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104
gamedata/configs/scripts/jupiter/jup_b4_freedom_leader.ltx
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104
gamedata/configs/scripts/jupiter/jup_b4_freedom_leader.ltx
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[logic@jup_b4_freedom_leader]
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suitable = {=check_npc_name(jup_b4_freedom_leader)}
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active = walker@1
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prior = 100
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on_hit = hit
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on_death = death
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[walker@1]
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use_camp = false
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path_walk = freedom_leader_1_walk
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path_look = freedom_leader_1_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_timer = 3000 |walker@2
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@2]
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use_camp = false
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path_walk = freedom_leader_2_walk
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path_look = freedom_leader_2_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_signal = jup_b4_freedom_lets_talk | {-jup_b4_freedom_squad_leader_lets_talk_sound} %=play_sound(jup_b4_freedom_squad_leader_lets_talk) +jup_b4_freedom_squad_leader_lets_talk_sound%
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on_signal2 = sound_end | walker@3
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on_info = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@3]
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use_camp = false
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path_walk = freedom_leader_2_walk
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path_look = freedom_leader_2_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_info = {+jup_b4_freedom_monolit_soldier_2_near_fire +jup_b4_freedom_monolit_soldier_3_near_fire +jup_b4_freedom_monolit_leader_near_fire -jup_b4_freedom_squad_leader_speech_sound} %=play_sound(jup_b4_freedom_squad_leader_speech)%
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on_info2 = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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on_signal = sound_end | walker@4 %+jup_b4_freedom_squad_leader_speech_sound%
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@4]
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use_camp = false
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path_walk = freedom_leader_2_walk
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path_look = freedom_leader_2_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_info = {-jup_b4_soldier_1_death +jup_b4_monolith_1_ask_to_freedom_sound -jup_b4_freedom_squad_leader_reply_sound} %=play_sound(jup_b4_freedom_squad_leader_reply)%
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on_info2 = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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on_info3 = {+jup_b4_soldier_1_death} walker@5
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on_signal = sound_end | walker@5 %+jup_b4_freedom_squad_leader_reply_sound%
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@5]
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use_camp = false
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path_walk = freedom_leader_2_walk
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path_look = freedom_leader_2_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_timer = 1000 | {-jup_b4_freedom_squad_leader_any_questions_sound} %=play_sound(jup_b4_freedom_squad_leader_any_questions)%
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on_info = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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on_signal = sound_end | walker@6 %+jup_b4_freedom_squad_leader_any_questions_sound%
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@6]
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use_camp = false
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path_walk = freedom_leader_2_walk
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path_look = freedom_leader_2_look
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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on_timer = 5000 | {-jup_b4_freedom_squad_leader_welcome_to_freedom_sound} %=play_sound(jup_b4_freedom_squad_leader_welcome_to_freedom)%
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on_signal = sound_end | %+jup_b4_freedom_squad_leader_welcome_to_freedom_sound%
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on_info = {+jup_b4_monolith_squad_in_freedom} walker@7
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on_info2 = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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meet = no_meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[walker@7]
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use_camp = false
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path_walk = freedom_leader_1_walk
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path_look = freedom_leader_1_look
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on_info = {+jup_b4_monolith_squad_out -jup_b4_freedom_leader_stop_sound} %=stop_sound +jup_b4_freedom_leader_stop_sound%
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combat_ignore_cond = {-jup_b4_monolith_squad_out} true
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meet = meet
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet]
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meet_dialog = jup_b4_freedom_squad_start_dialog
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[hit]
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on_info = {-jup_b4_monolith_squad_in_freedom =hitted_by(actor)} %+jup_b4_monolith_squad_out%
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[death]
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on_info = {-jup_b4_monolith_squad_in_freedom} %+jup_b4_monolith_squad_out%
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