add game&rawdata
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71
gamedata/configs/scripts/evac/pri_a28_heli_2.ltx
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71
gamedata/configs/scripts/evac/pri_a28_heli_2.ltx
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[logic]
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active = heli_move@under_level
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[heli_move@under_level]
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path_move = pri_a28_heli_under_level_2
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path_look = pri_a28_heli_way_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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engine_sound = false
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on_info = {+pri_b305_fifth_cam_end} heli_move@start
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on_info2 = {+pri_a28_cutscene_start} heli_move@land
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[heli_move@start]
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path_move = pri_a28_heli_start_2
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path_look = pri_a28_heli_way_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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engine_sound = false
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on_info = {+pri_a28_update_task_cover_strelok} heli_move@wait
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[heli_move@wait]
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path_move = pri_a28_heli_start_2
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path_look = pri_a28_heli_way_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_game_timer = 100 | heli_move@flyby
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[heli_move@flyby]
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path_move = pri_a28_heli_way_2
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path_look = pri_a28_heli_cutscene_move_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_info = {-pri_a28_heli_near_base =npc_in_zone(pri_a28_heli_near_base)} %+pri_a28_heli_near_base%
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on_info2 = {=npc_in_zone(pri_a28_heli_landing_zone)} heli_move@land
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[heli_move@land]
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path_move = pri_a28_heli_land_move_2
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path_look = pri_a28_heli_land_look_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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engine_sound = false
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on_info = {+pri_a28_helis_leave} heli_move@cutscene
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[heli_move@cutscene]
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path_move = pri_a28_heli_cutscene_move_2
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path_look = pri_a28_heli_cutscene_move_2_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_info = {=npc_in_zone(pri_a28_helli_start_away_zone)} heli_move@fly_over %+pri_a28_heli_fly_over%
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;on_info2 = {+pri_a28_heli_fly_over} heli_move@fly_over
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[heli_move@fly_over]
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path_move = pri_a28_heli_cutscene_move_2_2
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path_look = pri_a28_heli_cutscene_move_away_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_game_timer = 45 | heli_move@cutscene_away
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[heli_move@cutscene_away]
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path_move = pri_a28_heli_cutscene_move_away_2
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max_velocity = 100
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_info = {=npc_in_zone(pri_a28_scene_end_hellis_destroy_zone)} %=destroy_object%
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