add game&rawdata
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60
gamedata/configs/scripts/jupiter/jup_b1_tushkano.ltx
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60
gamedata/configs/scripts/jupiter/jup_b1_tushkano.ltx
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[logic@jup_b1_tushkano_1]
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active = mob_home
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suitable = {=check_npc_name(jup_b1_tushkano_target)} true
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prior = 70
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on_death = mob_death
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monster_job = true
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[mob_home]
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path_home = tushkano_spawn
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braindead = true
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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npc_friendly = true
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on_info = {+jup_b1_actor_atk_squad} mob_home@2
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on_timer = 7500 | %=kill_npc%
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[mob_home@2]
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path_home = bad_stalker_spawn
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[mob_death]
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on_info = %=inc_counter(jup_b1_tushkano_death)%
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;--------------------------------------------------
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[logic@jup_b1_tushkano_2]
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active = mob_home
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suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
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prior = 70
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on_death = mob_death
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monster_job = true
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;--------------------------------------------------
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[logic@jup_b1_tushkano_3]
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active = mob_home
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suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
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prior = 70
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on_death = mob_death
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monster_job = true
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;--------------------------------------------------
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[logic@jup_b1_tushkano_4]
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active = mob_home
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suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
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prior = 70
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on_death = mob_death
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monster_job = true
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;--------------------------------------------------
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[logic@jup_b1_tushkano_5]
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active = mob_home
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suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
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prior = 70
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on_death = mob_death
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monster_job = true
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;--------------------------------------------------
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