add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
107
gamedata/configs/scripts/evac/pri_a28_arch_zombied.ltx
Normal file
107
gamedata/configs/scripts/evac/pri_a28_arch_zombied.ltx
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
[logic@pri_a28_zombied_1_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_1_arch_walk
|
||||
|
||||
[logic@pri_a28_zombied_2_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_2_arch_walk
|
||||
|
||||
[logic@pri_a28_zombied_3_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_3_arch_walk
|
||||
|
||||
[logic@pri_a28_zombied_4_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_4_arch_walk
|
||||
|
||||
[logic@pri_a28_zombied_5_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_5_arch_walk
|
||||
|
||||
[logic@pri_a28_zombied_6_arch]
|
||||
suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
|
||||
prior = 200
|
||||
active = walker@pri_a28_zombied_6_arch_walk
|
||||
|
||||
|
||||
|
||||
[walker@pri_a28_zombied_1_arch_walk]
|
||||
path_walk = zombied_1_walk
|
||||
on_info = walker@pri_a28_zombied_1_arch_wait %=teleport_npc(pri_a28_arch_zombied_1_walk)%
|
||||
|
||||
[walker@pri_a28_zombied_2_arch_walk]
|
||||
path_walk = zombied_2_walk
|
||||
on_info = walker@pri_a28_zombied_2_arch_wait %=teleport_npc(pri_a28_arch_zombied_2_walk)%
|
||||
|
||||
[walker@pri_a28_zombied_3_arch_walk]
|
||||
path_walk = zombied_3_walk
|
||||
on_info = walker@pri_a28_zombied_3_arch_wait %=teleport_npc(pri_a28_arch_zombied_3_walk)%
|
||||
|
||||
[walker@pri_a28_zombied_4_arch_walk]
|
||||
path_walk = zombied_4_walk
|
||||
on_info = walker@pri_a28_zombied_4_arch_wait %=teleport_npc(pri_a28_arch_zombied_4_walk)%
|
||||
|
||||
[walker@pri_a28_zombied_5_arch_walk]
|
||||
path_walk = zombied_5_walk
|
||||
on_info = walker@pri_a28_zombied_5_arch_wait %=teleport_npc(pri_a28_arch_zombied_5_walk)%
|
||||
|
||||
[walker@pri_a28_zombied_6_arch_walk]
|
||||
path_walk = zombied_6_walk
|
||||
on_info = walker@pri_a28_zombied_6_arch_wait %=teleport_npc(pri_a28_arch_zombied_6_walk)%
|
||||
|
||||
|
||||
|
||||
[walker@pri_a28_zombied_1_arch_wait]
|
||||
path_walk = zombied_1_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack
|
||||
|
||||
[walker@pri_a28_zombied_2_arch_wait]
|
||||
path_walk = zombied_2_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack
|
||||
|
||||
[walker@pri_a28_zombied_3_arch_wait]
|
||||
path_walk = zombied_3_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack
|
||||
|
||||
[walker@pri_a28_zombied_4_arch_wait]
|
||||
path_walk = zombied_4_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack
|
||||
|
||||
[walker@pri_a28_zombied_5_arch_wait]
|
||||
path_walk = zombied_5_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack
|
||||
|
||||
[walker@pri_a28_zombied_6_arch_wait]
|
||||
path_walk = zombied_6_walk
|
||||
combat_ignore_cond = true
|
||||
on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack
|
||||
on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack
|
||||
|
||||
|
||||
|
||||
[walker@pri_a28_zombied_1_arch_attack]
|
||||
path_walk = zombied_1_attack
|
||||
on_signal = path_end | %+pri_a28_arch_zombied_done%
|
||||
|
||||
[walker@pri_a28_zombied_2_arch_attack]
|
||||
path_walk = zombied_2_attack
|
||||
on_signal = path_end | %+pri_a28_arch_zombied_done%
|
||||
|
||||
[walker@pri_a28_zombied_3_arch_attack]
|
||||
path_walk = zombied_3_attack
|
||||
on_signal = path_end | %+pri_a28_arch_zombied_done%
|
||||
Loading…
Add table
Add a link
Reference in a new issue