add game&rawdata
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71
gamedata/configs/scripts/jupiter/jup_b19_freedom_yar.ltx
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71
gamedata/configs/scripts/jupiter/jup_b19_freedom_yar.ltx
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[logic@jup_b19_freedom_yar]
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active = animpoint@start
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suitable = {=check_npc_name(jup_b19_freedom_yar)}
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prior = 200
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post_combat_time = 5,5
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on_death = death
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[animpoint@start]
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cover_name = jup_a6_animpoint_yar
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use_camp = false
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on_info = {+jup_b19_yar_switch_smart_terrain} animpoint@back
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meet = meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_a6_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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wounded = wounded
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[animpoint@back]
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cover_name = jup_a6_animpoint_yar
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use_camp = false
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on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@back_done
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combat_ignore_cond = {=npc_in_zone(jup_a6_sr_light)} true, {=check_enemy_name(jup_b19_zombied_)} true
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meet = no_meet
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out_restr = jup_a6_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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wounded = wounded
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[animpoint@back_done]
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cover_name = jup_a6_animpoint_yar
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use_camp = false
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meet = meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_a6_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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wounded = wounded
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[wounded]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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[meet]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, true
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allow_break = false
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trade_enable = false
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meet_on_talking = false
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[danger]
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ignore_distance = 0
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[death]
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on_info = %+jup_b19_yar_enemy_or_dead%
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