add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
59
gamedata/configs/scripts/jupiter/jup_b25_stalker_senya.ltx
Normal file
59
gamedata/configs/scripts/jupiter/jup_b25_stalker_senya.ltx
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
; general section
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded_gen]
|
||||
on_info1 = {+jup_b25_found_senya -jup_b25_senya_task_gived} %+jup_b25_senya_task_gived =give_task(jup_b25_revenge_senya)%
|
||||
on_info2 = {+jup_b25_first_blame +jup_b25_second_blame +jup_b25_third_blame +jup_b25_blame_story_end} %=destroy_object +jup_b25_senya_dead%
|
||||
on_info3 = {+jup_b25_actor_refused_senya !actor_see_npc} remark@jup_b25_stalker_senya_wounded_refused, {+jup_b25_actor_refused_senya =distance_to_obj_ge(jup_b25_stalker_senya:3)} remark@jup_b25_stalker_senya_wounded_refused
|
||||
on_info4 = {+jup_b25_found_senya !actor_see_npc} remark@jup_b25_stalker_senya_wounded_acepted, {+jup_b25_found_senya =distance_to_obj_ge(jup_b25_stalker_senya:3)} remark@jup_b25_stalker_senya_wounded_acepted
|
||||
on_actor_dist_le_nvis = 50 | {-jup_b25_stop_sound} %=play_sound(jup_b25_senya_in_anomaly)%
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded_die_gen]
|
||||
on_signal = sound_end | %=kill_npc +jup_b25_senya_dead%
|
||||
wounded = wounded@jup_b25_stalker_senya_wounded_silent
|
||||
meet = no_meet
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[wounded@jup_b25_stalker_senya_wounded_gen]
|
||||
hp_state = 101|wounded_heavy@nil
|
||||
hp_state_see = 101|wounded_heavy@nil
|
||||
hp_victim = 101|actor
|
||||
hp_cover = 101|false
|
||||
hp_fight = 101|false
|
||||
autoheal = false
|
||||
help_start_dialog = jup_b25_senya_start
|
||||
not_for_help = true
|
||||
|
||||
; senya work
|
||||
|
||||
[logic@jup_b25_stalker_senya_wounded]
|
||||
suitable = {=check_npc_name(jup_b25_stalker_senya)} true
|
||||
prior = 200
|
||||
active = walker@jup_b25_stalker_senya_wounded
|
||||
|
||||
[walker@jup_b25_stalker_senya_wounded]
|
||||
path_walk = way
|
||||
path_look = look
|
||||
on_info = {=counter_greater(jup_b25_frase:1)} remark@jup_b25_stalker_senya_wounded_silent %=teleport_npc(jup_b25_way)%, {+jup_b25_found_senya} remark@jup_b25_stalker_senya_wounded_silent %=teleport_npc(jup_b25_way)%, remark@jup_b25_stalker_senya_wounded %=teleport_npc(jup_b25_way)%
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded]:remark@jup_b25_stalker_senya_wounded_gen
|
||||
on_info5 = {=counter_greater(jup_b25_frase:1)} remark@jup_b25_stalker_senya_wounded_silent, {+jup_b25_found_senya} remark@jup_b25_stalker_senya_wounded_silent
|
||||
wounded = wounded@jup_b25_stalker_senya_wounded
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded_silent]:remark@jup_b25_stalker_senya_wounded_gen
|
||||
on_game_timer = 200 | {+jup_b25_actor_refused_senya} remark@jup_b25_stalker_senya_wounded_refused, {+jup_b25_found_senya} remark@jup_b25_stalker_senya_wounded_acepted
|
||||
wounded = wounded@jup_b25_stalker_senya_wounded_silent
|
||||
meet = no_meet
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded_refused]:remark@jup_b25_stalker_senya_wounded_die_gen
|
||||
on_info = %=play_sound(jup_b25_revage_senya)%
|
||||
|
||||
[remark@jup_b25_stalker_senya_wounded_acepted]:remark@jup_b25_stalker_senya_wounded_die_gen
|
||||
on_info = %=play_sound(jup_b25_senya_die)%
|
||||
|
||||
[wounded@jup_b25_stalker_senya_wounded]:wounded@jup_b25_stalker_senya_wounded_gen
|
||||
enable_talk = true
|
||||
|
||||
[wounded@jup_b25_stalker_senya_wounded_silent]:wounded@jup_b25_stalker_senya_wounded_gen
|
||||
enable_talk = false
|
||||
Loading…
Add table
Add a link
Reference in a new issue