add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,89 @@
[logic@jup_b219_soldier]
suitable = {=check_npc_name(jup_b219_soldier)}
active = walker@sig
prior = 150
[walker@sig]
path_walk = soldier_walk
path_look = soldier_look
on_signal = soldier | walker %+jup_b219_soldier_on_pos%
def_state_standing = guard_na
invulnerable = true
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[walker]
path_walk = soldier_walk
path_look = soldier_look
def_state_standing = guard_na
on_info = {+jup_b219_start_one_soldier} remark@start_one_soldier
on_info2 = {+jup_b219_start_all} remark@start_all
on_info3 = {+jup_b219_start_soldier_vano} remark@start_soldier_vano
on_info4 = {+jup_b219_start_soldier_monolith} remark@start_soldier_monolith
invulnerable = true
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[remark@start_one_soldier]
anim = jup_b219_soldier_one
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[remark@start_all]
anim = jup_b219_soldier_all
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[remark@start_soldier_vano]
anim = jup_b219_soldier_soldier_vano
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[remark@start_soldier_monolith]
anim = jup_b219_soldier_soldier_monolith
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[danger]
ignore_distance = 0
danger_inertion_time_grenade = 0
danger_inertion_time_hit = 0
danger_inertion_time_sound = 0
danger_inertion_time_ricochet = 0