add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,284 @@
[mp_af_electra_flash]:af_electra_flash
$spawn = ""
class = ARTEFACT
slot = 10
af_rank = 0
default_to_ruck = false
[mp_zone_witches_galantine]:zone_witches_galantine
$spawn = "network\anomalies\zone_mine_electric"
class = Z_MBALD
[mp_af_cta_green]:af_base
GroupControlSection = spawn_group
$spawn = "artefacts\CTA green"
slot = 10
default_to_ruck = false
hud = artefact_hud_green
cform = skeleton
class = AF_CTA
af_rank = 0
visual = dynamics\artefacts\artefact_electra_green.ogf
description = st_af_electra_moonlight_descr
inv_name = st_af_electra_moonlight_name
inv_name_short = st_af_electra_moonlight_name
inv_weight = 0.5
inv_grid_x = 14
inv_grid_y = 1
cost = 999999
jump_height = .1
particles = artefact\af_electra_idle
det_show_particles = artefact\af_electra_show
det_hide_particles = artefact\af_electra_hide
lights_enabled = true
trail_light_color = 0.6,0.7,0.9
trail_light_range = 2.0
artefact_activation_seq = af_activation_electra
;瓷<><E793B7>皋 磚カ<E7A39A><EFBFBD> (祠キ跏キ<E8B78F>)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0
[mp_af_cta_blue]:af_base
GroupControlSection = spawn_group
$spawn = "artefacts\CTA blue"
slot = 10
default_to_ruck = false
hud = artefact_hud_blue
cform = skeleton
class = AF_CTA
af_rank = 0
visual = dynamics\artefacts\artefact_electra_blue.ogf
description = st_af_electra_moonlight_descr
inv_name = st_af_electra_moonlight_name
inv_name_short = st_af_electra_moonlight_name
inv_weight = 0.5
inv_grid_x = 15
inv_grid_y = 1
cost = 999999
jump_height = .1
particles = artefact\af_electra_idle
det_show_particles = artefact\af_electra_show
det_hide_particles = artefact\af_electra_hide
lights_enabled = true
trail_light_color = 0.6,0.7,0.9
trail_light_range = 2.0
artefact_activation_seq = af_activation_electra
;瓷<><E793B7>皋 磚カ<E7A39A><EFBFBD> (祠キ跏キ<E8B78F>)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0
[artefact_hud_green]:artefact_hud
item_visual = dynamics\artefacts\artefact_electra_green_hud
[artefact_hud_blue]:artefact_hud
item_visual = dynamics\artefacts\artefact_electra_blue_hud
;new items
[mp_medkit]:medkit
$spawn = "network\equipment\mp_medkit"
class = II_MEDKI
boost_time = 8 ;10.0
boost_health_restore = 0.15
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.05
[mp_medkit_scientic]:medkit
$spawn = "network\equipment\mp_medkit_scientic"
class = II_MEDKI
[mp_medkit_army]:medkit_army
$spawn = "network\equipment\mp_medkit_army"
class = II_MEDKI
[mp_energy_drink]:energy_drink
$spawn = "network\equipment\mp_energy_drink"
class = II_BOTTL
boost_power_restore = 0.04
boost_time = 60.0
boost_radiation_restore = 0
[mp_bandage]:bandage
$spawn = "network\equipment\mp_bandage"
class = II_BANDG
boost_time = 5.0
boost_bleeding_restore = 0.02
[mp_antirad]:antirad
$spawn = "network\equipment\mp_antirad"
class = II_ANTIR
boost_radiation_restore = 0.19
boost_time = 10.0
[mp_drug_coagulant]:drug_coagulant
$spawn = "network\equipment\mp_drug_coagulant"
class = II_FOOD
[mp_drug_radioprotector]:drug_radioprotector
$spawn = "network\equipment\mp_drug_radioprotector"
class = II_FOOD
;old items
[mp_medkit_old]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "network\equipment\mp_medkit_old"
$prefetch = 8
class = S_MEDKI
cform = skeleton
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description = st_medkit_descr
inv_name = st_medkit
inv_name_short = st_medkit
inv_weight = 0.1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 300
; eatable item
eat_health = 0.5
eat_satiety = 0
eat_power = 0.0
eat_radiation = -0.05
wounds_heal_perc = 0.1
eat_portions_num = 1
eat_max_power = 0.1
apply_time_sec = 5
[mp_antirad_old]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "network\equipment\mp_antirad_old"
$prefetch = 32
class = II_ANTIR
cform = skeleton
visual = dynamics\devices\dev_antirad\dev_antirad.ogf
description = st_antirad_descr
inv_name = st_antirad
inv_name_short = st_antirad
inv_weight = 0.05
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 12
cost = 300
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.5
wounds_heal_perc = 0
eat_portions_num = 1
apply_time_sec = -1
[mp_detector_advanced]:detector_elite
$spawn = ""
[mp_device_torch]:device_torch
$spawn = ""
[mp_players_rukzak]:identity_immunities
$spawn = ""
GroupControlSection = spawn_group
cform = skeleton
class = MP_PLBAG
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
;--------
description = "rukzak"
default_to_ruck = true
sprint_allowed = false;
control_inertion_factor = 0.0
;----------
inv_name = Rukzak
inv_name_short = Rukzak
inv_weight = 0
cost = 0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 18
slot = 5
;///////////////////////////////////////////////
;// explosive items !!!
;///////////////////////////////////////////////
[mp_wood_stolb_fixed]
GroupControlSection = spawn_group
$spawn = "network\fixed_objects\stolb"
class = P_DSTRBL
remove_time = 30 ; after this time unbreaked removable bone will be removed
;script_binding = bind_physic_object.init
visual = dynamics\wood_doski\wood_stolb_fixed.ogf
immunities_sect = mp_wood_stolb_fixed_immunities
[mp_wood_stolb_fixed_immunities]
burn_immunity = 0.6
strike_immunity = 0.005
shock_immunity = 0.002
wound_immunity = 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0.6
fire_wound_immunity = 0.6
[mp_explosive_fuelcan]:explosive_fuelcan
$spawn = "network\explosive\fuelcan"
class = II_EXPLO
[mp_explosive_tank]:explosive_tank
$spawn = "network\explosive\tank"
class = II_EXPLO
[mp_explosive_barrel]:explosive_barrel
$spawn = "network\explosive\barrel_low"
class = II_EXPLO