add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
113
gamedata/configs/scripts/jupiter/jup_b4_duty_leader.ltx
Normal file
113
gamedata/configs/scripts/jupiter/jup_b4_duty_leader.ltx
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
[logic@jup_b4_duty_leader]
|
||||
suitable = {=check_npc_name(jup_b4_duty_leader)}
|
||||
active = walker@1
|
||||
prior = 100
|
||||
on_hit = hit
|
||||
on_death = death
|
||||
|
||||
[walker@1]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_1_walk
|
||||
path_look = duty_leader_1_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_info = {+jup_b4_duty_start_speech -jup_b4_monolith_squad_in_duty -jup_b4_monolith_squad_in_freedom -jup_b4_monolith_squad_out} walker@2
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@2]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_2_walk
|
||||
path_look = duty_leader_2_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_signal = align | {-jup_b4_aling} walker@3 %=play_sound(jup_b4_duty_squad_leader_align) +jup_b4_aling%
|
||||
on_info = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
on_info2 = {+jup_b4_aling} walker@3
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@3]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_2_walk
|
||||
path_look = duty_leader_2_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_info = {+jup_b4_duty_aling1 +jup_b4_duty_aling2 +jup_b4_duty_aling3 +jup_b4_duty_aling4 +jup_b4_duty_aling5 +jup_b4_duty_aling6} walker@4 %=play_sound(jup_b4_duty_squad_leader_align_line) +jup_b4_aling_line%
|
||||
on_info2 = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@4]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_3_walk
|
||||
path_look = duty_leader_3_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_signal = jup_b4_duty_walk_3 | walker@5
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@5]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_4_walk
|
||||
path_look = duty_leader_4_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_signal = jup_b4_duty_walk_4 | {-jup_b4_duty_squad_leader_praise_sound} %=play_sound(jup_b4_duty_squad_leader_praise) +jup_b4_duty_squad_leader_praise_sound%
|
||||
on_signal1 = jup_b4_duty_speech | {-jup_b4_duty_squad_leader_speech_sound} walker@remark %=play_sound(jup_b4_duty_squad_leader_speech) +jup_b4_duty_squad_leader_speech_sound%
|
||||
;on_signal2 = jup_b4_duty_prisiaga | walker@final_sound %+jup_b4_duty_prisiaga%
|
||||
on_info = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@remark]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_5_walk
|
||||
path_look = duty_leader_5_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_signal = sound_end | walker@final_sound %+jup_b4_duty_prisiaga%
|
||||
on_info = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@final_sound]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_5_walk
|
||||
path_look = duty_leader_5_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_timer = 2500 | %=play_sound(jup_b4_duty_squad_leader_final)%
|
||||
on_signal = sound_end | %+jup_b4_duty_squad_leader_final_sound_end%
|
||||
on_info = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
on_info2 = {+jup_b4_monolith_squad_in_duty} walker@6
|
||||
meet = no_meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@6]
|
||||
use_camp = false
|
||||
path_walk = duty_leader_1_walk
|
||||
path_look = duty_leader_1_look
|
||||
combat_ignore_cond = {-jup_b4_monolith_squad_out} true
|
||||
on_info = {+jup_b4_monolith_squad_out -jup_b4_duty_leader_stop_sound} %=stop_sound +jup_b4_duty_leader_stop_sound%
|
||||
meet = meet
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[meet]
|
||||
meet_dialog = jup_b4_duty_squad_start_dialog
|
||||
|
||||
[hit]
|
||||
on_info = {-jup_b4_monolith_squad_in_duty =hitted_by(actor)} %+jup_b4_monolith_squad_out%
|
||||
|
||||
[death]
|
||||
on_info = {-jup_b4_monolith_squad_in_duty} %+jup_b4_monolith_squad_out%
|
||||
Loading…
Add table
Add a link
Reference in a new issue