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149
gamedata/configs/scripts/jupiter/jup_b219_zulus.ltx
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149
gamedata/configs/scripts/jupiter/jup_b219_zulus.ltx
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[logic@jup_b219_zulus]
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suitable = {=check_npc_name(jup_b219_zulus)}
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active = walker@sig
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prior = 200
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[walker@sig]
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path_walk = zulus_walk
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path_look = zulus_look
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on_signal = zulus | walker %+jup_b219_zulus_on_pos%
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def_state_standing = guard_na
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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combat_ignore_keep_when_attacked = true
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combat_ignore_cond = true
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danger = danger
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker]
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path_walk = zulus_walk
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path_look = zulus_look
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on_info = {+jup_b219_start_one} remark@start_one
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on_info2 = {+jup_b219_start_one_vano} remark@start_one_vano
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on_info3 = {+jup_b219_start_one_monolith} remark@start_one_monolith
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on_info4 = {+jup_b219_start_one_soldier} remark@start_one_soldier
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on_info5 = {+jup_b219_start_all} remark@start_all
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on_info6 = {+jup_b219_start_soldier_vano} remark@start_soldier_vano
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on_info7 = {+jup_b219_start_soldier_monolith} remark@start_soldier_monolith
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on_info8 = {+jup_b219_start_vano_monolith} remark@start_vano_monolith
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invulnerable = true
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def_state_standing = guard_na
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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danger = danger
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meet = no_meet
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_one]
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anim = jup_b219_zulus_one
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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danger = danger
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_one_vano]
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anim = jup_b219_zulus_one_vano
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_one_monolith]
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anim = jup_b219_zulus_one_monolith
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_one_soldier]
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anim = jup_b219_zulus_one_soldier
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;target = path | jup_b219_actor_start_look,0
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_all]
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anim = jup_b219_zulus_all
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;target = path | jup_b219_actor_start_look,0
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_soldier_vano]
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anim = jup_b219_zulus_soldier_vano
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;target = path | jup_b219_actor_start_look,0
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_soldier_monolith]
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anim = jup_b219_zulus_soldier_monolith
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;target = path | jup_b219_actor_start_look,0
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[remark@start_vano_monolith]
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anim = jup_b219_zulus_vano_monolith
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;target = path | jup_b219_actor_start_look,0
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combat_ignore_cond = true
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danger = danger
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combat_ignore_keep_when_attacked = true
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meet = no_meet
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invulnerable = true
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out_restr = jup_factory_default_in_restrictor
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[danger]
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ignore_distance = 0
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danger_inertion_time_grenade = 0
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danger_inertion_time_hit = 0
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danger_inertion_time_sound = 0
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danger_inertion_time_ricochet = 0
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