add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
[exclusive]
pri_a28_kovalski_arch = evac\pri_a28_arch.ltx
pri_a28_strelok_arch = evac\pri_a28_arch.ltx
pri_a28_military_1_arch = evac\pri_a28_arch.ltx
pri_a28_military_2_arch = evac\pri_a28_arch.ltx
pri_a28_military_3_arch = evac\pri_a28_arch.ltx
pri_a28_military_4_arch = evac\pri_a28_arch.ltx
pri_a28_military_5_arch = evac\pri_a28_arch.ltx
pri_a28_military_6_arch = evac\pri_a28_arch.ltx
pri_a28_zombied_1_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_2_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_3_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_4_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_5_arch = evac\pri_a28_arch_zombied.ltx
pri_a28_zombied_6_arch = evac\pri_a28_arch_zombied.ltx

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
[exclusive]
pri_a28_kovalski_base = evac\pri_a28_base.ltx
pri_a28_kirillov_base = evac\pri_a28_base.ltx
pri_a28_strelok_base = evac\pri_a28_base.ltx
pri_a28_military_1_base = evac\pri_a28_base.ltx
pri_a28_military_2_base = evac\pri_a28_base.ltx
pri_a28_military_3_base = evac\pri_a28_base.ltx
pri_a28_military_4_base = evac\pri_a28_base.ltx
pri_a28_military_5_base = evac\pri_a28_base.ltx
pri_a28_zombied_1_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_2_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_3_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_4_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_5_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_6_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_7_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_8_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_9_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_10_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_11_base = evac\pri_a28_base_zombied.ltx
pri_a28_zombied_12_base = evac\pri_a28_base_zombied.ltx

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
[exclusive]
pri_a28_kovalski_evac = evac\pri_a28_evac.ltx
pri_a28_medic_evac = evac\pri_a28_evac.ltx
pri_a28_strelok_evac = evac\pri_a28_evac.ltx
pri_a28_military_1_evac = evac\pri_a28_evac.ltx
pri_a28_military_2_evac = evac\pri_a28_evac.ltx
pri_a28_military_3_evac = evac\pri_a28_evac.ltx
pri_a28_military_4_evac = evac\pri_a28_evac.ltx
pri_a28_military_5_evac = evac\pri_a28_evac.ltx

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
def_restr = pri_a28_scene_end_zone
[exclusive]
pri_a28_kovalski_heli = evac\pri_a28_heli.ltx
pri_a28_strelok_heli = evac\pri_a28_heli.ltx
pri_a28_military_1_heli = evac\pri_a28_heli.ltx
pri_a28_military_2_heli = evac\pri_a28_heli.ltx
pri_a28_military_3_heli = evac\pri_a28_heli.ltx
pri_a28_military_4_heli = evac\pri_a28_heli.ltx
pri_a28_military_5_heli = evac\pri_a28_heli.ltx
pri_a28_military_6_heli = evac\pri_a28_heli.ltx
pri_a28_evac_military_1 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_2 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_3 = evac\pri_a28_evac_squad.ltx
pri_a28_evac_military_4 = evac\pri_a28_evac_squad.ltx
pri_a28_mono_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_7_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_8_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_9_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_10_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_11_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_12_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_sniper_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_1_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_2_6_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_1_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_2_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_3_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_4_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_5_heli = evac\pri_a28_heli_mono.ltx
pri_a28_mono_add_3_6_heli = evac\pri_a28_heli_mono.ltx

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
[exclusive]
pri_a28_kovalski_school = evac\pri_a28_school.ltx
pri_a28_medic_school = evac\pri_a28_school.ltx
pri_a28_strelok_school = evac\pri_a28_school.ltx
pri_a28_military_1_school = evac\pri_a28_school.ltx
pri_a28_military_2_school = evac\pri_a28_school.ltx
pri_a28_military_3_school = evac\pri_a28_school.ltx
pri_a28_military_4_school = evac\pri_a28_school.ltx
pri_a28_military_5_school = evac\pri_a28_school.ltx
pri_a28_snork_1_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_2_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_3_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_4_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_5_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_6_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_7_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_8_school = evac\pri_a28_school_snork.ltx
pri_a28_snork_9_school = evac\pri_a28_school_snork.ltx

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[smart_terrain]
sim_avail = false
arrive_dist = 100000
[exclusive]
pri_a28_kovalski_shop = evac\pri_a28_shop.ltx
pri_a28_medic_shop = evac\pri_a28_shop.ltx
pri_a28_strelok_shop = evac\pri_a28_shop.ltx
pri_a28_military_1_shop = evac\pri_a28_shop.ltx
pri_a28_military_2_shop = evac\pri_a28_shop.ltx
pri_a28_military_3_shop = evac\pri_a28_shop.ltx
pri_a28_military_4_shop = evac\pri_a28_shop.ltx
pri_a28_military_5_shop = evac\pri_a28_shop.ltx
pri_a28_zombied_1_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_2_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_3_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_4_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_5_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_6_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_7_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_8_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_9_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_10_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_11_shop = evac\pri_a28_shop_zombied.ltx
pri_a28_zombied_12_shop = evac\pri_a28_shop_zombied.ltx