add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,71 @@
[logic]
active = heli_move@under_level
[heli_move@under_level]
path_move = pri_a28_heli_under_level_2
path_look = pri_a28_heli_way_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
engine_sound = false
on_info = {+pri_b305_fifth_cam_end} heli_move@start
on_info2 = {+pri_a28_cutscene_start} heli_move@land
[heli_move@start]
path_move = pri_a28_heli_start_2
path_look = pri_a28_heli_way_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
engine_sound = false
on_info = {+pri_a28_update_task_cover_strelok} heli_move@wait
[heli_move@wait]
path_move = pri_a28_heli_start_2
path_look = pri_a28_heli_way_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_game_timer = 100 | heli_move@flyby
[heli_move@flyby]
path_move = pri_a28_heli_way_2
path_look = pri_a28_heli_cutscene_move_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {-pri_a28_heli_near_base =npc_in_zone(pri_a28_heli_near_base)} %+pri_a28_heli_near_base%
on_info2 = {=npc_in_zone(pri_a28_heli_landing_zone)} heli_move@land
[heli_move@land]
path_move = pri_a28_heli_land_move_2
path_look = pri_a28_heli_land_look_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
engine_sound = false
on_info = {+pri_a28_helis_leave} heli_move@cutscene
[heli_move@cutscene]
path_move = pri_a28_heli_cutscene_move_2
path_look = pri_a28_heli_cutscene_move_2_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {=npc_in_zone(pri_a28_helli_start_away_zone)} heli_move@fly_over %+pri_a28_heli_fly_over%
;on_info2 = {+pri_a28_heli_fly_over} heli_move@fly_over
[heli_move@fly_over]
path_move = pri_a28_heli_cutscene_move_2_2
path_look = pri_a28_heli_cutscene_move_away_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_game_timer = 45 | heli_move@cutscene_away
[heli_move@cutscene_away]
path_move = pri_a28_heli_cutscene_move_away_2
max_velocity = 100
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {=npc_in_zone(pri_a28_scene_end_hellis_destroy_zone)} %=destroy_object%