add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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[logic]
active = sr_idle@wait_for_start
[sr_idle@wait_for_start]
on_info = {+jup_b218_gather_squad_complete} sr_idle@destroy %=create_cutscene_actor_with_weapon(jup_b219_actor:jup_b219_spawn_spown:0:0:3) =run_postprocess(fade_in) =disable_ui% ;=run_postprocess(fade_in) =disable_ui
[sr_idle@destroy]
on_game_timer = 30 | sr_idle@surge %=teleport_actor(jup_b219_actor_dark_walk:jup_b219_actor_dark_look) =run_postprocess(black:22219:true)% ;=run_postprocess(black:22219:true) =forward_game_time(3)
[sr_idle@surge]
on_info = {!surge_started} sr_idle@timer, sr_idle@timer %=stop_surge%
[sr_idle@timer]
on_info = sr_idle@spawn %=remove_squad(jup_b15_zulus_squad)%
[sr_idle@spawn]
on_info = sr_idle@spawn_soldier %=create_squad(jup_b219_squad:jup_b219) =create_squad(jup_b219_stalker_tech_squad:jup_b219) %
[sr_idle@spawn_soldier]
on_info = {+jup_b218_soldier_hired} sr_idle@spawn_stalker %=create_squad_member(jup_b219_soldier:jup_b219_squad:jup_b219_soldier_walk)%
on_info2 = {-jup_b218_soldier_hired} sr_idle@spawn_stalker
[sr_idle@spawn_stalker]
on_info = {+jup_a10_vano_agree_go_und} sr_idle@spawn_monolith %=create_squad_member(jup_b219_vano:jup_b219_squad:jup_b219_vano_walk)%
on_info2 = {-jup_a10_vano_agree_go_und} sr_idle@spawn_monolith
[sr_idle@spawn_monolith]
on_info = {+jup_b218_monolith_hired} sr_idle@cheak %=create_squad_member(jup_b219_monolith_squad_leader_freedom_skin:jup_b219_squad:jup_b219_monolith_walk)%
on_info2 = {-jup_b218_monolith_hired} sr_idle@cheak
[sr_idle@cheak]
on_info = {-jup_b218_soldier_hired -jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one
on_info2 = {-jup_b218_soldier_hired +jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one_vano
on_info3 = {-jup_b218_soldier_hired -jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_one_monolith
on_info4 = {+jup_b218_soldier_hired -jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one_soldier
on_info5 = {+jup_b218_soldier_hired +jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_all
on_info6 = {+jup_b218_soldier_hired +jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_soldier_vano
on_info7 = {+jup_b218_soldier_hired -jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_soldier_monolith
on_info8 = {-jup_b218_soldier_hired +jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_vano_monolith
[sr_idle@wait_squad_one]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos} sr_cutscene@start %+jup_b219_start_one +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_one_vano]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_one_vano +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_one_monolith]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_one_monolith +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_one_soldier]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos} sr_cutscene@start %+jup_b219_start_one_soldier +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_all]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_monolith_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_all +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_soldier_vano]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_soldier_vano +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_soldier_monolith]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_soldier_monolith +jup_b219_start_sound =stop_postprocess(22219)%
[sr_idle@wait_squad_vano_monolith]
on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_vano_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_vano_monolith +jup_b219_start_sound =stop_postprocess(22219)%
[sr_cutscene@start]
point = jup_b219_actor_start_walk
look = jup_b219_actor_start_look
cam_effector = jup_b219_descent_camera
on_signal = cameff_end | sr_idle@go_to_lc %+jup_b219_fade_in =run_postprocess(black:22219:true)%
enable_ui_on_end = false
on_info = {+jup_b219_entering_underpass} %=run_postprocess(fade_in)%
[sr_idle@go_to_lc]
on_info = {-jup_b219_fade_in} %+jup_b219_fade_in =run_postprocess(black:22219:true)%
on_game_timer = 30 | sr_idle@nil %+jup_b219_destroy_actor =teleport_actor(jup_b219_actor_levelchanger_walk:jup_b219_actor_levelchanger_look) =enable_ui =remove_squad(jup_b219_squad) =remove_squad(jup_b219_stalker_tech_squad)%
[sr_idle@nil]