1_ak74_10_sec]
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description = ak74 with silenser and scope
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item0 = mp_wpn_ak74, 10, 5, 100
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[1_wincheaster1300_10_sec]
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item0 = mp_wpn_wincheaster1300, 10, 0, 100
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[1_spas12_10_sec]
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item0 = mp_wpn_spas12, 10, 0, 100
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[1_mp5_10_sec]
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item0 = mp_wpn_mp5, 10, 0, 100
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[1_l85_sec]
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description = l85 with silenser and scope
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item0 = mp_wpn_l85, 10, 5, 100
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[1_lr300_sec]
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description = lr300 with silenser and scope
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item0 = mp_wpn_lr300, 10, 5, 100
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[1_sig550_10_sec]
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description = sig550 with silenser and scope
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item0 = mp_wpn_sig550, 10, 5, 100
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[1_g36_20_sec]
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description = g36 with silenser and grenade lancher and scope
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item0 = mp_wpn_g36, 20, 7, 100
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[1_fn2000_60_sec]
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description = fn2000 with silenser and grenade lancher and scope
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item0 = mp_wpn_fn2000, 60, 7, 100
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[1_val_30_sec]
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item0 = mp_wpn_val, 30, 0, 100
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[1_vintorez_30_sec]
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description = vintorez with silenser and scope
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item0 = mp_wpn_vintorez, 30, 5, 100
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[1_svd_30_sec]
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item0 = mp_wpn_svd, 30, 0, 100
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[1_svu_30_sec]
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item0 = mp_wpn_svu, 30, 0, 100
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[1_gauss_120_sec]
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item0 = mp_wpn_gauss, 120, 0, 100
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