add game&rawdata
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114
gamedata/configs/scripts/jupiter/jup_b205_zombie.ltx
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114
gamedata/configs/scripts/jupiter/jup_b205_zombie.ltx
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[logic@zombie_work_01]
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active = walker@zombie_passive_01
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_passive_01]
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path_walk = zombie_01_1_walk
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path_look = zombie_01_1_look
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out_restr = jup_b205_zombie_zone_01
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_02]
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active = walker@zombie_passive_02
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_passive_02]
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path_walk = zombie_02_1_walk
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out_restr = jup_b205_zombie_zone_01
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_03]
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active = walker@zombie_03
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_03]
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path_walk = zombie_03_1_walk
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_04]
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active = walker@zombie_passive_04
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_passive_04]
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path_walk = zombie_04_1_walk
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out_restr = jup_b205_zombie_zone_02
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_05]
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active = walker@zombie_passive_05
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_passive_05]
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path_walk = zombie_05_1_walk
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out_restr = jup_b205_zombie_zone_02
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_06]
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active = walker@zombie_passive_06
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_passive_06]
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path_walk = zombie_06_1_walk
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out_restr = jup_b205_zombie_zone_02
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_07]
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active = walker@zombie_07
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_07]
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path_walk = zombie_07_1_walk
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path_look = zombie_07_1_look
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_08]
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active = walker@zombie_08
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_08]
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path_walk = zombie_08_1_walk
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path_look = zombie_08_1_look
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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[logic@zombie_work_09]
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active = walker@zombie_09
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suitable = {=check_npc_name(zombied)} true
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prior = 35
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[walker@zombie_09]
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path_walk = zombie_09_1_walk
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path_look = zombie_09_1_look
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combat_ignore_cond = {=dist_to_actor_ge(15)} true
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combat_ignore_keep_when_attacked = false
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