add game&rawdata
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gamedata/configs/scripts/jupiter/jup_a10_bandit_guard_2.ltx
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gamedata/configs/scripts/jupiter/jup_a10_bandit_guard_2.ltx
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[logic@jup_a10_bandit_guard_2]
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suitable = {=target_squad_name(jup_a10_bandit_squad_3) !check_npc_name(jup_a10_bandit_leader)} true
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prior = 100
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active = walker@jup_a10_bandit_guard_2
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[walker@jup_a10_bandit_guard_2]
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path_walk = jup_a10_bandit_guard_2_walk
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path_look = jup_a10_bandit_guard_2_look
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on_actor_dist_le = 20 | {=actor_has_weapon} remark
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[remark]
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anim = backoff2
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target = story | actor
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snd = jup_a10_bandits_warn
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on_timer = 5000 | {-jup_a10_hit_bandit_guard_1} %=hit_npc_from_actor +jup_a10_hit_bandit_guard_1%
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on_info = {!actor_has_weapon} walker@jup_a10_bandit_guard_2
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