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136
gamedata/configs/scripts/jupiter/jup_b6_zombie_logic.ltx
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136
gamedata/configs/scripts/jupiter/jup_b6_zombie_logic.ltx
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[walker@generic]
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = false
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;----------------------------------------------------------------------------------------------------------
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[logic@jup_b6_zombie_1_anom_2]
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active = walker@stay
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay]:walker@generic
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path_walk = zom_walk_1
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path_look = zom_look_1
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;----------------------------------------
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[logic@jup_b6_zombie_2_anom_2]
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active = walker@stay_2
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_2]:walker@generic
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path_walk = zom_walk_2
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path_look = zom_look_2
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_3_anom_2]
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active = walker@stay_3
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_3]:walker@generic
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path_walk = zom_walk_3
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path_look = zom_look_3
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_4_anom_2]
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active = walker@stay_4
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_4]:walker@generic
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path_walk = zom_walk_4
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path_look = zom_look_4
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;----------------------------------------
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[logic@jup_b6_zombie_5_anom_2]
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active = walker@stay_5
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_5]:walker@generic
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path_walk = zom_walk_5
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path_look = zom_look_5
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_6_anom_2]
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active = walker@stay_6
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_6]:walker@generic
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path_walk = zom_walk_6
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path_look = zom_look_6
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_7_anom_2]
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active = walker@stay_7
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_7]:walker@generic
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path_walk = zom_walk_7
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path_look = zom_look_7
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;----------------------------------------
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[logic@jup_b6_zombie_8_anom_2]
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active = walker@stay_8
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_8]:walker@generic
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path_walk = zom_walk_8
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path_look = zom_look_8
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_9_anom_2]
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active = walker@stay_9
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_9]:walker@generic
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path_walk = zom_walk_9
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path_look = zom_look_9
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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;---------------------------------------
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[logic@jup_b6_zombie_10_anom_2]
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active = walker@stay_10
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suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true
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prior = 70
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[walker@stay_10]:walker@generic
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path_walk = zom_walk_10
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path_look = zom_look_10
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show_spot = false
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out_restr = jup_b6_anom_2_guard_zone
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