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225
gamedata/configs/mp/weapons_mp/outfit_mp.ltx
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225
gamedata/configs/mp/weapons_mp/outfit_mp.ltx
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[mp_scientific_outfit]:scientific_outfit
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$spawn = "network\outfits\mp_scientific_outfit"
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class = EQU_SCIE
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inv_name = mp_scientific_outfit_name
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inv_name_short = mp_scientific_outfit_name
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description = mp_scientific_outfit_description
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burn_protection = 10 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
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strike_protection = 0 ;0.05
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shock_protection = 10
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wound_protection = 0.5
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radiation_protection = 1
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telepatic_protection = 0.99
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chemical_burn_protection = 4
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explosion_protection = 0.2
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hit_fraction_actor = 0.25
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bones_koeff_protection = mp_scien_outfit_bones
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immunities_sect = mp_sect_scientific_outfit_immunities
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[mp_scien_outfit_bones]
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hit_fraction = 0.21
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bip01_pelvis = 1.88, 0.35 ;1.8, 0.3
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bip01_spine = 1.88, 0.35 ;1.8, 0.3
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bip01_spine1 = 1.88, 0.35 ;1.8, 0.3
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bip01_spine2 = 1.88, 0.35 ;1.8, 0.3
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bip01_neck = 2.8, 0.30 ;2.0, 0.20
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bip01_head = 2.8, 0.30 ;2.0, 0.20
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eyelid_1 = 2.8, 0.30 ;2.0, 0.20
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eye_left = 2.8, 0.02 ;2.0, 0.01
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eye_right = 2.8, 0.02 ;2.0, 0.01
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jaw_1 = 2.8, 0.30 ;2.0, 0.20
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bip01_l_clavicle = 1.88, 0.35, 1.5 ;1.8, 0.3
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bip01_l_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_r_clavicle = 1.88, 0.35 ;1.8, 0.3
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bip01_r_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_r_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_r_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_l_thigh = 1.88, 0.35 ;1.8, 0.3
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bip01_l_calf = 1.88, 0.35 ;1.8, 0.3
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bip01_l_foot = 1.88, 0.35 ;1.8, 0.3
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bip01_r_thigh = 1.88, 0.35 ;1.8, 0.3
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bip01_r_calf = 1.88, 0.35 ;1.8, 0.3
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bip01_r_foot = 1.88, 0.35 ;1.8, 0.3
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bip01_r_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_r_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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bip01_r_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
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[mp_sect_scientific_outfit_immunities]
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burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.5 ;0.00
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shock_immunity = 0.00
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wound_immunity = 1.00
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radiation_immunity = 0.00
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telepatic_immunity = 0.00
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chemical_burn_immunity = 0.05
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explosion_immunity = 0.5 ;0.00
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fire_wound_immunity = 0.08
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[mp_military_stalker_outfit]:military_outfit
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$spawn = "network\outfits\mp_military_stalker_outfit"
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class = EQU_MLTR
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inv_name = mp_military_outfit_name
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inv_name_short = mp_military_outfit_name
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description = mp_military_outfit_description
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burn_protection = 0.5 ;0.6 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
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strike_protection = 0 ;0.2
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shock_protection = 0.6
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wound_protection = 0.6
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radiation_protection = 0.00005 ;0.5
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telepatic_protection = 0.6
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chemical_burn_protection = 0.5 ;0.6
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explosion_protection = 0.3 ;0.6
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hit_fraction_actor = 0.12
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immunities_sect = mp_military_stalker_outfit_immunities
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bones_koeff_protection = mp_military_outfit_bones
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power_loss = 0.55 ;0.67
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[mp_military_stalker_outfit_immunities]
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burn_immunity = 0.4 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.4
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shock_immunity = 0.1
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wound_immunity = 0.3 ;0.50
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radiation_immunity = 0.00
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telepatic_immunity = 0.00
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chemical_burn_immunity = 0.05 ;1.00
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explosion_immunity = 0.3 ;0.50
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fire_wound_immunity = 0.04
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[mp_military_outfit_bones]
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hit_fraction = 0.11
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bip01_pelvis = 1.38, 0.35 ;1.3, 0.3
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bip01_spine = 1.38, 0.35 ;1.3, 0.3
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bip01_spine1 = 1.38, 0.35 ;1.3, 0.3
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bip01_spine2 = 1.38, 0.35 ;1.3, 0.3
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bip01_neck = 1.58, 0.35 ;1.5, 0.3
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bip01_head = 1.58, 0.35 ;1.5, 0.3
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eyelid_1 = 1.58, 0.35 ;1.5, 0.3
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eye_left = 2.5, 0.02 ;2.0, 0.01
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eye_right = 2.5, 0.02 ;2.0, 0.01
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jaw_1 = 1.58, 0.35 ;1.5, 0.3
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bip01_l_clavicle = 1.38, 0.35 ;1.3, 0.3
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bip01_l_upperarm = 1.38, 0.35 ;1.3, 0.3
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bip01_l_forearm = 1.38, 0.35 ;1.3, 0.3
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bip01_l_hand = 1.38, 0.35 ;1.3, 0.3
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bip01_l_finger0 = 1.38, 0.35 ;1.3, 0.3
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bip01_l_finger1 = 1.38, 0.35 ;1.3, 0.3
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bip01_l_finger2 = 1.38, 0.35 ;1.3, 0.3
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bip01_r_clavicle = 1.38, 0.35 ;1.3, 0.3
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bip01_r_upperarm = 1.38, 0.35 ;1.3, 0.3
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bip01_r_forearm = 1.38, 0.35 ;1.3, 0.3
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bip01_r_hand = 1.38, 0.35 ;1.3, 0.3
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bip01_r_finger0 = 1.38, 0.35 ;1.3, 0.3
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bip01_r_finger1 = 1.38, 0.35 ;1.3, 0.3
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bip01_r_finger2 = 1.38, 0.35 ;1.3, 0.3
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bip01_l_thigh = 1.38, 0.35 ;1.3, 0.3
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bip01_l_calf = 1.38, 0.35 ;1.3, 0.3
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bip01_l_foot = 1.38, 0.35 ;1.3, 0.3
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bip01_r_thigh = 1.38, 0.35 ;1.3, 0.3
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bip01_r_calf = 1.38, 0.35 ;1.3, 0.3
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bip01_r_foot = 1.38, 0.35 ;1.3, 0.3
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[mp_exo_outfit]:exo_outfit
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$spawn = "network\outfits\mp_exo_outfit"
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class = EQU_EXO
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inv_name = mp_exo_outfit_name
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inv_name_short = mp_exo_outfit_name
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description = mp_exo_outfit_description
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burn_protection = 0.9 ;0.5 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
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strike_protection = 0.7 ;0.4
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shock_protection = 0.9
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wound_protection = 0.6
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radiation_protection = 0.0001
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telepatic_protection = 0.6
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chemical_burn_protection = 0.9 ;0,5
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explosion_protection = 0.5 ;0.3
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hit_fraction_actor = 0.2
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immunities_sect = mp_exo_outfit_immunities
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bones_koeff_protection = mp_exo_outfit_bones
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;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
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sprint_allowed = false
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control_inertion_factor = 0.1
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[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
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burn_immunity = 0.1 ;0.2 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
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strike_immunity = 0.6 ;0.7
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shock_immunity = 0.1 ;1.00
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wound_immunity = 0.10
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radiation_immunity = 0.00
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telepatic_immunity = 0.00
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chemical_burn_immunity = 0.05 ;1.00
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explosion_immunity = 0.3
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fire_wound_immunity = 0.02
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[mp_exo_outfit_bones]
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hit_fraction = 0.2
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bip01_pelvis = 1.2, 0.5 ;1.1, 0.4
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bip01_spine = 1.2, 0.5 ;1.1, 0.4
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bip01_spine1 = 1.2, 0.5 ;1.1, 0.4
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bip01_spine2 = 1.2, 0.5 ;1.1, 0.4
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bip01_neck = 0.8, 0.45 ;0.7, 0.35
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bip01_head = 0.8, 0.45 ;0.7, 0.35
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eyelid_1 = 0.8, 0.45 ;0.7, 0.35
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eye_left = 2.1, 0.02 ;2.0, 0.01
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eye_right = 2.1, 0.02 ;2.0, 0.01
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jaw_1 = 0.8, 0.5 ;0.7, 0.4
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bip01_l_clavicle = 1.2, 0.5 ;1.1, 0.4
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bip01_l_upperarm = 1.2, 0.5 ;1.1, 0.4
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bip01_l_forearm = 1.2, 0.5 ;1.1, 0.4
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bip01_l_hand = 1.2, 0.5 ;1.1, 0.4
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bip01_l_finger0 = 1.2, 0.5 ;1.1, 0.4
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bip01_l_finger1 = 1.2, 0.5 ;1.1, 0.4
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bip01_l_finger2 = 1.2, 0.5 ;1.1, 0.4
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bip01_r_clavicle = 1.2, 0.5 ;1.1, 0.4
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bip01_r_upperarm = 1.2, 0.5 ;1.1, 0.4
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bip01_r_forearm = 1.2, 0.5 ;1.1, 0.4
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bip01_r_hand = 1.2, 0.5 ;1.1, 0.4
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bip01_r_finger0 = 1.2, 0.5 ;1.1, 0.4
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bip01_r_finger1 = 1.2, 0.5 ;1.1, 0.4
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bip01_r_finger2 = 1.2, 0.5 ;1.1, 0.4
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bip01_l_thigh = 1.2, 0.5 ;1.1, 0.4
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bip01_l_calf = 1.2, 0.5 ;1.1, 0.4
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bip01_l_foot = 1.2, 0.5 ;1.1, 0.4
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bip01_r_thigh = 1.2, 0.5 ;1.1, 0.4
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bip01_r_calf = 1.2, 0.5 ;1.1, 0.4
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bip01_r_foot = 1.2, 0.5 ;1.1, 0.4
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