add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,114 @@
[logic@zombie_work_01]
active = walker@zombie_passive_01
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_passive_01]
path_walk = zombie_01_1_walk
path_look = zombie_01_1_look
out_restr = jup_b205_zombie_zone_01
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_02]
active = walker@zombie_passive_02
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_passive_02]
path_walk = zombie_02_1_walk
out_restr = jup_b205_zombie_zone_01
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_03]
active = walker@zombie_03
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_03]
path_walk = zombie_03_1_walk
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_04]
active = walker@zombie_passive_04
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_passive_04]
path_walk = zombie_04_1_walk
out_restr = jup_b205_zombie_zone_02
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_05]
active = walker@zombie_passive_05
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_passive_05]
path_walk = zombie_05_1_walk
out_restr = jup_b205_zombie_zone_02
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_06]
active = walker@zombie_passive_06
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_passive_06]
path_walk = zombie_06_1_walk
out_restr = jup_b205_zombie_zone_02
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_07]
active = walker@zombie_07
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_07]
path_walk = zombie_07_1_walk
path_look = zombie_07_1_look
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_08]
active = walker@zombie_08
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_08]
path_walk = zombie_08_1_walk
path_look = zombie_08_1_look
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false
[logic@zombie_work_09]
active = walker@zombie_09
suitable = {=check_npc_name(zombied)} true
prior = 35
[walker@zombie_09]
path_walk = zombie_09_1_walk
path_look = zombie_09_1_look
combat_ignore_cond = {=dist_to_actor_ge(15)} true
combat_ignore_keep_when_attacked = false