add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
284
gamedata/configs/mp/weapons_mp/items_mp.ltx
Normal file
284
gamedata/configs/mp/weapons_mp/items_mp.ltx
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
[mp_af_electra_flash]:af_electra_flash
|
||||
$spawn = ""
|
||||
class = ARTEFACT
|
||||
slot = 10
|
||||
af_rank = 0
|
||||
default_to_ruck = false
|
||||
|
||||
[mp_zone_witches_galantine]:zone_witches_galantine
|
||||
$spawn = "network\anomalies\zone_mine_electric"
|
||||
class = Z_MBALD
|
||||
|
||||
[mp_af_cta_green]:af_base
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "artefacts\CTA green"
|
||||
slot = 10
|
||||
default_to_ruck = false
|
||||
|
||||
hud = artefact_hud_green
|
||||
cform = skeleton
|
||||
class = AF_CTA
|
||||
|
||||
af_rank = 0
|
||||
|
||||
visual = dynamics\artefacts\artefact_electra_green.ogf
|
||||
description = st_af_electra_moonlight_descr
|
||||
inv_name = st_af_electra_moonlight_name
|
||||
inv_name_short = st_af_electra_moonlight_name
|
||||
inv_weight = 0.5
|
||||
|
||||
inv_grid_x = 14
|
||||
inv_grid_y = 1
|
||||
|
||||
cost = 999999
|
||||
|
||||
jump_height = .1
|
||||
|
||||
particles = artefact\af_electra_idle
|
||||
det_show_particles = artefact\af_electra_show
|
||||
det_hide_particles = artefact\af_electra_hide
|
||||
|
||||
lights_enabled = true
|
||||
|
||||
trail_light_color = 0.6,0.7,0.9
|
||||
trail_light_range = 2.0
|
||||
|
||||
artefact_activation_seq = af_activation_electra
|
||||
;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<E8B78F>)
|
||||
health_restore_speed = 0.0
|
||||
radiation_restore_speed = 0.0
|
||||
satiety_restore_speed = 0.0
|
||||
power_restore_speed = 0.004
|
||||
bleeding_restore_speed = 0.0
|
||||
hit_absorbation_sect = af_electra_flash_absorbation
|
||||
additional_inventory_weight = 0
|
||||
|
||||
[mp_af_cta_blue]:af_base
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "artefacts\CTA blue"
|
||||
slot = 10
|
||||
default_to_ruck = false
|
||||
|
||||
hud = artefact_hud_blue
|
||||
cform = skeleton
|
||||
class = AF_CTA
|
||||
|
||||
af_rank = 0
|
||||
|
||||
visual = dynamics\artefacts\artefact_electra_blue.ogf
|
||||
description = st_af_electra_moonlight_descr
|
||||
inv_name = st_af_electra_moonlight_name
|
||||
inv_name_short = st_af_electra_moonlight_name
|
||||
inv_weight = 0.5
|
||||
|
||||
inv_grid_x = 15
|
||||
inv_grid_y = 1
|
||||
|
||||
cost = 999999
|
||||
|
||||
jump_height = .1
|
||||
|
||||
particles = artefact\af_electra_idle
|
||||
det_show_particles = artefact\af_electra_show
|
||||
det_hide_particles = artefact\af_electra_hide
|
||||
|
||||
lights_enabled = true
|
||||
|
||||
trail_light_color = 0.6,0.7,0.9
|
||||
trail_light_range = 2.0
|
||||
|
||||
artefact_activation_seq = af_activation_electra
|
||||
;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<E8B78F>)
|
||||
health_restore_speed = 0.0
|
||||
radiation_restore_speed = 0.0
|
||||
satiety_restore_speed = 0.0
|
||||
power_restore_speed = 0.004
|
||||
bleeding_restore_speed = 0.0
|
||||
hit_absorbation_sect = af_electra_flash_absorbation
|
||||
additional_inventory_weight = 0
|
||||
|
||||
|
||||
[artefact_hud_green]:artefact_hud
|
||||
item_visual = dynamics\artefacts\artefact_electra_green_hud
|
||||
|
||||
[artefact_hud_blue]:artefact_hud
|
||||
item_visual = dynamics\artefacts\artefact_electra_blue_hud
|
||||
|
||||
;new items
|
||||
[mp_medkit]:medkit
|
||||
$spawn = "network\equipment\mp_medkit"
|
||||
class = II_MEDKI
|
||||
boost_time = 8 ;10.0
|
||||
boost_health_restore = 0.15
|
||||
boost_radiation_restore = 0.0
|
||||
boost_bleeding_restore = 0.05
|
||||
|
||||
[mp_medkit_scientic]:medkit
|
||||
$spawn = "network\equipment\mp_medkit_scientic"
|
||||
class = II_MEDKI
|
||||
|
||||
[mp_medkit_army]:medkit_army
|
||||
$spawn = "network\equipment\mp_medkit_army"
|
||||
class = II_MEDKI
|
||||
|
||||
[mp_energy_drink]:energy_drink
|
||||
$spawn = "network\equipment\mp_energy_drink"
|
||||
class = II_BOTTL
|
||||
boost_power_restore = 0.04
|
||||
|
||||
boost_time = 60.0
|
||||
boost_radiation_restore = 0
|
||||
|
||||
[mp_bandage]:bandage
|
||||
$spawn = "network\equipment\mp_bandage"
|
||||
class = II_BANDG
|
||||
|
||||
boost_time = 5.0
|
||||
boost_bleeding_restore = 0.02
|
||||
|
||||
[mp_antirad]:antirad
|
||||
$spawn = "network\equipment\mp_antirad"
|
||||
class = II_ANTIR
|
||||
|
||||
boost_radiation_restore = 0.19
|
||||
|
||||
boost_time = 10.0
|
||||
|
||||
|
||||
[mp_drug_coagulant]:drug_coagulant
|
||||
$spawn = "network\equipment\mp_drug_coagulant"
|
||||
class = II_FOOD
|
||||
|
||||
[mp_drug_radioprotector]:drug_radioprotector
|
||||
$spawn = "network\equipment\mp_drug_radioprotector"
|
||||
class = II_FOOD
|
||||
|
||||
;old items
|
||||
[mp_medkit_old]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "network\equipment\mp_medkit_old"
|
||||
$prefetch = 8
|
||||
class = S_MEDKI
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
|
||||
description = st_medkit_descr
|
||||
inv_name = st_medkit
|
||||
inv_name_short = st_medkit
|
||||
inv_weight = 0.1
|
||||
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 6
|
||||
inv_grid_y = 14
|
||||
cost = 300
|
||||
|
||||
; eatable item
|
||||
eat_health = 0.5
|
||||
eat_satiety = 0
|
||||
eat_power = 0.0
|
||||
eat_radiation = -0.05
|
||||
wounds_heal_perc = 0.1
|
||||
eat_portions_num = 1
|
||||
eat_max_power = 0.1
|
||||
apply_time_sec = 5
|
||||
|
||||
[mp_antirad_old]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "network\equipment\mp_antirad_old"
|
||||
$prefetch = 32
|
||||
class = II_ANTIR
|
||||
cform = skeleton
|
||||
visual = dynamics\devices\dev_antirad\dev_antirad.ogf
|
||||
description = st_antirad_descr
|
||||
|
||||
inv_name = st_antirad
|
||||
inv_name_short = st_antirad
|
||||
inv_weight = 0.05
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 18
|
||||
inv_grid_y = 12
|
||||
cost = 300
|
||||
|
||||
; eatable item
|
||||
eat_health = 0
|
||||
eat_satiety = 0
|
||||
eat_power = 0
|
||||
eat_radiation = -0.5
|
||||
wounds_heal_perc = 0
|
||||
eat_portions_num = 1
|
||||
|
||||
apply_time_sec = -1
|
||||
|
||||
|
||||
[mp_detector_advanced]:detector_elite
|
||||
$spawn = ""
|
||||
|
||||
[mp_device_torch]:device_torch
|
||||
$spawn = ""
|
||||
|
||||
[mp_players_rukzak]:identity_immunities
|
||||
$spawn = ""
|
||||
GroupControlSection = spawn_group
|
||||
cform = skeleton
|
||||
class = MP_PLBAG
|
||||
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
|
||||
|
||||
;--------
|
||||
description = "rukzak"
|
||||
default_to_ruck = true
|
||||
sprint_allowed = false;
|
||||
control_inertion_factor = 0.0
|
||||
;----------
|
||||
|
||||
inv_name = Rukzak
|
||||
inv_name_short = Rukzak
|
||||
inv_weight = 0
|
||||
cost = 0
|
||||
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 2
|
||||
inv_grid_x = 0
|
||||
inv_grid_y = 18
|
||||
|
||||
slot = 5
|
||||
|
||||
;///////////////////////////////////////////////
|
||||
;// explosive items !!!
|
||||
;///////////////////////////////////////////////
|
||||
|
||||
[mp_wood_stolb_fixed]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "network\fixed_objects\stolb"
|
||||
class = P_DSTRBL
|
||||
remove_time = 30 ; after this time unbreaked removable bone will be removed
|
||||
;script_binding = bind_physic_object.init
|
||||
visual = dynamics\wood_doski\wood_stolb_fixed.ogf
|
||||
|
||||
immunities_sect = mp_wood_stolb_fixed_immunities
|
||||
|
||||
[mp_wood_stolb_fixed_immunities]
|
||||
burn_immunity = 0.6
|
||||
strike_immunity = 0.005
|
||||
shock_immunity = 0.002
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.6
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
[mp_explosive_fuelcan]:explosive_fuelcan
|
||||
$spawn = "network\explosive\fuelcan"
|
||||
class = II_EXPLO
|
||||
|
||||
[mp_explosive_tank]:explosive_tank
|
||||
$spawn = "network\explosive\tank"
|
||||
class = II_EXPLO
|
||||
|
||||
[mp_explosive_barrel]:explosive_barrel
|
||||
$spawn = "network\explosive\barrel_low"
|
||||
class = II_EXPLO
|
||||
Loading…
Add table
Add a link
Reference in a new issue