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216
gamedata/configs/scripts/evac/pri_a28_base_zombied.ltx
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216
gamedata/configs/scripts/evac/pri_a28_base_zombied.ltx
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[logic@pri_a28_zombied_1_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_1_base_walk
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[logic@pri_a28_zombied_2_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_2_base_walk
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[logic@pri_a28_zombied_3_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_3_base_walk
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[logic@pri_a28_zombied_4_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_4_base_walk
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[logic@pri_a28_zombied_5_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_5_base_walk
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[logic@pri_a28_zombied_6_base]
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suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_6_base_walk
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[walker@pri_a28_zombied_1_base_walk]
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path_walk = zombied_1_walk
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on_info = walker@pri_a28_zombied_1_base_wait %=teleport_npc(pri_a28_base_zombied_1_walk)%
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[walker@pri_a28_zombied_2_base_walk]
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path_walk = zombied_2_walk
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on_info = walker@pri_a28_zombied_2_base_wait %=teleport_npc(pri_a28_base_zombied_2_walk)%
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[walker@pri_a28_zombied_3_base_walk]
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path_walk = zombied_3_walk
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on_info = walker@pri_a28_zombied_3_base_wait %=teleport_npc(pri_a28_base_zombied_3_walk)%
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[walker@pri_a28_zombied_4_base_walk]
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path_walk = zombied_4_walk
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on_info = walker@pri_a28_zombied_4_base_wait %=teleport_npc(pri_a28_base_zombied_4_walk)%
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[walker@pri_a28_zombied_5_base_walk]
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path_walk = zombied_5_walk
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on_info = walker@pri_a28_zombied_5_base_wait %=teleport_npc(pri_a28_base_zombied_5_walk)%
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[walker@pri_a28_zombied_6_base_walk]
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path_walk = zombied_6_walk
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on_info = walker@pri_a28_zombied_6_base_wait %=teleport_npc(pri_a28_base_zombied_6_walk)%
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[walker@pri_a28_zombied_1_base_wait]
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path_walk = zombied_1_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack
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[walker@pri_a28_zombied_2_base_wait]
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path_walk = zombied_2_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack
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[walker@pri_a28_zombied_3_base_wait]
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path_walk = zombied_3_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack
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[walker@pri_a28_zombied_4_base_wait]
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path_walk = zombied_4_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack
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[walker@pri_a28_zombied_5_base_wait]
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path_walk = zombied_5_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_3_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_base_attack
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[walker@pri_a28_zombied_6_base_wait]
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path_walk = zombied_6_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_3_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_base_attack
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[walker@pri_a28_zombied_1_base_attack]
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path_walk = zombied_1_attack
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on_signal = path_end | %+pri_a28_base_zombied_done%
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[walker@pri_a28_zombied_2_base_attack]
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path_walk = zombied_2_attack
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on_signal = path_end | %+pri_a28_base_zombied_done%
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[walker@pri_a28_zombied_3_base_attack]
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path_walk = zombied_3_attack
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on_signal = path_end | %+pri_a28_base_zombied_done%
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[logic@pri_a28_zombied_7_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_7_base_walk
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[logic@pri_a28_zombied_8_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_8_base_walk
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[logic@pri_a28_zombied_9_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_9_base_walk
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[logic@pri_a28_zombied_10_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_10_base_walk
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[logic@pri_a28_zombied_11_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_11_base_walk
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[logic@pri_a28_zombied_12_base]
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suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_12_base_walk
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[walker@pri_a28_zombied_7_base_walk]
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path_walk = zombied_7_walk
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on_info = walker@pri_a28_zombied_7_base_wait %=teleport_npc(pri_a28_base_zombied_7_walk)%
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[walker@pri_a28_zombied_8_base_walk]
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path_walk = zombied_8_walk
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on_info = walker@pri_a28_zombied_8_base_wait %=teleport_npc(pri_a28_base_zombied_8_walk)%
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[walker@pri_a28_zombied_9_base_walk]
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path_walk = zombied_9_walk
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on_info = walker@pri_a28_zombied_9_base_wait %=teleport_npc(pri_a28_base_zombied_9_walk)%
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[walker@pri_a28_zombied_10_base_walk]
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path_walk = zombied_10_walk
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on_info = walker@pri_a28_zombied_10_base_wait %=teleport_npc(pri_a28_base_zombied_10_walk)%
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[walker@pri_a28_zombied_11_base_walk]
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path_walk = zombied_11_walk
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on_info = walker@pri_a28_zombied_11_base_wait %=teleport_npc(pri_a28_base_zombied_11_walk)%
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[walker@pri_a28_zombied_12_base_walk]
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path_walk = zombied_12_walk
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on_info = walker@pri_a28_zombied_12_base_wait %=teleport_npc(pri_a28_base_zombied_12_walk)%
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[walker@pri_a28_zombied_7_base_wait]
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path_walk = zombied_7_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack
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[walker@pri_a28_zombied_8_base_wait]
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path_walk = zombied_8_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack
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[walker@pri_a28_zombied_9_base_wait]
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path_walk = zombied_9_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack
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[walker@pri_a28_zombied_10_base_wait]
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path_walk = zombied_10_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_4_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_4_base_attack
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[walker@pri_a28_zombied_11_base_wait]
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path_walk = zombied_11_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_4_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_4_base_attack
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[walker@pri_a28_zombied_12_base_wait]
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path_walk = zombied_12_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_5_base_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_5_base_attack
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[walker@pri_a28_zombied_4_base_attack]
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path_walk = zombied_4_attack
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on_signal = path_end | %+pri_a28_base_zombied_done%
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[walker@pri_a28_zombied_5_base_attack]
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path_walk = zombied_5_attack
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on_signal = path_end | %+pri_a28_base_zombied_done%
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